Punycode

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In computing, Punycode is an instance of a general encoding syntax (Bootstring) by which a string of Unicode characters can be transformed uniquely and reversibly into a smaller, restricted character set.

Punycode is intended for the encoding of internationalized domain names in applications, a system abbreviated as IDNA, such that these domain names may be represented in the ASCII character set allowed in the Domain Name System of the Internet. The encoding syntax is defined in IETF document RFC 3492.[1]

In the IDNA methodology only select label components of domain names are translated with procedures known as ToASCII and ToUnicode.

Contents

[edit] Encoding procedure

This section demonstrates the procedure for Punycode encoding, showing how the string "bücher" (German for books) is encoded as "bcher-kva".

[edit] Separation of ASCII characters

First all basic (ASCII) characters in the string are copied directly from input to output, skipping over other characters (e.g., "bücher" → "bcher"). If and only if one or more basic characters were copied, an ASCII hyphen is added to the output next (e.g., "bücher" → "bcher-").

[edit] Encoding of non-ASCII character insertions as code numbers

To understand the next part of the encoding process we first need to understand the behavior of the decoder. The decoder is a state machine with two state variables i and n. i is an index into the string ranging from zero (representing a potential insertion at the start) to the current length of the extended string (representing a potential insertion at the end).

i starts at zero while n starts at 128 (the first non-ASCII code point). The state progression is monotonic. A state change either increments i or if i is at its maximum resets i to zero and increments n. At each state change either the code point denoted by n is inserted or it is not inserted.

The code numbers generated by the encoder represent how many possibilities the decoder should skip before an insertion is made. "ü" has code point 252. So before we get to the possibility of inserting ü in position one it is necessary to skip over six potential insertions of each of the 124 preceding non-ASCII code points (252 - 128, the upper limit of ASCII) and one possible insertion (at position zero) of code point 252. That is why it is necessary to tell the decoder to skip a total of (6 × 124) + 1 = 745 possible insertions before getting to the one required.

[edit] Re-encoding of code numbers as ASCII sequences

Punycode uses generalized variable-length integers to represent these values. For example, this is how "kva" is used to represent the code number 745:

A number system with little-endian ordering is used which allows variable-length codes without separate delimiters: a digit lower than a threshold value marks that it is the most-significant digit, hence the end of the number. The threshold value depends on the position in the number and also on previous insertions, to increase efficiency. Correspondingly the weights of the digits vary.

In this case a number system with 36 "digits" is used, with the case-insensitive 'a' through 'z' equal to the numbers 0 through 25, and '0' through '9' equal to 26 through 35. Thus "kva", corresponds to "10 21 0".

To decode this string of "digits", the threshold starts out as 1 and the weight is 1. The first digit is the units digit; 10 with a weight of 1 equals 10. After this, the threshold value is adjusted. For the sake of simplicity, let's assume it is now 2. The second digit has a weight of 36 minus the previous threshold value, in this case, 35. Therefore the sum of the first two "digits" is 10 × 1 + 21 × 35. Since the second "digit" is not less than the threshold value of 2, there is more to come. The weight for the third "digit" is the previous weight times 36 minus the new threshold value; 35 × 34. The third "digit" in this example is 0, which is less than 2, meaning that it is the last (most significant) part of the number. Therefore "kva" represents the number 10 × 1 + 21 × 35 + 0 × 35 × 34 = 745.

For the insertion of a second special character in "bücher", the first possibility is "büücher" with code "bcher-kvaa", the second "bücüher" with code "bcher-kvab", etc. After "bücherü" with code "bcher-kvae" comes "ýbücher" with code "bcher-kvaf", etc.

To make the encoding and decoding algorithms simple, no attempt has been made to prevent some encoded values from encoding inadmissible Unicode values: however, these should be checked for and detected during decoding.

Compare an ASCII 'punycoded' URL http://xn--tdali-d8a8w.lv/ that includes the Unicode representation of the Latvian "u with a macron", and "n with cedilla", instead of the unmarked base characters: http://tūdaliņ.lv.

Punycode is designed to work across all scripts, and to be self-optimizing by attempting to adapt to the character set ranges within the string as it operates. It is optimized for the case where the string is composed of zero or more ASCII characters and in addition characters from only one other script system, but will cope with any arbitrary Unicode string. Note that for DNS use, the domain name string is assumed to have been normalized using Nameprep and (for top-level domains) filtered against an officially registered language table before being punycoded, and that the DNS protocol sets limits on the acceptable lengths of the output Punycode string.

[edit] See also

[edit] References

  1. ^ RFC 3492, Punycode: A Bootstring encoding of Unicode for Internationalized Domain Names in Applications (IDNA), A. Costello, The Internet Society (March 2003)

[edit] External links

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