File:Lost Coast HDR comparison.png

From Wikipedia, the free encyclopedia

Lost_Coast_HDR_comparison.png(422 × 237 pixels, file size: 147 KB, MIME type: image/png)

Summary[edit]

Non-free media information and use rationale true for Half-Life 2: Lost Coast
Description

A comparison of fixed-aperture and high-dynamic-range rendering in Half-Life 2: Lost Coast. Standard fixed-aperture rendering is on the left; high-dynamic-range is active on the right. HDRR improves the realism of:

  • The white hotspots caused by the sunlight in the water
  • The light reflecting off the wet sand
  • The light reflecting off the wet rocks on the far right
  • The bloom effect caused by the sun looking over the skyline
  • The blurring of the horizon near the sun
Source

In-game screenshots of Lost Coast (user generated)

Article

Half-Life 2: Lost Coast

Portion used

Two screenshots of the same view, spliced together for direct comparison between the rendering modes

Low resolution?

Yes; images are low resolution and inferior to original medium, making them unappealing for pirate or illegal use; PNG format and resolution used to preserve details essential for commentary.

Purpose of use

The image is used to provide direct comparison between standard rendering and high-dynamic-range rendering modes in the product. The screenshot is vital in explaining the elements of the high-dynamic-range rendering; the article would suffer without a visual reference to abstract terms non-gamers would not understand.

Replaceable?

No free images are available. Other non-free images can be provided easily, but the copyright holders have not released similar images into the public domain.

Other information

© Valve; Use of this image in the article complies with Wikipedia non-free content policy and fair use under United States copyright law as described above.

Fair useFair use of copyrighted material in the context of Half-Life 2: Lost Coast//en.wikipedia.org/wiki/File:Lost_Coast_HDR_comparison.pngtrue
Non-free media information and use rationale true for High-dynamic-range rendering
Description

A comparison of fixed-aperture and high-dynamic-range rendering in Half-Life 2: Lost Coast. Standard fixed-aperture rendering is on the left; high-dynamic-range is active on the right. HDRR improves the realism of:

  • The white hotspots caused by the sunlight in the water
  • The light reflecting off the wet sand
  • The light reflecting off the wet rocks on the far right
  • The bloom effect caused by the sun looking over the skyline
  • The blurring of the horizon near the sun
Source

In-game screenshots of Lost Coast (user generated)

Article

High-dynamic-range rendering

Portion used

Two screenshots of the same view, spliced together for direct comparison between the rendering modes

Low resolution?

Yes; images are low resolution and inferior to original medium, making them unappealing for pirate or illegal use; PNG format and resolution used to preserve details essential for commentary.

Purpose of use

The image is used to provide direct comparison between standard rendering and high-dynamic-range rendering modes in the product. The screenshot is vital in explaining the elements of the high-dynamic-range rendering; the article would suffer without a visual reference to abstract terms non-gamers would not understand.

Replaceable?

No free images are available. Other non-free images can be provided easily, but the copyright holders have not released similar images into the public domain.

Other information

© Valve; Use of this image in the article complies with Wikipedia non-free content policy and fair use under United States copyright law as described above.

Fair useFair use of copyrighted material in the context of High-dynamic-range rendering//en.wikipedia.org/wiki/File:Lost_Coast_HDR_comparison.pngtrue

Licensing[edit]

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current02:21, 6 June 2022Thumbnail for version as of 02:21, 6 June 2022422 × 237 (147 KB)DemonDays64 (talk | contribs)Recreated with my own two screenshots but fit better to have the significantly different parts more visible
20:02, 13 November 2017No thumbnail400 × 249 (168 KB)Ronjones (talk | contribs)Reduce size of non-free image to NFCC guideline
21:48, 9 December 2008No thumbnail500 × 312 (276 KB)S@bre (talk | contribs)==Summary== A comparison of fixed aperture and high dynamic range rendering in ''Half-Life 2: Lost Coast''. Standard fixed aperture rendering is on the left, whilst HDR is active on the right. Note: * The white hotspots caused by the sunlight in the
The following pages on the English Wikipedia use this file (pages on other projects are not listed):

Metadata