Ken Rinaldo

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Ken Rinaldo
Born
Kenneth E. Rinaldo

1958 (age 65–66)
Queens, New York
NationalityAmerican
Alma materSan Francisco State University,
University of California, Santa Barbara
Known forInteractive art installations using technology
Websitekenrinaldo.com

Kenneth E. Rinaldo (born 1958)[1][2] is an American neo-conceptual artist and arts educator, known for his interactive robotics, 3D animation, and BioArt installations. His works include Autopoiesis (2000),[3][4][5] and Augmented Fish Reality (2004), a fish-driven robot.[6]

Biography[edit]

Rinaldo was born in Queens and raised in Long Island.[7] He attended Ward Melville High School in East Setauket, New York.[7] He moved to California and earned an Associate of Science degree in Computer Science from Cañada College,[7] 1982. He went on to earn a Bachelor of Arts in communications from The University of California, Santa Barbara;[7] 1984 and a Master of Fine Arts in Conceptual Information Arts from San Francisco State University, 1996.[7] At San Francisco State he studied with artists Steve Wilson, Brian Rogers, George LeGrady and Paul DeMarinis.[7]

'Farm Fountain; living sculpture, an example of Ken Rinaldo's bio-art collaboration with Amy Youngs
'Farm Fountain' living sculpture, a collaboration with Amy Youngs.

In 2000 he received the first prize at the VIDA 3.0 International Artificial Life Competition for Autopoiesis;[8] in 2001 the same piece received an honorable mention at the Ars Electronica Festival.[9][10] In 2004 Rinaldo's Augmented Fish Reality, a fish-driven robot, won an award of distinction at the same festival.[9] In 2020 he was selected for the 2020 edition of The New Art Fest, an annual art and technology festival in Lisbon.[11]

Rinaldo directs the Art and Technology Program in the Department of Art at Ohio State University.[9][12]

References[edit]

  1. ^ Net, Media Art (2018-02-06). "Rinaldo, Ken: Biography". Media Art Net, medienkunstnetz.de. Retrieved 2018-02-07.
  2. ^ Gündüz, Mert (2010). "Ken Rinaldo, Boğaziçi - Interview Project". Istanbul Museum. Retrieved 2018-02-07.
  3. ^ Artificial Life 7 Workshop Proceedings, Carlo C. Maley and Eilis Boudreau Editors, Autopoiesis by Kenneth E. Rinaldo pgs, 166-169
  4. ^ Information Arts, Intersections of Art, Science, and Technology Stephen Wilson pgs 113-114, 341-342, 344, 427
  5. ^ Digital Art by Christiane Paul ISBN 978-0-500-20367-5. pg 144, 145
  6. ^ Stocker, G., Schöpf, C. (2004). International Compendium: Prix Ars Electronica 2004 : CyberArts 2004. Austria: Hatje Cantz.
  7. ^ a b c d e f "Interview of Ken Rinaldo". We Make Money Not Art. 2006-08-02. Retrieved 2018-02-07.
  8. ^ "VIDA 15th Anniversary Celebration". VIDA Fundación Telefónica. Retrieved 2018-02-07.
  9. ^ a b c Leopoldseder, Hannes; Schöpf, Christine (2001). Cyberarts 2001: International Compendium Prix Ars Electronica. Austria: Springer Vienna. p. 108. ISBN 9783211836286.
  10. ^ Huhtamo, Erkki (2000). Outoäly - Alien intelligence. Helsinki: Kiasma Nykytaiteen museo-Museum of Contemporary Art.
  11. ^ Ken Rinaldo at the website of The New Art Fest Lisbon
  12. ^ Leonardo, Volume 31, number 5, 1998 Technology Recapitulates Phylogeny Artificial Life Art by Kenneth Rinaldo pgs 371-376

Further reading[edit]

  • Aloi, Giovanni. (2012) Art and Animals. London: Tauris. p. 108.
  • BEAP: Biennale of Electronic Arts Perth. (2002). Australia: John Curtin Gallery, Curtin University of Technology.
  • Brouwer, Joke. (2010) The Politics of the Impure. Rotterdam: NAI. p. 47.
  • Jones, Amelia. (2006) A Companion to Contemporary Art Since 1945. Malden (MA): Blackwell Publishing. p. 575.
  • Jones, Noa. (2007) Art in Action: nature, creativity and our collective future. San Rafael: Earth Aware Editions.
  • Ohlenschläger, Karin. (2012) Vida 1999-2012: arte y vida artificial = art and artificial life. Madrid: Fundación Telefónica.
  • Parikka, Jussi. (2010) Insect Media: An Archaeology of Animals and Technology. Minneapolis: University of Minnesota Press. p. 134.
  • Poissant, Louise, and Daubner, Ernestine. (2005) Art et biotechnologies. Sainte-Foy (Québec): Presses de l'Université du Québec.
  • Preziosi, Donald. (2007) The Art of Art History: A Critical Anthology. Oxford [u.a.]: Oxford Univ. Press.
  • Reichle, Ingeborg. (2009). Art in the Age of Technoscience: Genetic Engineering, Robotics, and Artificial Life in Contemporary Art. Wien: Springer.
  • Robots and Art: Exploring an Unlikely Symbiosis. (2016). Singapore: Springer Singapore.
  • Scarinzi, Alfonsina. (2016) Aesthetics and the embodied mind: beyond art theory and the cartesian mind-body dichotomy. Dordrecht: Springer Netherlands.
  • Seevinck, J. (2017). Emergence in Interactive Art. Germany: Springer International Publishing. p. 54.
  • Shanken, Edward A. (2014). Art and Electronic Media. London: Phaidon Press Limited.
  • *Whitelaw, Mitchell. (2004) Metacreation: Art and Artificial Life. Cambridge, Mass: MIT Press.
  • Shanken, Edward A. (2015). Systems. London: Whitechapel Gallery.
  • Whitelaw, M. (2004). Metacreation: art and artificial life. Cambridge: MIT Press.
  • Wilson, Stephen. (2003) Information Arts: Intersections of Art, Science, and Technology. Cambridge, Massachusetts: The MIT press. p. 113.

External links[edit]