GameFace Labs

From Wikipedia, the free encyclopedia
GameFace Labs, LLC
IndustryVirtual reality
FoundedSeptember 2013; 10 years ago (2013-09) in London, United Kingdom
Headquarters,
Websitegamefacelabs.com

GameFace Labs is an American technology company that develops hardware and software[1] for the consumer virtual reality market, and was founded in 2013 by Edward Mason. The company's headquarters are in San Francisco, with international offices in London, United Kingdom.

The company’s first product is a standalone headset that features an onboard Nvidia Tegra SoC (system on a chip) and does not require a tethered connection to a computer or console in order to operate.[2] GameFace Labs is a founding member of the Open Source Virtual Reality project (OSVR)[3] and the Immersive Technology Alliance.[4] In December 2015, GameFace Labs joined Valve’s OpenVR ecosystem.[5]

Development[edit]

During Insomnia Gaming Festival 49 (2013), the company revealed its first prototype; a standalone headset featuring a 720p LCD display panel and an Nvidia Tegra 3 SoC. At CES 2014, the company showcased an updated prototype with a 1080p OLED display and a Tegra 4 SoC.[6]

In June 2014, the company showcased the first iteration of its user interface, allowing users to launch applications inside a virtual environment, as well as invite friends from other platforms to enjoy and collaborate on content inside the same virtual space.[7] In June 2014, the company also demoed its Mk V prototype at E3 - running on a version of Nvidia’s Tegra K1 Soc.[8] The Mk V headset was the first publicly demoed headset to include a 1440p display, which was supplied by Samsung.[9][10] The K1 prototype utilized Nvidia’s mobile Kepler architecture, which means it supported Android content that used DirectX 11 and OpenGL 4.4 and was also compatible with all Google Cardboard content.

At 2017’s E3 expo, GameFace Labs demoed its seventh standalone prototype: a multi-platform headset supporting Android / DayDream content, as well as full 6DoF positional tracking inside an Android environment. The prototype featured dual OLED display panels, low persistence display technology and support for 6DoF input control via a wireless IR beacon (in January 2018 the company revealed it had been developing an ARM-based implementation of Valve's generation 2 Lighthouse technology, using GameFace's custom firmware[11] ). The company also showed off an Alpha build of its developer platform, allowing users to share and download content up to 1000x faster than traditional downloading methods.[12]

In May 2018, GameFace Labs began shipping developer kits powered by Nvidia's TX2 SoC. This makes the GameFace Labs developer kit the first consumer electronics device to use the TX2, with Magic Leap announcing the second device later in July. [13] The GameFace Labs developer kit is the only system to pair the TX2 SoC with an Android Operating system. [14]

Awards[edit]

In 2014, GameFace Labs was awarded ‘Hack of Honor’ at the annual Penguicon open source convention[15]

References[edit]

  1. ^ Maria Korolov (27-06-14). “GameFace building virtual reality OS, will support OpenSim”. Hypergrid Business. Retrieved 15 February 2017
  2. ^ Brian Burke (16-03-2016).”10 Ways NVIDIA Makes VR a Reality”. Nvidia. Retrieved 15 February 2017
  3. ^ "Industry Leaders Announce Open Platform for Virtual Reality Gaming". Razer.com. 6 January 2015. Retrieved 26 October 2022.
  4. ^ Stephen Nunneley (13-03-2014). “Immersive Technology Alliance formed by Oculus VR, EA, Avegant, CastAR others”. VG24/7. Retrieved 15 February 2017
  5. ^ Maria Korolov (04-12-2015).”Gameface joins Valve’s VR ecosystem”. HyperGrid Business. Retrieved 15 February 2017
  6. ^ Ben Gilbert (13-01-2014). “GameFace Mark IV: The other VR headset at CES 2014 (hands-on)”. Engadget. Retrieved 15 February 2017
  7. ^ Maria Korolov (27-06-2014). “GameFace building virtual reality OS, will support OpenSim”. Hypergrid Business. Retrieved 20 April 2017
  8. ^ Ben Lang (10-06-2014). “First Look ‒  GameFace Labs Mark 5 Prototype, VR Never Looked So Good”. Road To VR. Retrieved 15 February 2017
  9. ^ Brandin Tyrrel (01-07-15). http://uk.ign.com/articles/2015/07/01/hands-on-with-gameface-labs-vr-headset “Hands-on with GameFace Labs’ VR Headset”]. IGN. Retrieved 15 February 2017
  10. ^ Ben Lang (08-04-2014). “GameFace Labs Has the First VR Headset on the Block with a 2.5K Display—And It’s Mobile”. Road to VR. Retrieved 15 February 2017
  11. ^ Scott Hayden (03-03-2018). “Hardware Developers Are Now Receiving SteamVR 2.0 Base Stations”. roadtovr.com. Retrieved 05 March 2018.
  12. ^ Nicole Lee (17-07-2017). “In a Fragmented VR Market, one company wants to unite them all”. Engadget.com. Retrieved 31 July 2017.
  13. ^ Kevin Carbotte (11-07-2018). “Magic Leap One Powered by Nvidia Tegra TX2, Available Summer”. Toms Hardware. Retrieved 31 July 2018
  14. ^ Kevin Carbotte (24-05-2018). “Nvidia's Jetson TX2 Powers GameFace Labs' Standalone VR Headset”. Toms Hardware. Retrieved 31 July 2018
  15. ^ Scott Kennedy (15-01-2014). “HACK OF HONOR: GameFace Labs’ Android VR headset”. Penguicon.org. Retrieved 15 February 2017.