Disgaea Infinite

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Disgaea Infinite
North American box art
Developer(s)Nippon Ichi Software
Publisher(s)
  • JP: Nippon Ichi Software
  • WW: NIS America
Director(s)Masahiro Yamamoto
Producer(s)Sohei Niikawa
Designer(s)Masahiro Yamamoto
Programmer(s)Sayaka Hori
Nobutaka Koseki
Takehisa Matsuda
Artist(s)Takehito Harada (character)
Writer(s)Yamazi Machina
Sohei Niikawa
Sayaka Hori
Composer(s)Tenpei Sato
SeriesDisgaea
Platform(s)PlayStation Portable
Release
  • JP: 1 November 2009
  • NA: 8 June 2010
  • EU: 17 November 2010
Genre(s)Visual novel
Mode(s)Single-player

Disgaea Infinite (ディスガイア インフィニット, Disugaia Infinitto) is a visual novel for the PlayStation Portable. The game is part of the Disgaea series, using the same setting and characters as Disgaea: Hour of Darkness, though Mao and Raspberyl from Disgaea 3 also make appearances.

Plot[edit]

The player takes on the role of a Prinny (CV: Junji Majima) who is commanded to investigate the attempted "assassination" of overlord Laharl.[1] Disgaea Infinite starts with a travel back into time where the main character will possess other characters to obtain information and gather clues to solve the mysteries.[2]

The game takes place in the Netherworld from Disgaea: Hour of Darkness. As such, there are several important characters from that realm who appear in the game, including Laharl, Etna, Flonne, Prinnies (and the main character Prinny), Jennifer, Captain Gordon, and Thursday. The game also features Mao and Raspberyl from Disgaea 3 as major characters. Asagi also makes a minor appearance in the game's bonus ending.

The game begins with the main character Prinny meeting up with Etna, Flonne, and Laharl. Laharl is looking for the Super Rare Pudding that he believes Etna is hiding. While cleaning Laharl's bedroom, he finds a watch item, which is later revealed to be Tick Tock.

Gameplay[edit]

The game uses interactive elements, including a magic clock called "TickTock" that allows the Prinny to possess other characters' bodies in order to solve the mystery.[1] As the player proceeds through the story, possessing different characters will change the point of view the player plays the game from, and often change the route the player takes. In some instances, the possessed character can be mind controlled, which in turn influences the possessed character's decision and may move story progress onto a different route.

The player is tasked with altering history by averting the 'assassination' of Laharl by an unknown assailant, which also averts his and all other Prinnys from losing their salaries. By utilizing the TickTock device the player follows the complex interactions of various characters from the Disgaea series and can use 'mind control' to change specific choices they make, thus changing the way certain interactions take place, and eventually what endings are viewed. There are 14 endings total. The fourteenth is viewed after viewing all the other endings.

A Time Table is provided to aid the player in tracking the complex paths of characters over time and place, and the changes that are available to be made to the time-line.

Reception[edit]

The game received "mixed" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 29 out of 40.[5]

While noting that they would want to see a new strategy game in the series, IGN felt that the genre shift still worked for it due to their enjoyment of the story and characters.[13] They also called it fun and comical, but questioned how in depth the gameplay would be.[14] GamesRadar+ praised the voice acting and dialogue, but felt that the setting could have been better and that the storyline was repetitive.[8]

References[edit]

  1. ^ a b "Prinny Bomb Volume 36". NIS America. Archived from the original on 27 September 2011. Retrieved 31 July 2022.
  2. ^ "Disgaea Infinite Launches on PSP". Realm of Gaming. 9 June 2010. Archived from the original on 15 July 2011. Retrieved 31 July 2022.
  3. ^ a b "Disgaea Infinite for PSP Reviews". Metacritic. Red Ventures. Archived from the original on 22 November 2020. Retrieved 26 June 2021.
  4. ^ Bailey, Kat (21 June 2010). "Disgaea Infinite Review". 1Up.com. Ziff Davis. Archived from the original on 1 June 2016. Retrieved 31 July 2022.
  5. ^ a b "ディスガイア インフィニット". Famitsu (in Japanese). Enterbrain. Archived from the original on 31 July 2022. Retrieved 31 July 2022.
  6. ^ Biessener, Adam (August 2010). "Disgaea Infinite Review". Game Informer. No. 208. GameStop. p. 114. Retrieved 31 July 2022.
  7. ^ Schaller, Kevin (6 July 2010). "Disgaea Infinite Review". GameRevolution. CraveOnline. Archived from the original on 12 October 2015. Retrieved 31 July 2022.
  8. ^ a b "Disgaea Infinite review". GamesRadar+. Future plc. 30 June 2010. Archived from the original on 31 August 2019. Retrieved 30 August 2019.
  9. ^ "Disgaea Infinite". GameTrailers. Viacom. 11 June 2010. Archived from the original on 18 May 2013. Retrieved 31 July 2022.
  10. ^ Bedigian, Louis (21 June 2010). "Disgaea Infinite Review". GameZone. Archived from the original on 16 January 2011. Retrieved 31 July 2022.
  11. ^ Peeples, Jeremy; King Fausto (11 July 2010). "Disgaea Infinite". Hardcore Gamer. Archived from the original on 23 July 2010. Retrieved 31 July 2022.
  12. ^ Tucker, John (13 June 2010). "Disgaea Infinite". RPGFan. Emerald Shield Media LLC. Archived from the original on 31 July 2022. Retrieved 31 July 2022.
  13. ^ IGN staff (24 March 2010). "PSP Games of Spring 2010". IGN. Ziff Davis. Archived from the original on 31 August 2019. Retrieved 30 August 2019.
  14. ^ Clements, Ryan (8 April 2010). "Disgaea Infinite Preview". IGN. Ziff Davis. Archived from the original on 31 August 2019. Retrieved 30 August 2019.

External links[edit]