Jump to content

Road Fighter

From Wikipedia, the free encyclopedia
(Redirected from Midnight Run (video game))
Road Fighter
European arcade flyer
Developer(s)Konami
Publisher(s)
Platform(s)Arcade, MSX, NES
ReleaseArcade
NES
MSX
Mobile
Genre(s)Racing

Road Fighter (ロードファイター) is a racing arcade video game developed by Konami and released in 1984,[6] and was the first racing game from the company. The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel (which is refilled by hitting a special type of car). The game spawned a spiritual successor, Konami GT (1986), and two sequels, Midnight Run: Road Fighter 2 (1995) and Winding Heat (1996). A Japan-only sequel was also released 14 years later, Road Fighters (2010).

Gameplay

[edit]

The first two levels contain four courses, ranging from grassy plains to an over-water bridge to a seashore, mountains and finally a forest area. In the arcade version, six stages were contained. The player controls a red Chevrolet Corvette and pressing the B accelerates the car to around 224 km/h while the A button increases it to 400. The player has a limited amount of fuel points (equal to about 100 seconds) and can earn more by touching special multi-colored cars. If the player collides into any other car or slips on occasionally appearing patches of oil, the car will spin out and if not corrected, may crash into the side barriers, causing a loss of five to six fuel points. The NES and Famicom versions have a total of six types of opponents, one yellow and red, three blue and one truck. Yellow cars travel along a straight line and occur in large numbers. Red cars are less likely to appear, but they will change the lane they are travelling in once to get in the way of the player. Blue cars are the game's main "enemies"; they vary in the way they change their lane and attempts to hit the player. Trucks go on a straight way, but colliding with them instantly destroys the player's car. Konami Man will make a cameo appearance, flying by the side of the road if the player progresses to a certain point in the level without crashing (not included on course two in NES and Famicom versions).

Ports

[edit]

The game was later released for the MSX home computer system in 1985 and the Nintendo Entertainment System in Japan the same year and in Europe in 1992, and followed the same format as the original. The game was included on Konami Arcade Classics in 1999 and on Konami Classics Series: Arcade Hits for the Nintendo DS. The arcade game was released for i-mode phones in Japan in 2005.

Road Fighter was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs on March 24, 2010. It was also released through Hamster's Arcade Archives lineup for the Nintendo Switch and PlayStation 4 on July 25, 2019.

Reception

[edit]

In Japan, Game Machine listed Road Fighter on their January 1, 1985 issue as being the most-successful table arcade unit of the month.[9]

In Europe, Computer Gamer magazine reported in 1985 that the "Street Fighter game" was a commercial success in arcades.[10]

Legacy

[edit]

Konami GT

[edit]

Midnight Run: Road Fighter 2

[edit]
Midnight Run: Road Fighter 2
Developer(s)Konami
Publisher(s)Konami Japan
Platform(s)Arcade, PlayStation
ReleaseMarch 1996
Genre(s)Racing

Midnight Run: Road Fighter 2 is the sequel to Road Fighter, released in arcades in March 1996,[11] and on the PlayStation in 1997. While the arcade version was released worldwide, the PlayStation version was only released in Japan and Europe. In Europe, the PlayStation version is just titled Midnight Run, removing the Road Fighter connection. Its main selling point was that it allows the player to shift back and forth between manual and automatic transmission during races.[12] Although different from the 2-D Road Fighter, the scenery is similar to other racing games set in Japan such as Initial D Arcade Stage and Wangan Midnight, except the cars are not licensed. The player also has a unique selection of normal cars and tuned cars.

Car list

[edit]

Reception

[edit]

Reviewing the arcade version, Next Generation praised the support for up to four players, challenging AI, multiple tracks, ability to switch between manual and automatic mid-race, tight controls, powerslides, car selection, and generally fast-paced racing, but nonetheless concluded the game to be only slightly above average, and scored it three out of five stars.[13]

Winding Heat

[edit]
Winding Heat
Developer(s)Konami
Publisher(s)Konami
Composer(s)Mutsuhiko Izumi
Platform(s)Arcade
ReleaseSeptember 1996
Genre(s)Racing
Mode(s)Single-player, multiplayer

Winding Heat is the sequel to Road Fighter and Midnight Run, released in arcades in 1996.[14] It first appeared in arcades in September, though most arcades did not receive their units until later.[15] It is an improved version of Midnight Run: Road Fighter 2, though it has more of the normal or tuned cars, and the rules remain the same. Unlike Midnight Run, it takes place on touge roads.

The cabinet came in two configurations: a sitdown version with a 50-inch monitor and an upright version with a 25-inch monitor.[15] Cabinets can be linked to support up to four players.[16]

Winding Heat – Amusement Arcade UK history

[edit]

Road Fighters (2010)

[edit]
Road Fighters
Developer(s)Konami
Publisher(s)Konami
Platform(s)Arcade
Release
  • JP: September 22, 2010
Genre(s)Racing

Road Fighters is the Japan-only sequel to the original Road Fighter, released in arcades in 2010. The game features 3D-enhanced graphics, with a mounted pair of goggles used to view the effect. Tracks are set in real-life locations and are all based on race courses from previous Konami racing titles, including Enthusia Professional Racing and the GTI Club series. The game includes numerous licensed vehicles, which can be saved using Konami's e-AMUSEMENT Pass containing tuning and customization data. This game is Konami's answer to Sega's Initial D Arcade Stage 4 and Namco's Wangan Midnight Maximum Tune in terms of card-based games, or Taito's Chase H.Q. 2 in terms of sequels.

Its opening theme "Take Me Higher" was composed (together with the system music) by Sota Fujimori and it was included on beatmania IIDX 18 Resort Anthem as a playable song. In addition, the game includes music from beatmania IIDX and Dance Dance Revolution series, as a form to promote another Konami arcade games.

Game Modes

[edit]
  • Road Fighter Challenge - basic Chase HQ-esque mode which offers the players visual upgrades and tuning points for cars.
  • National Online Match - online multiplayer against a single opponent. Losers can request a rematch. Winners earn "game points", which accumulate toward a ranking. Players who reach the top rank earn a medal. If a top-ranked player is defeated, the winner takes the medal. More medals earn special ranks, but if the player loses all of their medals, they are demoted to a lower rank.
  • Versus - local multiplayer against up to three opponents (4-player). Players can use any of the cars on their e-Amusement Pass.
  • Time Attack - basic time attack mode. Due to online connectivity, there are national leaderboards, visible in-game.
  • Event Mode - special events held over a limited time period, updated through the internet. The events require specific cars and areas in order to race; otherwise the player will not be eligible for the event.

Adaptation

[edit]

Road Fighter was one of the video games based for Manga titled Famicom Rocky published by Coro Coro Comics from 1985 to 1987.

References

[edit]
  1. ^ "ロードファイター" [Road Fighter]. Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved 10 May 2021.
  2. ^ a b Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 121–2. ISBN 978-4990251215.
  3. ^ a b "Video Game Flyers: Road Fighter, Konami (EU)". The Arcade Flyer Archive. Retrieved 10 May 2021.
  4. ^ https://www.famitsu.com/games/t/20317/
  5. ^ "Road Fighter Release Information". GameFAQs. Retrieved August 8, 2024.
  6. ^ a b "ロードファイター". Konami. 24 November 2009. Archived from the original on 2012-10-22. Retrieved 30 May 2012.
  7. ^ "Road Fighter". Mean Machines. No. 19. April 1992. pp. 64–65.
  8. ^ Andy (June 1992). "Road Fighter". Total!. No. 6. p. 32.
  9. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine (in Japanese). No. 251. Amusement Press, Inc. 1 January 1985. p. 37.
  10. ^ Roberts, Mike; Doyle, Eric (1985). "Coin-Op Connection". Computer Gamer. No. 10 (January 1986). pp. 26–7.
  11. ^ "Midnight Express". Next Generation. No. 16. Imagine Media. April 1996. p. 15.
  12. ^ Webb, Marcus (May 1996). "Konami Enters the Race". Next Generation. No. 17. Imagine Media. p. 26.
  13. ^ "Midnight Run". Next Generation. No. 20. Imagine Media. August 1996. p. 103.
  14. ^ Webb, Marcus (August 1996). "Up and Coming Coin-Ops". Next Generation. No. 20. Imagine Media. p. 18. The unofficial sequel to Midnight Run, Winding Heat is a daytime-oriented driving game with more sharp-looking graphics, more selectable car options, and more variation in courses than MR.
  15. ^ a b Webb, Marcus (October 1996). "Konami's Back!". Next Generation. No. 22. Imagine Media. p. 22.
  16. ^ "Winding Heat". GamePro. No. 99. IDG. December 1996. p. 56.
[edit]