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Camelot Software Planning

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(Redirected from Sonic! Software Planning)
Camelot Co., Ltd.
Camelot Software Planning
Native name
株式会社キャメロット
Kabushiki gaisha Kyamerotto
Company typeKabushiki gaisha
IndustryVideo games
FoundedApril 4, 1994; 30 years ago (1994-04-04) (As Camelot Co. Ltd)
FounderShugo Takahashi
HeadquartersShinjuku, Tokyo, Japan[1]
Key people
Hiroyuki Takahashi (President)
Shugo Takahashi (Vice president)
Motoi Sakuraba
Products
Number of employees
38 (as of April 2024)[2]
Websitewww.camelot.co.jp

Camelot Co., Ltd.[a] (doing business as Camelot Software Planning) is a Japanese video game developer established in 1994 and headquartered in Shinjuku, Tokyo. It is known for developing sports games, particularly in Nintendo's Mario franchise.

History

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Camelot was founded on April 4, 1994 by Shugo Takahashi, the brother of producer Hiroyuki Takahashi, with the intention of developing games for Sony's PlayStation.[3] They developed their first game, Beyond the Beyond, while providing assistance to Sonic! Software Planning on Shining Wisdom. They would then provide assistance on Sonic's next game, Shining the Holy Ark.

In April 1998, after Sega merged its investment in Sonic into its subsidiary Nextech, Hiroyuki Takahashi joined Camelot as its president. Camelot then finished development of Shining Force III in Sonic's place and moved on to develop titles for Nintendo consoles.[3][4][5]

The studio has developed many Mario sports games, including Mario Golf, and Mario Tennis,[6] as well as the Golden Sun series of role-playing games.[6]

The creation of the Mario character Waluigi can be attributed to Camelot, after Mario creator Shigeru Miyamoto consulted with them to create a "Wario-like" counterpart for Luigi during the development of Mario Tennis.

Credited Games

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List of video games credited to Camelot Co., Ltd.[7][b]
Year Title Publisher Platform(s)
1991 Shining in the Darkness Sega Sega Genesis
1992 Shining Force
Shining Force Gaiden Game Gear
1993 Shining Force: The Sword of Hajya
Shining Force II Sega Genesis
1994 Shining Force CD Sega CD
1995 Shining Force Gaiden: Final Conflict Game Gear
List of video games developed by Camelot Software Planning[7]
Year Title Publisher Platform(s)
1995 Shining Wisdom Sega Sega Saturn
Beyond the Beyond Sony Computer Entertainment PlayStation
1996 Shining the Holy Ark Sega Sega Saturn
1997 Everybody's Golf Sony Computer Entertainment PlayStation
Shining Force III Scenario 1 Sega Sega Saturn
1998 Shining Force III Scenario 2
Shining Force III Scenario 3
1999 Mario Golf Nintendo Nintendo 64
Mario Golf Game Boy Color
2000 Mario Tennis Nintendo 64
Mario Tennis Game Boy Color
2001 Mobile Golf
Golden Sun Game Boy Advance
2002 Golden Sun: The Lost Age
2003 Mario Golf: Toadstool Tour GameCube
2004 Mario Golf: Advance Tour Game Boy Advance
Mario Power Tennis GameCube
2005 Mario Tennis: Power Tour Game Boy Advance
2007 We Love Golf! Capcom Wii
2009 New Play Control! Mario Power Tennis Nintendo
2010 Golden Sun: Dark Dawn Nintendo DS
2012 Mario Tennis Open Nintendo 3DS
2014 Mario Golf: World Tour
2015 Mario Tennis: Ultra Smash Wii U
2017 Mario Sports Superstars Nintendo 3DS
2018 Mario Tennis Aces Nintendo Switch
2021 Mario Golf: Super Rush

Cancelled

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  • I Love Golf – (PC)[8]

Notes

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  1. ^ Japanese: 株式会社キャメロット, Hepburn: Kabushiki-gaisha Kyamerotto
  2. ^ All titles prior to Shining Wisdom were produced by either Hiroyuki or Shugo Takahashi, as well as being developed by Sonic! Software Planning with the exception of Shining in the Darkness. Camelot Co., Ltd. claims involvement in the development of these titles.

References

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  1. ^ "Camelot Software Planning". IGN. Archived from the original on 2008-04-06. Retrieved 2008-04-25.
  2. ^ "About Us". Archived from the original on March 21, 2023. Retrieved March 21, 2023.
  3. ^ a b "My history with golf, vol. 22: Camelot Co., Ltd., president and CEO Hiroyuki Takahashi and executive vice president Shugo Takahashi",「わたしのゴルフ履歴書〜Vol.22〜株式会社キャメロット 高橋宏之代表取締役社長、高橋秀五代表取締役副社長」. Gridge. Da-Bird, 2020. Archived from the original on 2023-03-27.
  4. ^ "Historical Record", Nex Entertainment. Archived from the original on 2012-02-05.
  5. ^ Shining series history, Camelot Software Planning. Yasuhiro Taguchi. Archived from the original 2000-07-07.
  6. ^ a b "Camelot Software Planning". Archived from the original on December 16, 2012. Retrieved July 5, 2019.
  7. ^ a b "product_introduction_game - 株式会社キャメロット". Archived from the original on 2023-03-29. Retrieved 2023-11-09.
  8. ^ Casamassina, Matt (March 31, 2008). "Interview: Camelot Software Planning". IGN.com. Archived from the original on 2009-08-15. Retrieved 2009-06-17.
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