Horizon Zero Dawn

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
(Redirected from Horizon: Zero Dawn)

Horizon Zero Dawn
Developer(s)Guerrilla Games[a]
Publisher(s)Sony Interactive Entertainment
Director(s)Mathijs de Jonge
Producer(s)Lambert Wolterbeek Muller
Programmer(s)Michiel van der Leeuw
Artist(s)Jan-Bart van Beek
Writer(s)
  • John Gonzalez
  • Ben McCaw
Composer(s)
SeriesHorizon
EngineDecima
Platform(s)
ReleasePlayStation 4
  • NA: 28 February 2017
  • PAL: 1 March 2017
  • JP: 2 March 2017
Windows
  • WW: 7 August 2020
Genre(s)Action role-playing
Mode(s)Single-player

Horizon Zero Dawn is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. The game was released for PlayStation 4 in 2017 and Windows in 2020.

Horizon Zero Dawn is the first game of the Horizon video game series. The plot follows Aloy, a young hunter in a world overrun by machines, who sets out to uncover her past. The player uses ranged weapons, a spear, and stealth to combat mechanical creatures and other enemy forces. A skill tree provides the player with new abilities and bonuses. The player can explore the open world to discover locations and take on side quests.

Horizon Zero Dawn is Guerrilla Games' first intellectual property since Killzone in 2004 and its first role-playing video game. Development began in 2011 after the completion of Killzone 3, with director Mathijs de Jonge considering it the riskiest idea pitched at the time. The game engine, Decima, was developed for Killzone: Shadow Fall and altered for Horizon Zero Dawn. Being set in a post-apocalyptic setting, anthropologists were consulted to authenticate the world's decay over a millennium. The soundtrack was led by composer Joris de Man, featuring contributions from The Flight.

Horizon Zero Dawn was praised by critics for its open world, story, visuals, combat, characterization, and the performance of voice actress Ashly Burch; however, the dialogue, melee combat, and character models received some criticism. The game won numerous awards and sold over 24.3 million units by April 2023, making it one of the best-selling PlayStation 4 games. An expansion, The Frozen Wilds, was released in November 2017. A sequel, Horizon Forbidden West, was released for PlayStation 4 and PlayStation 5 on 18 February 2022.

Gameplay[edit]

Aloy using her spear against a watcher

Horizon Zero Dawn is an action role-playing game played from a third-person view.[3][4] Players take control of Aloy, a hunter who ventures through a post-apocalyptic land ruled by robotic creatures.[5][6] Aloy can kill enemies in a variety of ways – shooting them with arrows,[7] setting traps such as tripwires using the Tripcaster,[8][9] using explosives,[10] and a spear.[11] Machine components, including electricity and the metal they are composed of, are vital to Aloy's survival; she can loot their remains for crafting resources.[7][12] Ammo, resource satchels, pouches, quivers, resistance, antidotes, health potions, and traps can all be crafted.[13] Weapons have modification slots for dealing more damage.[14] Aloy wears a Focus, a small earpiece that scans machines to determine their susceptibilities,[15] identify their location, their level, and the nature of loot they will drop.[6] One machine, the Stalker, can enable cloaking technology to avert the gaze of Aloy's Focus scan.[16] Machines attack with defensive and offensive measures, and in either case react to a perceived threat by charging at it with brute force or projectiles. Exhibiting the behaviour of wild animals, some machines are inclined to move in herds, and others, with the ability to fly, do so in flocks. Unless hacked with the Override Tool, or sufficiently hit with corruption arrows, machines do not exert aggressive force against each other.[9] Aloy also engages in battle with human enemies, such as bandits and the Eclipse cult.[9][17]

Aloy can dodge, sprint, slide, or roll to evade her enemies' advances.[18] Hiding in foliage to ambush nearby enemies can ensure immediate takedowns.[7] Swimming may reach enemies stealthily or places otherwise unreachable on foot.[9] She is able to hack a selection of machines with the Override Tool, some of which can be turned into makeshift mounts.[11][19] Explorable ruins called Cauldrons unlock additional machines to override.[20] The skill tree has three categories: "Prowler" concerns stealth, "Brave" improves combat, and "Forager" increases healing and gathering capabilities.[21] Upgrades in each category result in more adept use of the skills learned, with "Prowler" leading to silent takedowns, "Brave" to aiming a bow in slow motion, and "Forager" to an enlarged medicine pouch.[22][23] Aloy attains experience points from individual kills and completing quests.[24] The Frozen Wilds added "Traveler", which unlocks the ability to jump off a mount to attack enemies.[25] The game has a seamless open world with a day-night cycle and dynamic weather system.[12][26][27]

The map is composed of forest, jungle, desert, and snowy mountain regions.[28][20] Mountainous terrain is traversed with the employment of parkour,[29] and aided by the use of zip-lines.[30] Corrupted Zones constitute areas that heighten difficulty and are populated by corrupted machines that behave with more aggression.[11] To uncover more of the map, Aloy must scale large giraffe-like machines known as Tallnecks.[31] Save points and fast travel can be accessed by interacting with campfires, once discovered.[21] The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world.[32] Side quests involve Aloy completing tasks, like gathering materials, coming to the aid of individuals in danger of being killed, solving mysteries, assuming control of bandit camps, eliminating criminals and more difficult machines, accomplishing various challenges at any of the five Hunting Grounds,[9][33] and obtaining an ancient armour that makes Aloy almost impervious to damage.[14] A dialogue wheel is used to communicate with non-player characters.[15] Collectibles include vantages that offer visual information of the Old World, metal flowers that contain poetry, and old relics, such as ancient mugs and tribal artefacts.[34]

Synopsis[edit]

Setting[edit]

The story is set in a post-apocalyptic United States, between the states of Colorado, Wyoming, and Utah, in the 31st century. Humans live in scattered, primitive tribes with varying levels of technological development. Their technologically advanced predecessors are remembered as the "Old Ones." Large robotic machines dominate the Earth. For the most part, they peacefully coexist with humans, who occasionally hunt them for parts. However, a phenomenon known as the "Derangement" has caused machines to become more aggressive toward humans, and larger and deadlier machines have begun to appear. Four tribes are prominently featured: the Nora, the Banuk, the Carja, and the Oseram. The Nora are fierce matriarchal hunter-gatherers who live in the mountains and worship their deity, the "All-Mother." The Carja are an empire of desert-dwelling city builders who worship the Sun. The Banuk consists of wandering clans made up of hunters and shamans who live in snowy mountains (Wyoming's Yellowstone National Park) and worship the "blue light" of the machines. The Oseram are tinkerers and salvagers known for their advanced weapons, metalworking, brewing, and talent as warriors.[9]

Plot[edit]

Aloy (Ashly Burch) is cast out from the Nora tribe at birth and raised by a fellow outcast named Rost (JB Blanc). As a child (Ava Potter), Aloy obtains a Focus, an augmented reality device that gives her special perceptive abilities. Aloy becomes curious about her origins and is told by Rost that if she wins the Proving, a competition to earn the right to become a member of the Nora, the tribe's Matriarchs might concede this information. Aloy spends some years training in combat and survival under Rost's instruction.

After coming of age, Aloy participates in the Proving; she wins the competition, but masked cultists attack the Nora. Rost sacrifices himself to save Aloy from their leader, Helis (Crispin Freeman). When Aloy awakens, the Matriarchs explain that Aloy was found as an infant before a sealed door within the Nora's sacred mountain and that these suspicious origins were the reason for her being an outcast. The Matriarchs name Aloy a "Seeker," allowing her to leave their lands in pursuit of the cultists. Aloy eventually learns that the cultists are part of a splinter Carja faction called the Eclipse and that Aloy was targeted due to her resemblance to an Old World scientist named Elisabet Sobeck (also voiced by Burch). Aloy locates the ruined corporate campus of Faro Automated Solutions and discovers that the Old World was destroyed nearly a thousand years ago after Faro lost control of its automated peacekeeper military robots. The robots, which could self-replicate and consume biomass, overran the planet and engulfed the biosphere, stripping Earth of life. Zero Dawn, a project spearheaded by Sobeck, was initiated to create an automated terraforming system to deactivate the robots and restore life to Earth.[9][35]

Aloy is contacted by Sylens (Lance Reddick), a secretive Banuk figure interested in uncovering the fate of the Old Ones. Aloy learns that Sobeck was sent to a decommissioned Orbital Launch Base to complete Zero Dawn, located under the Citadel, the center of Eclipse power. Inside the base, Aloy learns that Zero Dawn was a vast underground system of databases, factories, and cloning facilities controlled by a single artificial intelligence, GAIA (Lesley Ewen), and her subsystems. Once all life had been extinguished, GAIA developed a countermeasure to deactivate the Faro robots and build her own animalistic machines to restore the Earth's biosphere. Once the planet was habitable again, GAIA's next goal was to reseed life on Earth based on stored DNA and teach the first human clones not to repeat their predecessors' mistakes. However, Faro's founder and CEO, Theodore Faro, sabotaged APOLLO, the subsystem designed to teach humanity. The new generation of humans was reduced to a tribal, subsistence society. The Eclipse are secretly controlled by HADES (John Gonzalez), another of GAIA's subsystems designed to enact controlled extinction if the outcome of Zero Dawn was not favourable for human existence. Reaching Sobeck's office, Aloy obtains a registry to give her access to the door beneath the Nora's mountain. She is captured by Helis and sentenced to death at the Citadel, but escapes with the help of Sylens. Aloy helps the Nora fight off the Eclipse and unlocks the mountain's door.[9][35]

She finds a recording from GAIA, revealing that a signal of unknown origin caused HADES to activate and seize control of her functions; as a last resort, GAIA self-destructed to stop HADES, but failed and lost control of the other subsystems. Without GAIA to maintain the terraforming process, the entire system began to break down, leading to the Derangement. As a contingency plan, GAIA created a clone of Sobeck in the form of Aloy, hoping she would find GAIA's message, destroy HADES, and restore GAIA's functions. Aloy learns that Sobeck sacrificed her life to ensure the Faro robots would not find GAIA. Aloy manages to obtain the master override to destroy HADES. Sylens reveals that he founded the Eclipse, initially tempted by HADES' promises of knowledge when he discovered it. They surmise that HADES intends to send a signal to reactivate the Faro robots to extinguish life on Earth. Aloy kills Helis and helps fight off machines before stabbing HADES and activating the master override, ending the war. She journeys to Sobeck's old home, finds her corpse, and mourns her predecessor. In a post-credits scene, HADES is trapped by Sylens, who intends to interrogate HADES to find out who sent the signal that activated it.[9]

The Frozen Wilds[edit]

Aloy travels to the "Cut," the home of the Banuk tribe, after hearing word of dangerous machines appearing and a mountain belching smoke. She learns from Aratak (Richard Neil), chieftain of the largest Banuk clan, that the Banuk have been attempting to battle a "Daemon" on the mountain, "Thunder's Drum," which has corrupted the machines of the Cut. However, their first attack failed, and their shaman, Ourea, disappeared afterward. Aloy searches for Ourea, coming across strange robotic towers that control and repair the corrupted machines. She finds Ourea (Necar Zadegan) in an Old World facility that had been converted into a Banuk shrine and is housing an artificial intelligence the shaman calls the "Spirit." Aloy is able to make contact with the Spirit, which warns Ourea that the Daemon is blocking its transmissions before being cut off. Aloy and Ourea agree to work together to save the Spirit. Per Ourea's advice, Aloy defeats Aratak in a hunting competition, taking his place as chieftain. She also discovers that Aratak and Ourea are siblings.[36]

Aloy, Ourea, and Aratak head for Thunder's Drum. They infiltrate the Old World facility built inside the mountain, where Aloy discovers that the Spirit is actually CYAN (Laurel Lefkow), a highly advanced AI designed to prevent the Yellowstone Caldera from erupting. Travelling further inside, they discover that the Daemon has already overtaken much of the facility. However, CYAN suggests using lava from the caldera to destroy the infected areas while preserving the facility. It is also revealed that the Daemon is, in fact, HEPHAESTUS (Stefan Ashton Frank), another of GAIA's subsystems designed to manufacture machines. The group fights through HEPHAESTUS' defences, and Ourea sacrifices herself to override CYAN's core, allowing it to escape. CYAN transfers its core systems to an auxiliary data center and initiates self-destruction of the facility. Aloy and Aratak narrowly escape. Aloy returns to the Banuk Shrine, where CYAN is waiting; the AI provides additional information about the Old World but warns that HEPHAESTUS is still active somewhere and will continue to build machines explicitly designed to kill humans, which is why it tried to seize control of CYAN and its facilities. Returning Aratak to his previous position as Chieftain, Aloy departs the Cut.[36]

Development[edit]

Guerrilla Games began developing Horizon Zero Dawn following the release of Killzone 3 in 2011.[37] When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts and was pitched in 2010 by art director Jan-Bart van Beek.[38][39] When this concept was chosen, a team of 10–20 began building prototypes of the game.[38][39] Approximately 20 different stories were written, exploring various concepts, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story as narrative director, with Ben McCaw as lead writer. The main elements of the story and the character of Aloy remained intact since early development.[38][39][40] Upon the completion of Killzone: Shadow Fall in late 2013, the remainder of the staff began working on Horizon Zero Dawn.[41] Guerrilla cancelled another game to allow the entire team to focus on the development of Horizon.[42] Sony would later admit to being reluctant about having the main character be female and conducted focus testing to see if such a decision was marketable.[43] The game had an estimated budget of over 45 million.[44]

The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analysing the concept of humanity not being the dominant species. The team aimed to emphasise the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health.[38] The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting, and considered the game to be a technical challenge.[45] They felt that the game engine, Decima,[46] which was designed for games such as the Killzone series and was previously used for Killzone: Shadow Fall,[47] was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields.[45] In extrapolating the game world, Guerrilla turned to anthropologists and researched the formation of tribal cultures as well as how building materials would decay over a millennium.[39] The game's quest system and narrative design took inspiration from other role-playing video games, ranging from the "Relaxed" quest design of RPG Maker games to the "Strict" quest design of hack and slash games. They defined "Relaxed" quest design as having few centralized systems for managing quest progression, and "Strict" quest design as having a rigid structure and predefined elements, with the team deciding the latter.[48][49]

Lead composer Joris de Man used experimental instrumentation in the score.

Lance Reddick and Ashly Burch's involvement was revealed in January 2017.[50][51] Burch voiced Aloy,[50] whose likeness was portrayed by Hannah Hoekstra[52] and motion capture was performed by Amanda Piery in London. Following an auditioning process in 2014, Burch was called in to do the E3 2015 trailer and proceeded to work on the game for two years in Los Angeles, providing facial motion capture as well.[53]

The game's soundtrack was composed by Joris de Man, The Flight, Niels van der Leest, and Jonathan Williams, with vocalist Julie Elven serving as the primary performer.[54][55] Lucas van Tol, music supervisor and senior sound designer, provided the composers with a game design document, insisting on an intimate sound for the score. For the tribal theme, they experimented with bows on piano wire and resonator guitars (with layered tracks of harmonicas on top of the latter) and playing cellos with plectrums or the back of a bow to convey how contemporary instruments would be played by someone to whom the instruments were unknown; de Man also used a contrabass flute and made synth pads from blowing on a Thai bamboo flute, noting "distant pads and ambiences, and wide, spread out chords seemed to work well". Circuit-bent synthesizers and percussive loops, run through impulse responses of metal and iron being beaten, were devoted to making a thematic identifier for the machines based on technology and metal. Van Tol required that the music be supplied in stems so that different pieces could be combined. The positive response to the first E3 trailer's main theme led it to be included in the main menu. The composers also did the motion capture for diegetic music vignettes, portraying in-game tribal musicians.[56][57] The four-hour soundtrack was released via digital music platforms on 10 March 2017.[58][59]

Release[edit]

The concept art as well as the game's codename, Horizon, were leaked in September 2014.[60] Horizon Zero Dawn was officially announced during Sony's E3 2015 press conference.[61] The game was featured as the cover story in the September 2015 issue of Edge and the October 2016 issue of Game Informer.[62][63] At E3 2016, Sony had a life-sized cosplay version of one of the machines greet the trade show attendees.[64] Originally set to be released in 2016, the game was delayed to February 2017 to be further polished.[65] It was released to manufacturing in late January 2017,[66] and launched to North American markets on 28 February 2017, in Europe, Australia and New Zealand on 1 March and Asia on 2 March for the PlayStation 4.[67][68] Horizon Zero Dawn is forward compatible with the PS4 Pro,[30] allowing it to run up to 4K resolution.[69] In April 2017, a making-of documentary was released on Dutch public television.[70] By March 2017, a story expansion had already been set in motion.[71] New Game Plus, an Ultra Hard difficulty mode, additional trophies and aesthetic features were introduced with a patch released in July 2017.[72] The expansion, The Frozen Wilds, was released on 7 November 2017.[73][74] The Complete Edition, which contains the base game, The Frozen Wilds, and all additional downloadable content (DLC), was released for the PlayStation 4 on 5 December 2017 and Windows via Steam on 7 August 2020 and GOG on 24 November 2020.[75][76] A tabletop game adaptation is being developed by Steamforged Games.[77]

Reception[edit]

Horizon Zero Dawn received "generally favorable" reviews from critics, according to review aggregator Metacritic.[78] Destructoid's Chris Carter commended Ashly Burch and Lance Reddick for their performances, with the character of Aloy receiving credit for maintaining a "captivating" and "interesting" consistency in the narrative and action sequences. Carter also lauded the focus on exploration and discovery, which he said grew more effective as he traversed more of the land. The game world itself was subject to compliment for its "beautiful" day-night cycle and weather system. According to Carter, the challenging nature of the machines and varied methods with which to battle them brought a real sense of fun to the combat.[80] Matt Buchholtz of EGMNow likewise praised Burch as well as the game world, which he found to be mesmerizing. Considered the most powerful part of the game, the Focus feature gained approval for complementing the combat in a way that "forces you to become a hunter".[29] Writing for Game Informer, Jeff Marchiafava opined that, unlike with other open world video games, searching for audio logs and emails provided the plot with a "remarkable sense of discovery". He was thankful that story-based missions dominated the overall experience, arguing that they worked to detail the world and inspired gameplay variation.[81]

Peter Brown at GameSpot reflected on Aloy's character development with amazement. One constant thrill to Brown came from combating the machines, which he said took the spotlight and never lost its flair. He appreciated also that the main quests encouraged one to explore the environment.[82] Zoe Delahunty-Light, writing for GamesRadar+, was fascinated with the intricacies of the world and found integral value in the lore scattered among the ruins. She echoed Brown's view that fighting machines maintained excitement throughout.[83] Giant Bomb's Jeff Gerstmann declared Horizon Zero Dawn as "a near-perfect story" with a satisfying conclusion, and emphasised that it contained substantial depth.[84] Lucy O'Brien at IGN admired its weight in meaning, while welcoming the charm of the protagonist's personality. A considerable impression was made with the combat, which was stated as the most compelling accomplishment.[85] Writing for Polygon, Philip Kollar applauded the game as what he dubbed the "refutation" of Guerrilla Games' past work, a change of pace he described as "refreshing". Aloy was observed to be perfectly coupled with the story in that she offered the curiosity to seek out its many mysteries. Kollar perceived the Focus as "key to combat" and the machines as engaging foes in battle.[86] Colm Ahern of VideoGamer.com wrote in his verdict, "Destroying large robot beasts while frantically switching between weapons is intoxicating, but the strength of Horizon Zero Dawn is in Aloy's engaging quest to find out who she really is".[88]

Conversely, Carter saw the characters beyond Aloy and Sylens as uninteresting and bland in their designs. He also disparaged the human artificial intelligence as being worse than that of the machines.[80] To Buchholtz, the weapon system in relation to ammunition appeared convoluted; the ability to only purchase one item at a time "a massive oversight"; and Aloy's ability to only grab marked ledges was confusing for a "parkour master".[29] Marchiafava's only major criticism was that it held too familiar roots with established open world formula.[81] Although Brown drew enjoyment from other aspects of combat, he disparaged the melee for its ineffectiveness and simplicity.[82] Delahunty-Light concurred that the melee fell short of its potential, and also took issue with the jumping mechanic.[83] O'Brien felt the dialogue occasionally contradicted the otherwise intelligent narrative.[85] Kollar bemoaned the character models as its one visual shortcoming.[86]

Game director Yoko Taro listed it as one of his favourite PlayStation 4 games.[89] Entertainment Weekly ranked it as the fourth best game of 2017,[90] GamesRadar+ ranked it second on their list of the 25 Best Games of 2017,[91] and Eurogamer ranked it 31st on their list of the "Top 50 Games of 2017".[92] The Verge named Horizon Zero Dawn as one of the 15 Best Games of 2017.[93] In Game Informer's Reader's Choice Best of 2017 Awards, it took the lead for "Best Sony Game", coming up in second place for both "Best Action Game" and "Game of the Year".[94][95] Game Informer also awarded it "Best Sony Exclusive" in their Best of 2017 Awards, and also gave it the awards for "Best Story" and "Best Character" (Aloy) in their 2017 Action Game of the Year Awards.[96][97] EGMNow ranked the game third in their list of 25 Best Games of 2017,[98] while Polygon ranked it eighth on their list of the 50 best games of 2017.[99] The game won the Gold Prize and Users Choice Prize at the 2017 PlayStation Awards.[100] It was nominated for "Best PS4 Game" at Destructoid's Game of the Year Awards 2017.[101] It also won the awards for "Best PlayStation 4 Game" and "Best Graphics" at IGN's Best of 2017 Awards,[102][103] whereas its other nominations were for "Game of the Year", "Best Action-Adventure Game", and "Best Art Direction".[104][105][106] It was nominated for "Best Looking Game" at Giant Bomb's 2017 Game of the Year Awards.[107] In 2018, it won the awards for Best PS4 Game, Best Performance for Ashly Burch, Best Art Direction, Best Soundtrack, Best Story, Best Post-Release Content, Best PlayStation Console Exclusive, and Best Use of PS4 Pro at PlayStation Blog's Game of the Year Awards.[108]

Sales[edit]

Horizon Zero Dawn was the best-selling game during its release week in the United Kingdom.[109] It surpassed No Man's Sky as the biggest launch of a new intellectual property on the PlayStation 4 and was the most successful launch of any kind on the platform since Uncharted 4: A Thief's End,[110] as well as Guerrilla Games' biggest debut to date.[111] The game sold close to 117,000 units in its first week in Japan, becoming the second best-selling game that week.[112] Horizon Zero Dawn was the second most downloaded game on the North American PlayStation Store for February. Because its launch day occurred on the last day of February, only one day of sales was counted.[113] Within two weeks it sold 2.6 million units.[114][115]

It was the best-selling game in its week of release in Australia.[116] In March 2017, it was the second best-selling game in the UK and the highest-selling PlayStation 4 game.[117] Horizon Zero Dawn was also the best-selling game on PlayStation Store that month.[118] It was ranked number one in the UK sales chart in April 2017, while hitting eighth place in the Japanese chart.[119] By February 2019, over 10 million units had been sold, making it one of the best-selling PlayStation 4 games.[120]

In an effort to increase profitability, in 2020 Sony decided to begin porting their first-party titles to PC.[121] Horizon Zero Dawn released on PC in August 2020 and had a successful launch, moving over 700,000 digital units.[122] By March 2022, that number had increased to about 2.4 million units.[123]

In May 2023, it was announced on the official PlayStation blog that as of 16 April 2023, the game had sold over 24.3 million units.[124]

Awards[edit]

Awards and nominations for Horizon Zero Dawn
Year Award Category Result Ref.
2015 Game Critics Awards Best of Show Nominated [125]
Best Original Game Won
Best Console Game Nominated
Best Action/Adventure Game Nominated
2016 Best of Show Nominated [126]
[127]
Best Original Game Won
Best Console Game Nominated
Best Action/Adventure Game Nominated
Gamescom 2016 Best Preview/Vision Won [128]
Golden Joystick Awards Most Wanted Game Nominated [129]
[130]
The Game Awards 2016 Most Anticipated Game Nominated [131]
2017 The Independent Game Developers' Association Awards Audio Design Nominated [132]
Diversity Award Nominated
Role Playing Game Won
Golden Joystick Awards Best Storytelling Won [133]
[134]
[135]
Best Visual Design Runner-Up
Best Gaming Performance (Ashly Burch) Won
Best PlayStation Game Won
Ultimate Game of the Year Runner-Up
Best Audio Nominated
The Game Awards 2017 Game of the Year Nominated [136]
Best Game Direction Nominated
Best Narrative Nominated
Best Art Direction Nominated
Best Performance (Ashly Burch) Nominated
Best Action/Adventure Game Nominated
2018 45th Annie Awards Outstanding Achievement for Character Animation in a Video Game Nominated [137]
Writers Guild of America Awards 2017 Outstanding Achievement in Videogame Writing Won [138]
[139]
21st Annual D.I.C.E. Awards Game of the Year Nominated [140]
[141]
Adventure Game of the Year Nominated
Outstanding Achievement in Animation Nominated
Outstanding Achievement in Art Direction Nominated
Outstanding Achievement in Character (Aloy) Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Original Music Composition Nominated
Outstanding Achievement in Story Won
Outstanding Technical Achievement Won
SXSW Gaming Awards Excellence in Visual Achievement Won [142]
[143]
Excellence in Animation Nominated
Most Promising New Intellectual Property Won
Excellence in Gameplay Nominated
Excellence in Design Nominated
Video Game of the Year Nominated
Game Developers Choice Awards Best Audio Nominated [144]
[145]
Best Design Nominated
Best Narrative Nominated
Best Technology Won
Best Visual Art Nominated
Game of the Year Nominated
14th British Academy Games Awards Artistic Achievement Nominated [146]
[147]
Audio Achievement Nominated
Best Game Nominated
Game Design Nominated
Music Nominated
Narrative Nominated
Original Property Won
Performer (Ashly Burch) Nominated
Ivor Novello Awards Best Original Video Game Score Won [148]

Sequel and spin-offs[edit]

In June 2020, Guerrilla announced a sequel titled Horizon Forbidden West. It was released on 18 February 2022.[149][150] A spin-off, Horizon Call of the Mountain was announced in January 2022 and was released 22 February 2023.[151] A second, multiplayer-oriented spin-off was confirmed in December 2022.[152]

Notes[edit]

  1. ^ Windows version ported by Virtuos, with additional work by Nixxes Software[1][2]

References[edit]

  1. ^ Santa Maria, Alex (9 August 2020). "Horizon Zero Dawn's Poor PC Performance Is Developer's Top Priority". Screen Rant. Valnet Inc. Archived from the original on 16 January 2023. Retrieved 16 January 2023.
  2. ^ Croft, Liam (16 December 2021). "Nixxes Responsible for Recent Horizon Zero Dawn PC Patches". Push Square. Gamer Network. Archived from the original on 16 January 2023. Retrieved 16 January 2023.
  3. ^ Donaldson, Alex (27 June 2016). "Horizon: Zero Dawn appears to be a proper RPG, and an exciting one". VG247. Videogaming247 Ltd. Archived from the original on 1 July 2016.
  4. ^ Farokhmanesh, Megan (24 June 2015). "Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim". Polygon. Vox Media. Archived from the original on 24 June 2015.
  5. ^ Conditt, Jessica (16 June 2015). "Robot dinos, archery and mystery in 'Horizon: Zero Dawn'". Engadget. AOL. Archived from the original on 18 June 2015.
  6. ^ a b Makuch, Eddie (14 June 2016). "Horizon Zero Dawn and the Thrill of the Hunt". GameSpot. CBS Interactive. Archived from the original on 4 June 2017.
  7. ^ a b c Hulst, Hermen (16 June 2015). "Horizon Zero Dawn announced for PS4, from Guerrilla Games". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 18 June 2015.
  8. ^ Welsh, Oli (30 July 2015). "Looking to the Horizon: how Guerrilla moved on". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  9. ^ a b c d e f g h i Guerrilla Games (28 February 2017). Horizon Zero Dawn (PlayStation 4). Sony Interactive Entertainment.
  10. ^ USgamer Team (12 April 2017). "Horizon Zero Dawn Guide: How to Get the Best Weapons in the Game". USgamer. Gamer Network. Archived from the original on 4 June 2017.
  11. ^ a b c McWhertor, Michael (30 January 2017). "Horizon Zero Dawn hands-on". Polygon. Vox Media. Archived from the original on 30 January 2017.
  12. ^ a b Fulton, Will (17 June 2015). "Horizon Zero Dawn is even better than the mind-blowing trailer made you think". Digital Trends. Archived from the original on 18 June 2015.
  13. ^ Parkin, Jeffrey (27 February 2017). "Horizon Zero Dawn guide to crafting and resources". Polygon. Vox Media. Archived from the original on 4 June 2017.
  14. ^ a b Parkin, Jeffrey (27 February 2017). "Horizon Zero Dawn how to get the best weapons and outfit". Polygon. Vox Media. Archived from the original on 1 March 2017.
  15. ^ a b O'Connor, James (14 June 2016). "Horizon Zero Dawn gameplay demo shown at E3". VG247. Videogaming247 Ltd. Archived from the original on 1 July 2016.
  16. ^ Parkin, Jeffrey (1 March 2017). "Horizon Zero Dawn guide: How to kill every machine". Polygon. Vox Media. Archived from the original on 4 June 2017.
  17. ^ Tapsell, Chris (7 April 2017). "Horizon Zero Dawn: To Curse the Darkness – Infiltrate the Eclipse Base, find the Derelict Tallneck and crash the Eclipse Focus Network". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  18. ^ Tapsell, Chris (7 April 2017). "Horizon Zero Dawn walkthrough: Guide and tips for completing the post-apocalyptic adventure". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  19. ^ Mahboubian-Jones, Justin (22 June 2016). "Horizon: Zero Dawn's monsters can become your BFF". Digital Spy. Hearst Communications. Archived from the original on 4 June 2017.
  20. ^ a b Tapsell, Chris (7 April 2017). "Horizon Zero Dawn Override Cauldron locations – how to ride machines with Sigma, Rho, Xi, and Zeta mounts". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  21. ^ a b McAllister, Gillen (30 January 2017). "19 new things we discovered from playing Horizon Zero Dawn". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 4 June 2017.
  22. ^ Parkin, Jeffrey (27 February 2017). "Horizon Zero Dawn beginner's guide". Polygon. Vox Media. Archived from the original on 28 February 2017.
  23. ^ Marchiafava, Jeff (28 February 2017). "Horizon Zero Dawn: Beginner Tips, Upgrade Guides, And Other Valuable Lessons". Game Informer. GameStop. Archived from the original on 4 June 2017.
  24. ^ Roberts, David (23 February 2017). "6 ways to get easy XP in Horizon: Zero Dawn". GamesRadar. Future plc. Archived from the original on 4 June 2017.
  25. ^ Loveridge, Sam (1 November 2017). "Horizon Zero Dawn: Frozen Wild's new skill tree is focused on making your mount more useful". GamesRadar. Archived from the original on 3 March 2018.
  26. ^ Te, Zorine (16 June 2015). "Horizon: Zero Dawn Is Prehistoric and Modern All At Once". GameSpot. CBS Interactive. Archived from the original on 8 July 2015.
  27. ^ Hillier, Brenna (16 June 2015). "What is Guerrilla Games' Horizon: Zero Dawn?". VG247. Videogaming247 Ltd. Archived from the original on 1 July 2016.
  28. ^ Prell, Sam (9 February 2017). "Leaked Horizon: Zero Dawn map looks huge and gives us hints at what Aloy will encounter". GamesRadar. Future plc. Archived from the original on 4 June 2017.
  29. ^ a b c d Buchholtz, Matt (22 February 2017). "Horizon Zero Dawn review". EGMNow. EGM Media, LLC. Archived from the original on 4 June 2017.
  30. ^ a b Prell, Sam (9 September 2015). "Horizon: Zero Dawn in 4K is the trailer you need to see if you're thinking about a PS4 Pro". GamesRadar. Future plc. Archived from the original on 4 June 2017.
  31. ^ Machkovech, Sam (30 January 2017). "Sony's Horizon: Zero Dawn recharges the open-world genre with herd mentality". Ars Technica. Condé Nast. Archived from the original on 4 June 2017.
  32. ^ Lemne, Bengt (6 July 2016). "Guerrilla Games on Horizon: Zero Dawn's quest structure". Gamereactor. Gamez Publishing A/S. Archived from the original on 4 June 2017.
  33. ^ Parkin, Jeffrey (27 February 2017). "Horizon Zero Dawn quest guide". Polygon. Vox Media. Archived from the original on 4 June 2017.
  34. ^ Staff (9 March 2017). "Horizon Zero Dawn collectibles: vantages, ancient vessels, metal flowers and Banuk artifacts". VG247. Videogaming247 Ltd. Archived from the original on 4 June 2017.
  35. ^ a b Guerrilla Games (28 February 2017). Horizon Zero Dawn (PlayStation 4). Sony Interactive Entertainment. Level/area: Credits.
  36. ^ a b Guerrilla Games (7 November 2017). The Frozen Wilds (PlayStation 4). Sony Interactive Entertainment.
  37. ^ Sliva, Marty (17 June 2015). "E3 2015: Horizon: Zero Dawn's Incredible Balance of Action and RPG". IGN. Ziff Davis. Archived from the original on 21 June 2015.
  38. ^ a b c d Kato, Matthew (26 June 2015). "The Origins & World Of Horizon Zero Dawn". Game Informer. GameStop. Archived from the original on 10 July 2015.
  39. ^ a b c d Weber, Harrison (3 February 2017). "1 Hour with Horizon Zero Dawn: A total noob's perspective". GamesBeat. Archived from the original on 4 June 2017.
  40. ^ Roding, Jeroen (2 November 2017). "Building a Tribe: How Guerrilla Created the Banuk". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 3 November 2017.
  41. ^ Yin-Poole, Wesley (30 September 2013). "Killzone dev Guerrilla confirms work on new IP has begun". Eurogamer. Gamer Network. Archived from the original on 2 July 2015.
  42. ^ Scammell, David (19 September 2016). "Guerrilla cancelled work on a second project to focus on Horizon: Zero Dawn". VideoGamer.com. Archived from the original on 4 June 2017.
  43. ^ Crecente, Brian (18 June 2015). "Sony was worried about a female protagonist in Killzone dev's new IP". Polygon. Archived from the original on 19 June 2015.
  44. ^ Kist, Reinier (26 February 2017). "Horizon Zero Dawn: hoe de grootste Nederlandse mediaproductie tot stand kwam". NRC Handelsblad (in Dutch). Archived from the original on 8 October 2017.
  45. ^ a b Kato, Matthew (26 June 2015). "The Origins & World Of Horizon Zero Dawn". Game Informer. GameStop. Archived from the original on 29 June 2015.
  46. ^ Alexander, Jem (4 April 2017). "Decima Engine: New Horizons". Develop. NewBay Media. Archived from the original on 4 June 2017.
  47. ^ Scammell, David (18 June 2015). "Horizon: Zero Dawn is 1080p/30fps, runs on modified version of Killzone: Shadow Fall engine". VideoGamer.com. Archived from the original on 25 June 2015.
  48. ^ Bailey, Kat (28 February 2017). "Horizon Zero Dawn's Quest Design Was Inspired By Everything From Vampire the Masquerade to Skyrim". USgamer. Gamer Network. Archived from the original on 4 June 2017.
  49. ^ "GDC Vault – Building Non-linear Narratives in 'Horizon: Zero Dawn'". GDC Vault. UBM plc. Archived from the original on 4 June 2017.
  50. ^ a b Wilson, Aoife (30 January 2017). "Can Horizon: Zero Dawn really be a AAA game without cynicism?". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  51. ^ Cork, Jeff (11 January 2017). "New Horizon Zero Dawn Trailer Reveals More Of Aloy's Weird World". Game Informer. GameStop. Archived from the original on 4 June 2017.
  52. ^ Travis, Ben (1 March 2017). "How Horizon Zero Dawn's game world was inspired by Planet Earth, tribal culture, and a Dutch actress". London Evening Standard. Archived from the original on 4 June 2017.
  53. ^ Schreier, Jason (13 April 2017). "Podcast: The Voice Of Horizon Zero Dawn". Kotaku. Univision Communications. Archived from the original on 4 June 2017.
  54. ^ McMillan, Emily (16 June 2016). "Composers revealed for Horizon Zero Dawn". Video Game Music Online. Archived from the original on 4 July 2016.
  55. ^ Roding, Jeroen (6 December 2017). "Horizon Zero Dawn soundtrack white vinyl edition box set launches today". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 23 June 2018. Retrieved 1 April 2018.
  56. ^ Cleaver, Sean (26 May 2017). "Behind the music of Horizon Zero Dawn". Develop. NewBay Media. Archived from the original on 4 June 2017.
  57. ^ Kerr, Chris (29 May 2017). "Q&A: Creating Horizon: Zero Dawn's neo-prehistoric soundtrack". Gamasutra. UBM plc. Archived from the original on 4 June 2017.
  58. ^ Greening, Chris (4 March 2017). "Four-hour soundtrack for Horizon Zero Dawn pre-released on Spotify". Video Game Music Online. Archived from the original on 4 June 2017.
  59. ^ Makuch, Eddie (6 March 2017). "Listen To Horizon Zero Dawn's Amazing Soundtrack Right Here". GameSpot. CBS Interactive. Archived from the original on 4 June 2017.
  60. ^ Karmali, Luke (16 September 2014). "Guerrilla Games New Project Could Feature Robot Dinosaurs". IGN. Ziff Davis. Archived from the original on 18 June 2015.
  61. ^ Hilliard, Kyle (15 June 2015). "Killzone Creators Announce Horizon: Zero Dawn". Game Informer. GameStop. Archived from the original on 3 July 2015.
  62. ^ "Edge #283". Edge. Front cover: Future plc. September 2015.
  63. ^ Wallace, Kimberley (6 September 2016). "October Cover Revealed – Horizon Zero Dawn". Game Informer. GameStop. Archived from the original on 4 June 2017.
  64. ^ Grubb, Jeff (14 June 2016). "This Horizon: Zero Dawn cosplay is wreaking havoc at E3". GamesBeat. Archived from the original on 4 June 2017.
  65. ^ Sarkar, Samit (6 June 2016). "Horizon Zero Dawn delayed to February 2017". Polygon. Vox Media. Archived from the original on 6 June 2016.
  66. ^ Makuch, Eddie (31 January 2017). "Horizon: Zero Dawn Goes Gold". GameSpot. CBS Interactive. Archived from the original on 4 June 2017.
  67. ^ Sarkar, Samit (16 March 2017). "Horizon Zero Dawn sales top 2.6M units in under two weeks". Polygon. Vox Media. Archived from the original on 4 June 2017.
  68. ^ Walker, Alex (21 February 2017). "Horizon Zero Dawn's Photo Mode Is Great Fun". Kotaku. Archived from the original on 4 December 2017.
  69. ^ Leadbetter, Richard (2 October 2016). "Inside PlayStation 4 Pro: How Sony made the first 4K games console". Eurogamer. Gamer Network. Archived from the original on 27 October 2016.
  70. ^ Takahashi, Dean (17 April 2017). "Horizon: Zero Dawn's new documentary shows how Guerrilla made such an impactful game". GamesBeat. Archived from the original on 4 June 2017.
  71. ^ Mahboubian-Jones, Justin (17 March 2017). "Horizon Zero Dawn to receive an expansion". Digital Spy. Hearst Communications. Archived from the original on 4 June 2017.
  72. ^ Krishna, Swapna (7 July 2017). "Play 'Horizon Zero Dawn' all over again with New Game+". Engadget. Archived from the original on 8 July 2017.
  73. ^ Makuch, Eddie (12 June 2017). "E3 2017: Horizon Zero Dawn Expansion Gets A Snowy First Trailer". GameSpot. CBS Interactive. Archived from the original on 13 June 2017.
  74. ^ Roding, Jeroen (7 August 2017). "Horizon Zero Dawn: The Frozen Wilds Launches November 7". PlayStation Blog. Archived from the original on 16 August 2017.
  75. ^ Sheridan, Connor (4 October 2017). "Horizon Zero Dawn: Complete Edition bundles the vanilla game and Frozen Wilds for the holidays". GamesRadar. Archived from the original on 8 October 2017.
  76. ^ Welch, Chris (3 July 2020). "Sony's PS4 hit Horizon Zero Dawn is coming to PC on August 7th". The Verge. Archived from the original on 5 July 2020.
  77. ^ Avard, Alex (3 August 2018). "An official Horizon Zero Dawn board game is in the works, with adorable robot dino figures and everything". GamesRadar. Archived from the original on 16 August 2018.
  78. ^ a b "Horizon Zero Dawn for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on 4 June 2017.
  79. ^ "Horizon Zero Dawn: Complete Edition for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 24 January 2022. Retrieved 7 August 2020.
  80. ^ a b c Carter, Chris (20 February 2017). "Review: Horizon Zero Dawn". Destructoid. ModernMethod. Archived from the original on 4 June 2017.
  81. ^ a b c Marchiafava, Jeff (20 February 2017). "Hunting Bigger Game – Horizon Zero Dawn – PlayStation 4". Game Informer. GameStop. Archived from the original on 4 June 2017.
  82. ^ a b c Brown, Peter (20 February 2017). "Horizon: Zero Dawn Review". GameSpot. CBS Interactive. Archived from the original on 20 February 2017.
  83. ^ a b c Delahunty-Light, Zoe (20 February 2017). "Horizon: Zero Dawn review: "A world that begs you to explore every corner"". GamesRadar. Future plc. Archived from the original on 4 June 2017.
  84. ^ a b Gerstmann, Jeff (20 February 2017). "Horizon: Zero Dawn Review". Giant Bomb. CBS Interactive. Archived from the original on 21 February 2017.
  85. ^ a b c O'Brien, Lucy (20 February 2017). "Horizon: Zero Dawn Review". IGN. Ziff Davis. Archived from the original on 4 April 2017.
  86. ^ a b c Kollar, Philip (20 February 2017). "Horizon Zero Dawn review". Polygon. Vox Media. Archived from the original on 12 May 2017.
  87. ^ "Horizon Zero Dawn PC review". PC Gamer. 6 August 2020. Archived from the original on 2 October 2020. Retrieved 6 August 2020.
  88. ^ a b Ahern, Colm (20 February 2017). "Horizon Zero Dawn Review". VideoGamer.com. Archived from the original on 4 June 2017.
  89. ^ Taro, Yoko (11 July 2017). "Discover the Creators: Yoko Taro's Favorite PS4 Games". PlayStation Blog. Archived from the original on 11 July 2017.
  90. ^ Morales, Aaron; Abrams, Natalie (29 December 2017). "The Year's Best Games". Entertainment Weekly. No. 1496–97. pp. 92–94. Archived from the original on 12 January 2018.
  91. ^ Staff (22 December 2017). "The best games of 2017: Page 3". GamesRadar+. Archived from the original on 26 March 2018.
  92. ^ Staff (27 December 2017). "Eurogamer's Top 50 Games of 2017: 40–31". Eurogamer. Archived from the original on 28 December 2017.
  93. ^ Staff (15 December 2017). "The 15 best games of 2017". The Verge. Archived from the original on 15 December 2017.
  94. ^ Cork, Jeff (4 January 2018). "Reader's Choice Best of 2017 Awards". Game Informer. Archived from the original on 12 January 2018.
  95. ^ Cork, Jeff (4 January 2018). "Reader's Choice Best of 2017 Awards (Page 5)". Game Informer. Archived from the original on 12 January 2018.
  96. ^ Staff (4 January 2018). "Game Informer's Best Of 2017 Awards". Game Informer. Archived from the original on 8 January 2018.
  97. ^ Miller, Matt (5 January 2018). "2017 Action Game of the Year Awards". Game Informer. Archived from the original on 8 January 2018.
  98. ^ Staff (31 December 2017). "EGM's Best of 2017: Part Five: #5 ~ #1". EGMNow. Archived from the original on 14 January 2018.
  99. ^ Staff (18 December 2017). "The 50 best games of 2017". Polygon. Archived from the original on 21 December 2017.
  100. ^ Moyse, Chris (30 November 2017). "Here are the winners of the official PlayStation Awards 2017". Destructoid. Archived from the original on 3 December 2017.
  101. ^ Devore, Jordan (11 December 2017). "Nominees for Destructoid's Best PS4 Game of 2017". Destructoid. Archived from the original on 12 January 2018.
  102. ^ "Best of 2017 Awards: Best PlayStation 4 Game". IGN. Archived from the original on 4 December 2017.
  103. ^ "Best of 2017 Awards: Best Graphics". IGN. Archived from the original on 22 December 2017.
  104. ^ "Best of 2017 Awards: Game of the Year". IGN. Archived from the original on 4 December 2017.
  105. ^ "Best of 2017 Awards: Best Action-Adventure Game". IGN. Archived from the original on 11 December 2017.
  106. ^ "Best of 2017 Awards: Best Art Direction". IGN. Archived from the original on 16 December 2017.
  107. ^ Staff (25 December 2017). "Game of the Year 2017 Day One: Old, Disappointing, Shopkeepers, and Looks". Giant Bomb. Archived from the original on 26 December 2017.
  108. ^ Massongill, Justin (11 January 2018). "Game of the Year 2017: The Winners, As Voted By You". PlayStation Blog. Archived from the original on 19 January 2018.
  109. ^ Parfitt, Ben (6 March 2017). "Horizon Zero Dawn beats Zelda to No.1". MVC. NewBay Media. Archived from the original on 6 March 2017.
  110. ^ Phillips, Tom (6 March 2017). "Horizon: Zero Dawn is Sony's biggest PS4 franchise debut". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  111. ^ Devore, Jordan (16 March 2017). "Record-breaking launch for Sony and Guerrilla". Destructoid. ModernMethod. Archived from the original on 4 June 2017.
  112. ^ Romano, Sal (8 March 2017). "Media Create Sales: 2/27/17 – 3/5/17". Gematsu. Archived from the original on 4 June 2017.
  113. ^ Massongill, Justin (8 March 2017). "PlayStation Store: February's Top Downloads". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 4 June 2017.
  114. ^ Sarkar, Samit (16 March 2017). "Horizon Zero Dawn sales top 2.6M units in under two weeks". Polygon. Archived from the original on 6 November 2021. Retrieved 6 November 2021.
  115. ^ "Horizon Zero Dawn Sells 2.6 Million Copies In Two Weeks, Story Expansion Coming". GameSpot. Archived from the original on 11 November 2021. Retrieved 11 November 2021.
  116. ^ Grixti, Shannon (9 March 2017). "Horizon Zero Dawn Beats Zelda: Breath of the Wild To The Top Spot In Australia". Press Start. Southern Cross Austereo. Archived from the original on 4 June 2017.
  117. ^ Dring, Christopher (4 April 2017). "Ghost Recon: Wildlands was the UK's best-selling game of March". GamesIndustry.biz. Gamer Network. Archived from the original on 4 June 2017.
  118. ^ Dutton, Fred (13 April 2017). "Horizon Zero Dawn was the best-selling game on PlayStation Store in March". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 4 June 2017.
  119. ^ "Horizon Zero Dawn returns to UK number one – Games charts 22 April". Metro. DMG Media. 24 April 2017. Archived from the original on 4 June 2017.
  120. ^ Hulst, Hermen (28 February 2019). "Horizon Zero Dawn Celebrates Second Anniversary, 10 Million Copies Sold Worldwide". PlayStation Blog. Archived from the original on 1 March 2019.
  121. ^ Yin-Poole, Wesley (30 August 2020). "Sony says expect more of its first-party PlayStation games on PC". Eurogamer. Archived from the original on 10 April 2021. Retrieved 22 May 2021.
  122. ^ "Horizon Zero Dawn PC Launch Nearly As Large As Witcher 3's". Game Rant. 25 September 2020. Archived from the original on 22 May 2021. Retrieved 22 May 2021.
  123. ^ "Sony Business Segment Briefings 2022 Game and Network Services Segment" (PDF). www.sony.com. Archived (PDF) from the original on 26 May 2022. Retrieved 8 December 2022.
  124. ^ van Beek, Jan-Bart. "20 Years of Guerrilla: The Story of a PlayStation Studio". PlayStation Blog. Sony. Retrieved 29 July 2023.
  125. ^ Makuch, Eddie (5 July 2015). "Fallout 4 Gets E3 2015 Best of Show Award; Full List of Winners Revealed". GameSpot. CBS Interactive. Archived from the original on 4 June 2017.
  126. ^ Hussain, Tamoor (29 June 2016). "All of 2016's Best of E3 nominees". GameSpot. CBS Interactive. Archived from the original on 25 July 2016.
  127. ^ Pereira, Chris (5 July 2016). "Here Are E3 2016's Game Critics Award Winners". GameSpot. CBS Interactive. Archived from the original on 10 July 2016.
  128. ^ "Gamescom 2016". IGN. 21 August 2016. Archived from the original on 27 January 2018.
  129. ^ Loveridge, Sam (15 September 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Hearst Communications. Archived from the original on 16 September 2016.
  130. ^ Sheridan, Connor (18 November 2016). "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners". GamesRadar. Future plc. Archived from the original on 18 November 2016.
  131. ^ Stark, Chelsea (1 December 2016). "The Game Awards: Here's the full winners list". Polygon. Vox Media. Archived from the original on 2 December 2016.
  132. ^ "2017 Winners". The Independent Game Developers' Association. 2 November 2017. Archived from the original on 6 September 2018. Retrieved 6 September 2018.
  133. ^ Boyle, Emma (4 October 2017). "Horizon Zero Dawn is going for gold at this year's Golden Joystick Awards". TechRadar. Archived from the original on 8 October 2017.
  134. ^ Chalk, Andy (17 November 2017). "Here are your 2017 Golden Joystick Award winners". PC Gamer. Archived from the original on 18 November 2017.
  135. ^ Dwan, Hannah (3 November 2017). "Golden Joystick Awards 2017 Last chance to vote for your favourite video games of the year". The Daily Telegraph. Archived from the original on 9 January 2018.
  136. ^ Alexander, Julia (7 December 2017). "The Game Awards crowns The Legend of Zelda: Breath of the Wild best game of 2017". Polygon. Archived from the original on 8 December 2017.
  137. ^ Hipes, Patrick (4 December 2017). "Annie Awards: Disney/Pixar's 'Coco' Tops Nominations". Deadline Hollywood. Archived from the original on 5 December 2017.
  138. ^ Makuch, Eddie (11 January 2018). "Best Video Game Writing Nominees Announced, See Them All Here". GameSpot. Archived from the original on 12 January 2018.
  139. ^ Nyren, Erin (11 February 2018). "WGA Awards: Updated Winners List". Variety. Archived from the original on 12 February 2018.
  140. ^ Makuch, Eddie (14 January 2018). "Game Of The Year Nominees Announced for DICE Awards". GameSpot. Archived from the original on 19 January 2018.
  141. ^ Plunkett, Luke (23 February 2018). "Breath Of The Wild Wins Big At 2018 DICE Awards". Kotaku. Archived from the original on 27 February 2018.
  142. ^ McNeill, Andrew (31 January 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Archived from the original on 2 February 2018.
  143. ^ "2018 SXSW Gaming Awards Winners Revealed". IGN. 17 March 2018. Archived from the original on 18 March 2018.
  144. ^ Staff (5 January 2018). "Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!". Gamasutra. Archived from the original on 8 January 2018.
  145. ^ Makuch, Eddie (21 March 2018). "Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year Award". GameSpot. Archived from the original on 24 March 2018.
  146. ^ deAlessandri, Marie (15 March 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". MCV. Archived from the original on 16 March 2018. Retrieved 15 March 2018.
  147. ^ Makedonski, Brett (12 April 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Archived from the original on 13 April 2018.
  148. ^ "Winners Announced for the Ivor Novello Awards 2018". Ivor Novello Awards. 31 May 2018. Archived from the original on 3 July 2018.
  149. ^ Dornbush, Jonathon (11 June 2020). "Horizon 2: Forbidden West Announced for PS5". IGN. Ziff Davis. Archived from the original on 8 July 2020. Retrieved 11 June 2020.
  150. ^ Sarkar, Samit (25 August 2021). "Horizon Forbidden West launching in February 2022". Polygon. Archived from the original on 25 August 2021. Retrieved 25 August 2021.
  151. ^ Stewart, Marcus (2 November 2022). "Sony Reveals PlayStation VR2 Release Date, Price, Bundle, And New Games". Game Informer. Archived from the original on 27 November 2022. Retrieved 30 November 2022.
  152. ^ "Guerrilla Games makes its rumoured Horizon online project official". Eurogamer.net. 16 December 2022. Archived from the original on 16 December 2022. Retrieved 16 December 2022.

External links[edit]