PCSX2

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PCSX2
Original author(s)Linuzappz, Shadow, Refraction, Saqib, Gabest, Gregory, GovanifY, Stenzek, lightningterror
Developer(s)PCSX2 Team
Initial releaseMarch 23, 2002; 22 years ago (2002-03-23)
Stable release
1.6.0 / May 7, 2020; 3 years ago (2020-05-07)
Repositorygithub.com/PCSX2/pcsx2
Written inC++
Operating systemWindows, Linux, macOS
PlatformIA-32 & AMD64[1]
Size
Available in28 languages[3]
TypeVideo game console emulator
LicenseSince 0.9.7: GPL-3.0-or-later[4]
Until 0.9.6: GPL-2.0-or-later
Websitepcsx2.net

PCSX2 is a free and open-source PlayStation 2 emulator for Windows, Linux, and macOS[5] that supports a wide range of PlayStation 2 video games with a high level of compatibility and functionality. Although PCSX2 can closely mirror the original gameplay experience on the PlayStation 2, PCSX2 supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use resolutions up to 8 times larger than native, anti-aliasing and texture filtering.

Background[edit]

PCSX2, like its predecessor project PCSX (a PlayStation emulator), is based on a PSEmu Pro spec plug-in architecture, separating several functions from the core emulator. These are the graphics, audio, input controls, CD/DVD drive, and USB and FireWire (i.LINK) ports. Different plug-ins may produce different results in both compatibility and performance. Additionally, PCSX2 requires a genuine copy of the PS2 BIOS, which is not available for download from the developers due to copyright-related legal issues. Since September 2016, PCSX2 is partially compatible with PlayStation games.[6]

The main bottleneck in PS2 emulation is emulating the Emotion Engine multi-processor on the PC x86 architecture. Although each processor can be emulated well independently, accurately synchronizing them and emulating the console's timing is difficult.[7]

Development[edit]

Development of PCSX2 was started in 2001 by programmers who go by the names Linuzappz and Shadow, who were programmers for the PlayStation emulator PCSX-Reloaded. Other programmers later joined the team, and they were eventually able to get some PS2 games to the loading screen. The team then started working on the difficult task of emulating the PlayStation 2's BIOS; they got it to run, although it was slow and graphically distorted. Version 0.9.1 was released in July 2006.

From 2007 to 2011, developers worked on Netplay and speed improvements.[8] PCSX2 0.9.8 was released in May 2011 and featured an overhauled GUI written with wxWidgets, that improved compatibility for Linux and newer Windows operating systems. In December 2022, PCSX2 was overhauled to remove all WxWidgets elements. The project has used QT since. The addition of a new VU recompiler brought better compatibility, a memory card editor, an overhaul of the SPU2-X audio plug-in, and numerous other improvements.[9] As of Apple is deprecating support for OpenGL and OpenCL with the release of macOS 10.14. PCSX2 officially stopped developing new versions of PCSX2 for macOS version.

As of November 2021, 97% of PlayStation 2 games are considered "playable" on the emulator, meaning they can be played largely but not entirely free of slight issues.[10] 22 games are considered "perfect" – free of bugs – and all but one at least boot to the menu screen.[10]

In 2022, PCSX2 added support for the Vulkan API.[11] PCSX2 was used as a basis for AetherSX2, a PlayStation 2 emulator for Android.[12] In 2022, an unofficial fork of PCSX2 was created for the Xbox Series X/S known as XBSX2.[13]

Features[edit]

PCSX2 supports save states and dynamic recompilation (JIT). There is also support for gameplay recording in Full HD using the GSdx plugin. Options such as the ability to increase/decrease game speeds, use unlimited memory cards, and utilize any gamepad controllers supported by the native operating system are also available. Cheat codes are supported via the use of PNACH patching files. Retroachievements support is also there (only for nightly releases,) it adds community driven achievement system for PlayStation 2, PlayStation games and homebrew.

Plug-ins[edit]

PCSX2 makes use of plug-ins as a means of modularizing development efforts among the separate components (subsystems) of the emulated PlayStation 2 hardware. For instance, video plug-ins are utilized by PCSX2 to render images to the screen and emulate the graphics hardware of the PlayStation 2, whereas sound plug-ins emulate the sound hardware of the PlayStation 2. Not only does this allow different developers to focus their efforts on one aspect of the PlayStation 2 hardware, this also allows users that have a system configuration that does not yield good results with one plug-in to attempt to try another to see if they have better results.

A list of several plug-ins follows:

Name Subsystem Notes
GSdx Video The fastest, most accurate graphics plug-in. Requires Direct3D or OpenGL support and optionally uses a GPU. GSdx plug-in is compatible with PSX emulators but is limited to software rendering with them. There also exists an unofficial ToCAEDIT[14] version and the GSdx-Cutie version.[15]
GSdx FX Video Post-processing shader pack for GSdx plugin.
ZZogl Video A less optimized graphics plug-in that uses Open GL. Compatible with Linux and Windows. This plugin is fork of ZeroGS KOSMOS plugin.
SPU2-X Audio The most accurate sound plug-in.
SSSPSX Pad Input A simple input plug-in.
LilyPad Input An advanced input plug-in that supports keyboards, mice, and controllers.
Nuvee Input An input plug-in that supports lightguns and USB mice.
TwinPad Input Another keyboard and mouse plug-in.
XPad Input An Xbox 360 controller input plug-in.
CDVD Optical A simple optical media plug-in that runs games from optical discs.
Linuz ISO CDVD Optical A plug-in which has the ability to compress ISO images.
Dev9 Hard drive Handles PS2 hard disk drive and Ethernet emulation.
MegaDev9 Hard drive A more advanced version of Dev9. Currently, it only partially emulates the PS2 hard drive.
Netplay Netplay A plug-in which allows certain games to be playable multiplayer over the Internet.

As of v1.7.0-dev-1420[16] PCSX2 has merged all functionality into the core emulator, eliminating the concept of plugins as well as releasing 64-bit variants.

The list of plugins that have been merged are listed below:

  • GS: GSDX
  • SPU: SPU2
  • PAD: Lillypad (Windows) | Onepad (Linux)
  • DEV9: Dev9Gigaherz
  • CDVD: CDVDGigaherz

Graphical Improvements (GSdx Plugin)[edit]

The GSdx plug-in offers a variety of image quality improvements over the original PlayStation 2 hardware, such as:

Hardware requirements[edit]

System requirements
Minimum Recommended
Personal Computer[17]
Operating system Windows 10 (AMD64) or higher
Ubuntu 18.04 or higher, Debian, Arch Linux, or other distro (IA-32 or x86-64)
Windows 10 (x86-64) or higher
Ubuntu 19.04 or higher, Debian, Arch Linux, or other distro (x86-64)
CPU SSE4.1 support, 1600 Single Thread Performance on Passmark w/ 2 physical cores and hyperthreading support.AVX2 support, 2100 Single Thread Performance on Passmark w/ 4 physical cores with and/or without hyperthreading.
Memory 4 GB RAM.8 GB RAM.
Graphics hardware DirectX 10 (DX11 since 1.6.0) or OpenGL 3.x supported GPU and 2 GB VRAM.DirectX 11 or OpenGL 4.5 supported GPU and 4 GB VRAM.

Hardware requirements are largely game-dependent. Due to the demanding nature of emulation, PCSX2 is much more likely to perform well with modern mid-range to high-end hardware, with lower-end systems likely to experience less than full performance. The performance bottleneck in most cases is the CPU rather than the GPU. This is especially the case in software mode, in which only the CPU is used for emulation. In hardware mode, the GPU emulates the graphics, but can still be a bottleneck if the internal resolution is set too high. Some games may also run slower due to unoptimized graphics code or weak video cards. As computer hardware has continued to advance with time, the likelihood of performance issues with PCSX2 has experienced a corresponding decrease.

Reception[edit]

PCSX2 has been very well received. Matthew Humphries of Geek.com described it as "an impressive piece of work".[18] Alex Garnett of PC World criticized the difficulty of setting up PCSX2 but called it a "masterpiece."[19] Although David Hayward of Micro Mart also criticized the complexity, he also called it "technically amazing."[20] Sriram Gurunathan of In.com described PCSX2 as "arguably the most popular emulator around" and named it as one of the site's top five emulators.[21] Brandon Widder of Digital Trends included PCSX2 in his Best Emulators article.[22] John Corpuz of Tom's Guide mentioned PCSX2 in his Best PlayStation Emulators for PCs article, saying, "When it comes to stable, playable PlayStation 2 emulation, PCSX2 is pretty much the best game in town at the moment."[23]

See also[edit]

References[edit]

  1. ^ "x64 Work and Testing · Discussion #4102 · PCSX2/pcsx2". GitHub. Retrieved 7 July 2021.
  2. ^ "PCSX2 - The PlayStation 2 emulator - Windows". pcsx2.net. Archived from the original on 30 May 2012. Retrieved 9 June 2021.
  3. ^ "PCSX2/pcsx2". GitHub. Retrieved 9 June 2021.
  4. ^ "Upgraded PCSX2 core and utilities to GPLv3". GitHub. 2009-09-08.
  5. ^ "Getting Started". Pcsx2.net. Retrieved April 21, 2016.
  6. ^ "Ramapcsx2 PSX mode by gregory38 · Pull Request #1583 · PCSX2/Pcsx2". GitHub.
  7. ^ "Why is PCSX2 slow?".
  8. ^ "PS4 Controller".
  9. ^ Refraction (2010-11-05). "The History of PCSX2". PCSX2. Archived from the original on 2017-01-22. Retrieved 2013-09-03.
  10. ^ a b Plunkett, Luke (11 November 2021). "PS2 Emulator Can Now Boot Every Single Title Except For One Weird Golf Game". Kotaku. Archived from the original on 9 December 2021. Retrieved 18 February 2022.
  11. ^ Bailey, Dustin (10 January 2022). "PS2 emulator PCSX2 adds Vulkan support". PCGamesN. Archived from the original on 11 January 2022. Retrieved 18 February 2022.
  12. ^ Simons, Hadlee (23 January 2022). "AetherSX2: What you need to know about the best PS2 emulator for Android". Android Authority. Archived from the original on 7 February 2022. Retrieved 18 February 2022.
  13. ^ Smith, David (25 October 2022). "Yep, That's A PS2 Emulator Running On An Xbox Series S". Kotaku. Retrieved 2023-06-05.
  14. ^ "Custom GSdx Plugin Released". Toca Edit. 2014-12-20. Retrieved 2016-04-21.
  15. ^ "s90110019/Gsdx-cutie: pcsx2 plugin". GitHub. Retrieved 2016-04-21.
  16. ^ "Merge GS, Mcd into core, remove plugin selector/subsystem". Govanify Edit. 2021-07-03. Retrieved 2021-07-11.
  17. ^ "PCSX2/pcsx2". GitHub. Retrieved 16 March 2021.
  18. ^ Humphries, Matthew (August 6, 2012). "PlayStation 2 emulator PCSX2 reaches v1.0, plays games in 1080p". Geek.com. Ziff Davis. Archived from the original on October 5, 2013. Retrieved September 3, 2013.
  19. ^ Garrett, Alex (September 1, 2011). "How to Emulate the Sony PlayStation 2 (PS2) on Your PC". Retrieved September 3, 2013. {{cite journal}}: Cite journal requires |journal= (help)
  20. ^ Hayward, David (2013-07-19). "Retro Console Emulators Group Test: PCSX2 1.0.0 Review". Micro Mart. Dennis Publishing. Archived from the original on 2015-11-25. Retrieved 2013-09-03.
  21. ^ Gurunathan, Sriram (February 4, 2011). "Top Five Emulators". In.com. Network 18. Archived from the original on October 4, 2013. Retrieved September 3, 2013.
  22. ^ Widder, Brandon (April 20, 2013). "Best Emulators (NES, SNES, Genesis, N64, and more)". Digital Trends. Retrieved October 3, 2013.
  23. ^ Corpuz, John (January 30, 2013). "Best PlayStation Emulators for PCs". Tom's Guide. Retrieved October 3, 2013.

External links[edit]