Game (simulation)

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The simulation game or simply game is simulation or reenactment various activities or "real life" in the form of a game for various purposes: training, analysis, or prediction. [1][2][3]Well-known examples are war games, business games, and roleplay simulation.

Such activities originate in the human prehistory of games deduced by anthropology from observing primitive cultures, where children's games in a significant degree mimic activities of adults: hunting, warring, nursing, etc.

Starting from three basic types of strategic, planning and learning exercises: games, simulations and case studies,- a number of hybrids may be considered, among which are simulation games and simulation games used as case studies.[4]

The comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.[5]

[edit] See also

[edit] References

  1. ^ Roleplay Simulation for Teaching and Learning
  2. ^ Roleplay Simulation Gamer Site
  3. ^ "Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, ISBN 0749416661, p. 21
  4. ^ Danny Saunders, Jacqui Severn, "Simulation and Games for Strategy and Policy Planning", p. 20
  5. ^ "Games and Simulations to Enhance Quality Learning", 1996, ISBN 0749418664, p. 50
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