Analog stick

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An analog stick from the Nintendo GameCube game controller

An analog stick, known in various incarnations as a thumbstick, control stick, or c-stick, is an input device for a computer, often a video game console, that is used for continuously variable, two-dimensional input. When used as a game controller, it is a kind of joystick.

The term "analog" (less frequently spelled "analogue") connotes the continuous variability of the stick. For many game controllers, the analog stick has replaced the directional pad.

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[edit] Usage in video games

In a video game, an analog stick is often used to move some game object, usually the protagonist. It may also be used to rotate the camera, usually around the protagonist. The analog stick can serve a great variety of other functions, depending on the game. Many analog sticks can also be pushed like other buttons on a controller.

Its use is prevalent in 3D games, where more than 8 directions (ie. D-pad) and analog movement/speed control is desirable.

[edit] Dual analog sticks

A video game controller with two analog sticks

On some modern game controllers, two analog sticks are included. When 3D video gaming became commonplace, there became the need for additional analog control in some games. Some of the uses include in-game camera manipulation and the aiming of a weapon.

[edit] History

In 1982 the first analog joystick on a console system was introduced on the Atari 5200.

In 1996 Nintendo introduced the first analog thumbstick on the Nintendo 64 controller. Since then, all major video game console controllers have included analog sticks.

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