Real-time Cmix

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Real-Time Cmix (RTcmix) is one of the MUSIC-N family of computer music programming languages. RTcmix is descended from the MIX program developed by Paul Lansky at Princeton University in 1978 to perform algorithmic composition using digital audio soundfiles on an IBM 3031 mainframe computer. After synthesis functions were added, the program was renamed Cmix in the 1980s. Real-time capability was added by David Topper, John Gibson, Brad Garton, and Douglas Scott in the mid-1990s. In addition, support for TCP socket connectivity, interactive control of the scheduler were added, as well as the ability to embed the synthesis engine into fully featured applications such as Max/MSP.

Over the years Cmix/RTcmix has run on a variety of computer platforms and operating systems, including NeXT, Sun Microsystems, IRIX, Linux, and Mac OS X. It is and has always been an open source project, differentiating it from commercial synthesizers and music software. It is currently developed by a group of computer music researchers both academic (at Princeton University, Columbia University, and Indiana University Bloomington), and private.

RTcmix has a number of unique (or highly unusual) features when compared with other synthesis and signal processing languages. For one, it has a built-in MINC parser, which enables the user to write C-style code within the score file, extending its capability for algorithmic composition and making it closer in some respects to later music software such as SuperCollider and Max/MSP. It uses a single-script instruction file (the score file), and synthesis and signal processing routines (called instruments) loaded as shared libraries. This is different from MUSIC-N languages such as Csound where the instruments exist in a second file written in a specification language that builds the routines out of simple building blocks (organized as opcodes or unit generators). RTcmix has similar functionality to Csound and other computer music languages, however, and their shared lineage means that scripts written for one language will be extremely familiar-looking (if not immediately comprehensible) to users of the other language.

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