White Knight Chronicles: Origins

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White Knight Chronicles: Origins
European box art
Developer(s)Japan Studio
Matrix Software[2]
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation Portable
Release
  • JP: February 3, 2011
  • EU: June 8, 2011[1]
    (in some countries)
  • EU: June 10, 2011[1]
  • AU: June 10, 2011[1]
Genre(s)Role-playing
Mode(s)Single-player, co-op

White Knight Chronicles: Origins[3] is a role-playing video game developed by Japan Studio, and published by Sony Computer Entertainment exclusively for the PlayStation Portable. The game is a prequel to the 2008 title White Knight Chronicles and was released on February 3, 2011 in Japan. In Europe, the game was released on June 8 in most European countries, June 9 for Australia and New Zealand and June 10 for UK and Ireland, with no plans for a North American release.[1]

Gameplay[edit]

Setting[edit]

White Knight Chronicles: Origins signs the player character up to the Mobile Corps, a mercenary organization that operates via train. Traversing into the no-man's-land between Athwan and Yshrenia, the player is set into world of shuddering battles between hulking warriors.

Rattling across the vast plains that separate two sworn foes is the special steam train that acts as central hub. Through this hub the player has access to missions as they become available, and spend earned Grace Points on new equipment.

When the trusty Mobile Corps train rolls into a new, exotic location, the player selects a team of three skilled mercenaries to accompany and stride out into the unknown. The player can add carriages to it to make room for new characters; plus, if the players own White Knight Chronicles II on PlayStation 3, they can transfer data between the two games and receive special bonuses aboard the train.

Battle system[edit]

The battle system used in White Knight Chronicles: Origins is a real-time system identical to its console counterpart, where the battle mode is initiated automatically when enemies are present.

Before a battle the player optionally goes into the "Battle Preparation" menu (accessible at any time) and chooses up to three sets of five commands for your in-game avatar.

This set of commands is called a "Function Palette" and several of these palettes can be saved, making tactical palette preparing and switching essential to the game. The commands can also be linked in order to create combos. These can then be used in battle. The player controls one of the characters while the others are controlled by the AI, as also seen in the previous games.

The main character possess the ability to transform into a mighty Optimus, a powerful warrior with heightened defences and a range of thunderous attacks. Along with teammates who can do the same, the players forms a war machine capable of shredding even the fiercest beasts.

After defeating an enemy, players will obtain raw materials. While this occurs in both the offline and online modes, some raw materials will only be obtainable in online quests. Materials are used for crafting, and upgrading, equipment and items.

Plot[edit]

10,000 years before the original PS3 game takes place, there was a period of strife known as the Dogma Wars. This struggle is between the Yshrenian Empire who are harnessing the power of the Knights in a bid to conquer the world, and the Athwani Mage Kingdom who are trying to stop them. These events would shape history to come in the White Knight Chronicles saga, and WKC: Origins tells the story of the unsung heroes who lived through this period of unrest, only to be forgotten in the annals of time.

References[edit]

  1. ^ a b c d Ross Alexander (May 26, 2011). "The White Knight Returns From 8 June". PlayStation Blog Europe. Sony Computer Entertainment. Retrieved May 26, 2011.
  2. ^ "PlayStationtrademark Portable │ 白騎士物語copy -episode.portable- ドグマ・ウォーズ".
  3. ^ Known in Japan as Shirokishi Monogatari Episode Portable: Dogma Wars (白騎士物語 -episode.portable- ドグマ・ウォーズ, lit. White Knight Chronicles Episode Portable: Dogma Wars).

External links[edit]