Graeme Norgate

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Graeme Norgate
Norgate developing music at Free Radical Design in 2006
Norgate developing music at Free Radical Design in 2006
Background information
GenresElectronica, Techno, Space music, Chill-out, Liquid funk, Acid jazz, Progressive, Ambient, Deep house, Trip hop, New age, Dance-punk, Drum and bass
Occupation(s)Composer, musician
Years active1994–present
Websitegraemenorgate.com

Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, Donkey Kong Land. He also contributed to the soundtracks of Blast Corps[1] and GoldenEye 007.[2] Norgate was later an employee of Free Radical Design,[2] the company was eventually bought out by Crytek and renamed to Crytek UK; Norgate retained the position of audio director after the company's buyout. Norgate later moved to Deep Silver Dambuster Studios after Crytek closed down Crytek UK.[3]

Originally working at a bank before joining Rare in 1994, Norgate worked on the music of such games as GoldenEye 007 and Blast Corps. A friend of fellow Rare composer Robin Beanland, the two worked on the original soundtrack to Killer Instinct[4] in the 1990s. He also composed music (but was not fully credited) [citation needed] for other Rareware games such as Diddy Kong Racing, Jet Force Gemini,[5] and Perfect Dark.[4]

Norgate played synthesizer and programmed drums for the bands 'FWNT' and 'The Catch' between 1991 and 1992. He also works under the alias of Virez when remixing, he has remixed several songs for bands such as Sigue Sigue Sputnik, Goteki, Code 64, Seize and Illumina.

Video game soundtracks[edit]

Title Year Notes
Killer Instinct 1994 With Robin Beanland,[6] also converted music for the SNES and Game Boy versions.
Donkey Kong Land 1995 With David Wise[7]
Blast Corps 1997
GoldenEye 007 With Grant Kirkhope and Beanland
Diddy Kong Racing Sound effects
Jet Force Gemini 1999 With Beanland and Alistair Lindsay
Perfect Dark 2000 With Kirkhope and David Clynick
TimeSplitters
TimeSplitters 2[6] 2002
Second Sight 2004 With Christian Marcussen
TimeSplitters: Future Perfect 2005
Crysis 2007 Audio director
Haze 2008 With Christian Marcussen and Cris Velasco
Gangsta' Zombies 2010
I Wanna Be the Boshy Uses music from Killer Instinct
Crysis 2 2011 Audio director
Twist Pilot 2012
The Snowman and the Snowdog
Gangsta' Pets
AXRIA Retro World
Crysis 3 2013 Audio director
Ryse: Son of Rome Crytek Nottingham Developers
Killer Instinct Special thanks
Q.U.B.E.: Director's Cut 2014
Rare Replay 2015
Crack Attack
Polygoly
Homefront: The Revolution 2016 Audio director
Carnival Blast 2019
Tamarin 2020 Ambient tracks and sound design.

References[edit]

  1. ^ "Listen to N64 GoldenEye's soundtrack in beautiful, uncompressed form | Polygon". Polygon.com. 10 July 2015. Retrieved 24 July 2016.
  2. ^ a b "From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth". Designingsound.org. Retrieved 24 July 2016.
  3. ^ Futter, Mike (30 July 2014). "[Update] Deep Silver Buys Homefront, UK Staff To Transfer To New Dambuster Studio, Crytek USA Scaled Back". Game Informer. Retrieved 31 October 2015.
  4. ^ a b "VGMO -Video Game Music Online- » Graeme Norgate Interview: Composer of Goldeneye and TimeSplitters". Vgmonline.net. 15 July 2011. Retrieved 24 July 2016.
  5. ^ [1][permanent dead link]
  6. ^ a b Graeme Norgate. "Graeme Norgate Official webspace music from Timesplitters, Goldeneye, Crysis 2, Crysis 3, Crysis, Second Sight Killer Instinct Donkey Kong games". Graemenorgate.com. Retrieved 24 July 2016.
  7. ^ "Donkey Kong Land (1995) Game Boy credits". Mobygames.com. Retrieved 27 July 2020.

External links[edit]