Creative computing

From Wikipedia, the free encyclopedia

Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.[1]

Overview[edit]

The International Journal of Creative Computing describes creative computing as follows:[2]

Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.

Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.[2]

The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University and MIT).[3][4]

Degree programmes[edit]

A number of university degree (Bachelor's degree) programmes in Creative Computing exist, for example at:

Master's degree programmes:

Journal[edit]

International Journal of Creative Computing
DisciplineComputer science
LanguageEnglish
Edited byAndy M. Connor
Publication details
History2013–2016
Publisher
FrequencyQuarterly
Standard abbreviations
ISO 4Int. J. Creat. Comput.
Indexing
ISSN2043-8354 (print)
2043-8346 (web)
OCLC no.889287096
Links

The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Andy M. Connor (Auckland University of Technology).

The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases.[27] The journal is currently in the process of recruiting a new Editorial Board for re-launch in 2021.

See also[edit]

References[edit]

  1. ^ Zhang, Lu; Yang, Hongji (2015). "Knowledge Discovery in Creative Computing for Creative Tasks". Creativity in Intelligent, Technologies and Data Science. Communications in Computer and Information Science. Vol. 535. Springer. pp. 93–104. doi:10.1007/978-3-319-23766-4_7. ISBN 978-3-319-23765-7.
  2. ^ a b "International Journal of Creative Computing". Inderscience Publishers. Retrieved 19 March 2016.
  3. ^ "Creative Computing – An Introductory Computing Curriculum using Scratch". Harvard University. Retrieved 24 February 2017.
  4. ^ "Creative Computing". MIT Media Lab. Massachusetts Institute of Technology. Retrieved 24 February 2017.
  5. ^ "Creative Computing - BSc (Hons)". UK: University of the Arts London. Retrieved 1 November 2019.
  6. ^ "Creative Computing - BSc (Hons)". Canada: Queen's University. Retrieved 7 July 2019.
  7. ^ "Creative Computing – BSc (Hons)". UK: University of West London. Retrieved 10 November 2017.
  8. ^ "Creative Computing - BSc.E". Austria: St. Pölten University of Applied Sciences. Retrieved 1 December 2022.
  9. ^ "Creative Computing – BSc (Hons)". UK: Bath Spa University. Retrieved 20 March 2016.
  10. ^ "Creative Computing BA (Hons)". UK: Falmouth University. Archived from the original on 25 February 2017. Retrieved 24 February 2017.
  11. ^ "BSc (Hons) Creative Computing". UK: Goldsmiths, University of London. Retrieved 20 March 2016.
  12. ^ "Creative Computing (BSc, Diploma and Work entry route)". UK: University of London. Retrieved 20 March 2016.
  13. ^ "Creative Computing – I152 BEng (Hons) 3 years". UK: Queen Mary, University of London. Retrieved 24 February 2017.
  14. ^ "BSc (Hons) – Creative Computing". UK: Wrexham Glyndŵr University. Archived from the original on 22 March 2016. Retrieved 20 March 2016.
  15. ^ "BSc (Hons) Creative Computing". Ireland. Retrieved 5 August 2020.
  16. ^ "BSc (Hons) Creative Media Technologies". UK. Retrieved 5 August 2020.
  17. ^ "BSc (Hons) Creative Media Technologies". UK. Retrieved 5 August 2020.
  18. ^ "Bachelor of Science in Creative Media (BScCM)". Hong Kong. Retrieved 5 August 2020.
  19. ^ "Bachelor of Science (Honours) Multimedia Technology and Innovation". Hong Kong. Retrieved 5 August 2020.
  20. ^ "Bachelor of Arts with Honours in Computing and Interactive Entertainment)".
  21. ^ "Bachelor of Science (Honours) in Digital Entertainment Technology".
  22. ^ Department of Art & Technology, Sogang University (Seoul)
  23. ^ "Master of Arts in Creative Media (MACM)". Hong Kong. Retrieved 11 Feb 2021.
  24. ^ "Multimedia & Entertainment Technology (MSc)". Hong Kong. Retrieved 11 Feb 2021.
  25. ^ "Master of Philosophy and Doctor of Philosophy Programs in Computational Media and Arts". Hong Kong. Retrieved 11 Feb 2021.
  26. ^ Department of Art & Technology, Sogang University (Seoul)
  27. ^ "International Journal of Creative Computing". DBLP. Retrieved 25 November 2016.