Gryphon Software

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(Redirected from Gryphon Software Morph)

Gryphon Software
IndustrySoftware
Founded1991; 33 years ago (1991)
San Diego, California, U.S.
FoundersDuane Maxwell
Bridget K. Burke
Gabriel Wilensky
Area served
Worldwide
Products
  • Morph
  • Aladdin Activity Center
  • Lion King Activity Center
  • Batman & Robin Activity Center
  • Superman Activity Center
  • Power Rangers Activity Center
  • Pinocchio Activity Center
  • Colorforms Computer Fun Set
  • Gryphon Dynamic Effects
  • Morph Movies

Founded in 1991 by Duane Maxwell, Bridget K. Burke, and Gabriel Wilensky, Gryphon Software Corporation was a leading software publisher specializing in a broad range of innovative, graphics-oriented software.[1] The company had two product lines. One focused on graphics for video professionals, graphic designers and hobbyists; the other focused on children's software with a strong graphic orientation. The company was consistently singled out as one of the most innovative graphics software companies in the personal computer industry. Its software was used by millions of people.

Gryphon's rapid success was due to the introduction of its premier software program, Morph.[2][3] The first software program to affordably bring cost-prohibitive Hollywood special effects to the personal computer, Morph enabled users to smoothly transform still images and videos into another.[4] The ability to create this level of professional-quality special effects immediately captured the public's attention. Video professionals used Morph in a variety of ads, television commercials, music videos and film productions such as Francis Ford Coppola's Bram Stoker's Dracula, Robin Hood: Men in Tights and Dragon: The Bruce Lee Story.[5][6] Time magazine used the software to illustrate one article and to make two front covers.

Morph sequence

Morph, for Macintosh and Windows-based computers, also made significant inroads in less obvious forums. Architects used Morph to dramatize "before and after" stages of a historic building's restoration. Anthropologists incorporated the use of Morph in primate studies. The National Center for Missing & Exploited Children used Morph in their age progression work.

Another product Gryphon developed for the enthusiast and professional videographers was Gryphon Dynamic Effects, which was a collection of special effects plug-ins for Adobe Premiere.

Gryphon Software was recognized for the development of this technological innovation, receiving a number of awards, both in the personal computer industry and in the consumer market.

In 1994, Gryphon entered the children's software market with the introduction of the first computer-based multimedia activity centers and the Colorforms Computer Fun Set line of software for children. The Aladdin Activity Center and Lion King Activity Center applications launched Disney's successful activity center line and offered children a variety of puzzles, coloring and spelling games based on these popular animated films. Following on these successes, Gryphon developed and published The Adventures of Batman & Robin Activity Center, Power Rangers Activity Center and Superman Activity Center.

Gryphon also developed and published Gryphon Bricks, a virtual construction toy for kids. With over 300 brick styles, a palette of 12 colors and several backgrounds to choose from, both kids and adults were able to use Gryphon Bricks to create anything they could imagine. Gryphon Bricks included both kids and adults interfaces. The latter offered more sophisticated functions, allowing the software to grow with the user’s skill and expanding interests.

In mid-1997, Gryphon Software was acquired by CUC International[7] (later renamed Cendant Software) and its products were sold under the brands Knowledge Adventure and Sierra Home.

Awards included[edit]

  • Discover 1993 Technological Innovation Finalist
  • Software Publishers Association - 1993 Excellence In Software Codie Awards
    • Best Business Application
    • Best Graphics Application
  • Byte 1993 Award of Distinction
  • New Media Magazine New Media Envision 1993 Multimedia Award
  • MacUser 1993 Eddy Award Finalist Commendation
  • Compute! finalist, 1994

References[edit]

  1. ^ "Morph transforms images right on your PC", By Akan J, Fridlund, InfoWorld, October 18, 1993, Page 121
  2. ^ "Terminator 2 Meets the PC: Vendors Ship Morphing Software", PC Mag, June 15, 1993, Page 60, "vendors are bringing morphing ... to Windows-based PCs. Gryphon Software Corp. is porting its Mac product, Morph ... List price: Morph for Windows, $149. Gryphon Software Corp, 7220 Trade St., #120, San Diego, CA 92121"
  3. ^ "Graphics: Changing Faces: Morphing Software Comes to PCs", By Marchelle M Saviero, Popular Science, September 1993, Page 43
  4. ^ "First Looks: Graphics: Morphing: The Latest in Special Effects Fun", By John R. Quain, PC Mag, October 26, 1993, Page 46
  5. ^ "Graphics vendors flaunt their software at Macworld Expo", By Jeanette Borzo, InfoWorld, August 9, 1993, Page 20, "Gryphon Software Corp. announced and shipped Morph 2.0, the first upgrade to the special effects program. Increased in price from $149 to $239, the product now works with video and still images"
  6. ^ "Capturing images is a snap with Snappy", By Dan Seoane, InfoWorld, November 4, 1996, Page 86, "Snappy comes with ... Gryphon Software Corp's Gryphon Morph 2.5"
  7. ^ "THIS DAY IN SIERRA HISTORY". THIS DAY IN SIERRA HISTORY. July 24, 2008.

External links[edit]