File:Quake Vertex Pruning Preprocessor.PNG
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Quake_Vertex_Pruning_Preprocessor.PNG (378 × 484 pixels, file size: 15 KB, MIME type: image/png)
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 15:32, 6 October 2008 | 378 × 484 (15 KB) | NeD80 | {{Information |Description= This is a demonstration of how Quake was able to do real-time 3D rendering on a 50-75 MHz Pentium PC. The secret is that the map data is preprocessed to find polygons outside the map that the player will never see. Those hidden |
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