Game Boy Camera
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Game Boy Camera (Pocket Camera (ポケカメ) in Japan) is a Nintendo accessory for the handheld Game Boy gaming console and was released in 1998. The camera could take basic black & white, often grainy, digital images using the 4-color palette of the Game Boy system. It interfaced with the Game Boy Printer, which utilized thermal paper to print any saved images, making a hardcopy. Both items were marketed by Nintendo as light-hearted entertainment devices (aimed mainly at children), in all three major video game regions of the world: Japan, USA, and Europe. "N64 Magazine" (which is its full title; it was published by Future Publishing and has since been superseded by NGamer) dedicated a monthly section to the device. The Game Boy Camera comes in 6 different colors: yellow, red, blue, green, teal, and violet, as well as a limited edition The Legend of Zelda: Ocarina of Time gold version, which contains different stamps from the standard camera.
The game has numerous references to other Nintendo products. Also, there are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures.[1]
The camera's built-in software was developed by Game Freak, which explains the appearance of some Pokémon characters as "stamps" you can put on pictures (Game Freak also developed the Pokémon series of games).
The Game Boy Camera was featured in the 1999 edition of Guinness World Records for being the world's smallest digital camera, though this record has since been broken.
The Game Boy Camera does work with the Game Boy Advance, but there was no official camera accessory designed for it. Nintendo reportedly had plans to release a successor to the Game Boy Camera called the GameEye for the GBA, which took color photos and featured connectivity with the Nintendo GameCube through Stage Debut, but the GameEye never saw release. It was mentioned in the June 2003 issue of Nintendo Power.
It would be the only handheld Nintendo product to feature a camera until the release of the Nintendo DSi.
Contents |
[edit] Gameplay
There are 3 main parts of the "game":
- Shoot
- View
- Play
[edit] Shoot
Shoot contains the following choices:
- Shoot (take pictures)
- Items (Self-Timer or Time-Lapse)
- Magic (Trick Lenses, montage, panorama, Game Face)
- Check (checks the album stored in memory)
The Game Face game is notable in that the picture taken will appear at least once in every game on the camera, usually as the main character.
[edit] Play
Play is a built-in Space Fever II game, which is the sequel to the Space Fever arcade. At the beginning, 2 spaceships will appear. One of them will send players to a music sequencer known as "Trippy-H" if shot at, where one can mix sounds and loops. This feature makes simple chiptunes. The other one will send players to Ball, which is also available through shoot. If enough is done in the game, a third spaceship will appear in the middle, and if that is shot at players will be sent to a racing mini-game known as Run! Run! Run!, which is listed as "?" on the left side of the screen.
In the actual Space Fever II game the player is attacked by spaceships and then attacked by bosses at the end of each group of smaller ones. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man (who bears a slight resemblance to Luigi), and the third boss's face depends on the pictures taken in "Game Face". Once all 3 of the bosses are beaten, the cycle will start over again, only harder. If this is the first time through, Run! Run! Run! will be unlocked.
- Ball is a juggling game, in which the player moves his or her hand around to catch and throw balls in the style of the Game & Watch game of the same name, only with Mr. Game & Watch's head replaced with the player's.
- DJ, an open-ended music video game where the player can mix and create his or her own music. The player's head is the DJ.
- Space Fever II is an homage/sequel to an early Nintendo arcade game. In the game, the player controls a spaceship which fires missiles at other ships. The player's head becomes the boss of every third level.
- Run! Run! Run! is the bonus game, which is obtained by reaching a score of 2,000 or more in Space Fever II. The player's head becomes attached to a cartoon body, and he or she races against a mole and a bird for the finish line.
[edit] View
View contains the following choices:
- Slide Show (displays slide show of the current album.)
- Animation (Where players can put together pictures to make it look like they are moving. This is done by pressing select on main screen, then going to edit, then animation.)
Hot-Spot (Where one can link 2 different pictures together by clicking on certain spots of the picture)
- Hot-Spot (see paragraph below)
Hot-Spot is especially good for creating a game where one can go from one photo of a room to another in a house by pressing certain spots (that players can set up) on the photo that will send the player there. One do this by pressing "Select" on the main screen, going to special, and choosing "Hot-Spot" (see list below). Each picture will have 5 One-eyed blobs that can be put on it. Each blob can be programmed to go to send the player to a different photo. Then, in Hot-Spot mode, the places where the player put the blobs will send one to other photos when clicked.
[edit] "Start" and "Select" options
The following are options that appear when select is pressed on the main screen:
- Link (print, transfer photos)
- Special (Hot-Spot, compose) (see paragraph above for Hot-Spot)
- Edit (Album, Animation)
- Doodle (Paint, stamp on pictures)
The following are options that appear when start is pressed on the main screen:
- Username (make one's own username)
- Record
- High Score
- Credits
The start options appear as planets and asteroids.
[edit] Development
Initially, the Game Boy Camera was not well received at Nintendo. However Kuwahara approached Creatures, Inc. president Hirokazu Tanaka regardingly development of software for the device, which solidified the project.[2]
[edit] In popular culture
The Game Boy Camera was used to take the photographs for the album cover of Neil Young's Silver & Gold.[3]
[edit] Specifications
- Greyscale (2 bits per pixel) 128x112 pixel pictures
- Detectable Illumination Range (Faceplate) : 1 lx ~ 10000 lx
- Exposure Time Range : 16 μsec ~ 1 second
- Frame Rate : 10frame/s ~ 30frame/s
[edit] References
- ^ [1][dead link]
- ^ Harris, Craig (2009-03-27). "GDC 09: Nintendo Prototypes that Never Made It". IGN. http://ds.ign.com/articles/967/967456p1.html. Retrieved on 2009-06-15.
- ^ "Chronology of Nintendo Video Games". Islandnet.com. 2000. http://www.islandnet.com/~kpolsson/ninvid/nin2000.htm. Retrieved on 2009-01-02.
[edit] External links
- Photos taken with Game Boy Camera and printed on the Game Boy Printer
- Photos taken with the Game Boy Camera and transferred directly to the PC
- Game Boy Camera Video Output Tutorial By Gijs Gieskes
- M64282FP data sheet Game Boy camera lens data sheet
- The Pellucid World, Pixielation Experimental Game Boy Camera films
- Why by Epichunt. Pop music made with a gameboy camera and vocals
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