Jump to content

The Last of Us

From Wikipedia, the free encyclopedia
(Redirected from TLoU)

The Last of Us
Artwork of Ellie, a teenage girl with brown hair. She has a backpack, with a sniper rifle strapped to her side, and is standing behind Joel, a man in his 40s who has brown hair and beard, and a revolver in his left hand. They are standing in a flooded, overgrown city street, turning to face the camera. The text "THE LAST OF US" is positioned to the left.
Developer(s)Naughty Dog
Publisher(s)Sony Computer Entertainment
Director(s)
Designer(s)Jacob Minkoff
Programmer(s)
  • Travis McIntosh
  • Jason Gregory
Artist(s)
  • Erick Pangilinan
  • Nate Wells
Writer(s)Neil Druckmann
Composer(s)Gustavo Santaolalla
SeriesThe Last of Us
Platform(s)
ReleasePlayStation 3
  • WW: June 14, 2013
PlayStation 4
  • NA: July 29, 2014
  • PAL: July 30, 2014
  • UK: August 1, 2014
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.

Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the focus, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie, respectively, through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

Following its announcement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013 to acclaim for its narrative, gameplay, visuals, sound design, score, characterization, and portrayal of female characters. The Last of Us became one of the best-selling video games, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including Game of the Year awards from several gaming publications, critics, and awards ceremonies. It has been ranked as one of the greatest video games ever made.

Naughty Dog released several downloadable content additions; The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend, Riley. A remastered version, The Last of Us Remastered, was released for the PlayStation 4 in July 2014.[a] A remake, The Last of Us Part I, was released in September 2022 for the PlayStation 5 and in March 2023 for Windows. A sequel, The Last of Us Part II, was released in 2020. Other The Last of Us media includes a comic book in 2013, a live show in 2014, a television adaptation by HBO in 2023, a tabletop game by Themeborne in 2024, and an upcoming tabletop game by CMON.

Gameplay

[edit]

The Last of Us is an action-adventure game played from a third-person perspective.[1] The player traverses post-apocalyptic environments such as towns, buildings, forests, and sewers to advance the story. The player can use firearms, improvised weapons, hand-to-hand combat, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, the player takes control of Joel, a man tasked with escorting a young girl, Ellie, across the United States.[2] The player also controls Ellie throughout the game's winter segment[3] and briefly controls Joel's daughter, Sarah, in the opening sequence.[4]

The player character is crouching, with his companion nearby. Enemies lurk in the distance, with a white outline alerting players of their location.
Listen Mode allows players to discover the position of enemies and characters by displaying their outline through walls, achieved through a heightened sense of hearing and spatial awareness.[5]

In combat, the player can use long-range weapons, such as a rifle, a shotgun, and a bow, and short-range weapons such as a handgun and a short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies.[6] The player can upgrade weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged by finding edible items or through the use of health kits.[7]

Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[5] In the dynamic cover system, the player can crouch behind obstacles to gain a tactical advantage during combat.[8] The game features periods without combat, often involving conversation between the characters.[9] The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[10]

The game features an artificial intelligence system by which hostile human enemies react to combat. If enemies discover the player, they may take cover or call for assistance, and can take advantage of the player when they are distracted, out of ammunition, or in a fight. Player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.[11]

Multiplayer

[edit]

The online multiplayer mode, called Factions, allows up to eight players to engage in competitive gameplay in rearranged versions of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both team deathmatches, with the latter excluding the ability to respawn;[12] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to capture said lockbox wins.[13] In every mode, players select a faction—Hunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.[14]

Players earn "parts" by marking or killing enemies, healing or reviving allies, crafting items, and unlocking the enemy lockbox. Parts can be spent mid-match on weapon upgrades and armor, and are converted to supplies at the end of the match; additional supplies can be scavenged from enemies' bodies.[14] Players also earn points as they play, which can be spent on weapons or skills to create custom loadouts.[15] Players could originally connect the game to their Facebook account, altering clan members' names and faces to match their Facebook friends.[16] Players have the ability to customize their characters with hats, helmets, masks, and emblems.[17] The multiplayer servers for the PlayStation 3 version of the game were shut down on September 3, 2019.[18]

Plot

[edit]

In 2013, an outbreak of a mutant Cordyceps fungus ravages the United States, transforming its human hosts into aggressive creatures. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the chaos with his brother, Tommy (Jeffrey Pierce), and daughter, Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms.

Twenty years later, civilization has been decimated by the infection. Joel works as a smuggler with his partner, Tess (Annie Wersching), in a quarantine zone in Boston, Massachusetts. They hunt down Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache he traded with the Fireflies, a rebel militia opposing the quarantine zone authorities. Its leader Marlene (Merle Dandridge) promises to double their cache in return for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts State House. Joel and Tess discover Ellie is infected; she claims she is immune and may lead to a cure. At the State House, they discover the Fireflies have been killed and Tess reveals she has been infected. Believing in Ellie's importance, she sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate others.

With the help of Bill (W. Earl Brown), a smuggler and survivalist in Lincoln, Massachusetts, Joel and Ellie acquire a working vehicle. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead before taking his own life.

In the fall, Joel and Ellie find Tommy in Jackson, Wyoming, where he has assembled a fortified settlement near a hydroelectric dam with his wife, Maria (Ashley Scott). Joel unsuccessfully leaves Ellie with Tommy, ending in a confrontation about Sarah. Tommy directs them to a Firefly enclave at the University of Eastern Colorado. There, they discover the Fireflies have moved to a hospital in Salt Lake City, Utah. The two are attacked by bandits and Joel is severely wounded while escaping.

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food. After David reveals the university bandits were part of his group, Ellie becomes hostile. She leads David's group away from Joel but is captured; David intends to recruit her into his cannibal group. Ellie escapes after killing James, but David corners her in a burning restaurant. Joel recovers from his wounds and sets out to find Ellie. He reaches her just as she kills David with a machete, an act that traumatizes her, and Joel comforts her before they flee.

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hopes of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room, and kills the lead surgeon. Joel carries the unconscious Ellie to the parking garage, where he is confronted by Marlene, whom he shoots dead to prevent the Fireflies from pursuing them. On their way back to Tommy, when Ellie wakes up, Joel lies and tells her that the Fireflies had found other immune people but were unable to create a cure and have stopped trying. Ellie later expresses her survivor guilt. At her insistence, Joel swears his story about the Fireflies is true.

Development

[edit]
Straley and Druckmann led development as game director and creative director, respectively.[19]

Naughty Dog began developing The Last of Us in 2009, following the release of Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us.[20] Game director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[19]

While at university, Druckmann had an idea to merge the gameplay of Ico (2001) in a story set during a zombie apocalypse, like that of George A. Romero's Night of the Living Dead (1968), with a lead character similar to John Hartigan from Sin City (1991–2000). The lead character, a police officer, would be tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. Druckmann later developed it when creating the story of The Last of Us.[21] Druckmann views The Last of Us as a coming-of-age story, in which Ellie adapts to survival after spending time with Joel, as well as an exploration of how willing a father is to save his child.[22]

A major motif of the game is that "life goes on";[23] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite [Ellie's] lust for life" after her suffering following her encounter with David.[24] The infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[22] Though the fungi mainly infect insects, taking control of their motor functions and forcing them to help cultivate the fungus, the game explores the concept of the fungus evolving and infecting humans,[b] as well as the direct results of an outbreak of this infection.[22]

A 56-year-old man with dark gray hair talking into a microphone, looking at something beneath the camera.
Argentine musician Gustavo Santaolalla composed and performed the score for The Last of Us.[28]

The relationship between Joel and Ellie was the focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and motion capture performances.[29] Baker and Johnson contributed to the development of the characters;[30] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[31] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[30] Following comparisons to actor Elliot Page, Ellie's appearance was redesigned to better reflect Johnson's personality and make her younger.[32][33] The game's other characters also underwent changes. The character Tess was originally intended to be the main antagonist, but the team found it difficult to believe her motives.[34] The sexuality of the character Bill was originally left vague in the script but later altered to further reflect his homosexuality.[31]

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[28] Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.[3] This minimalist approach was also taken with the game's sound and art design. The sound of the infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".[35] The art department took various pieces of work as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a reference point when designing the flooded areas of Pittsburgh.[36] The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[37] The game's opening credits were produced by Sony's San Diego Studio.[38]

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the relationship needed to be balanced with the tension of the world's issues, stating that they "wanted to take the character building and interaction" of Ico and "blend it with the tension and action of Resident Evil 4."[39] The team created new engines to satisfy their needs for the game. The artificial intelligence was created to coordinate with players;[40] the addition of Ellie as artificial intelligence was a major contributor to the engine.[41] The lighting engine was also re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[40] The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis.[31] The game's user interface design also underwent various iterations throughout development.[42]

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[43] alongside its debut trailer.[44] The announcement ignited widespread anticipation within the gaming industry, which journalists ascribed to Naughty Dog's reputation.[45][46] The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013, worldwide for further polishing.[47] To promote pre-order sales, Naughty Dog collaborated with several retailers to provide special editions of the game with extra content.[48]

Additional content

[edit]

Downloadable content (DLC) for the game was released following its launch. The game's Season Pass includes access to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us;[49] the documentary was released online in February 2014.[50] Two DLC packs were included with some of the game's special editions and were available upon release. The Sights and Sounds Pack included the soundtrack, a dynamic theme for the PlayStation 3 home screen, and two avatars. The Survival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer.[51] Abandoned Territories Map Pack, released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story.[52] Nightmare Bundle, released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase separately.[53]

The Last of Us: Left Behind adds a single-player campaign that features two storylines—one set after the prologue of The Last of Us and one before the Winter chapter[54]—following Ellie and her friend Riley. It was released on February 14, 2014, as DLC[55] and on May 12, 2015, as a standalone expansion pack.[56] A third bundle was released on May 6, 2014, featuring five separate DLC: Grounded added a new difficulty to the main game and Left Behind; Reclaimed Territories Map Pack added new multiplayer maps; Professional Survival Skills Bundle and Situational Survival Skills Bundle added eight new multiplayer skills; and Survivalist Weapon Bundle added four new weapons.[57] The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014.[58] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[59]

Remaster and remake

[edit]

On April 9, 2014, Sony Computer Entertainment announced The Last of Us Remastered, a remastered version of the game for the PlayStation 4.[60] It was released in July and August 2014.[a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the light bar signals health, scaling from green to orange and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played.[64] The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.[65] In the menu, players have the ability to watch all cutscenes with audio commentary featuring Druckmann, Baker, and Johnson.[66] Remastered features improved graphics and rendering upgrades, including increased draw distance, a higher frame rate, and advanced audio options.[67] It includes the previously released downloadable content, including Left Behind and some multiplayer maps.[68] The development team aimed to create a "true" remaster, maintaining the "core experience".[69]

The Last of Us Part I, a remake of The Last of Us, was released for PlayStation 5 on September 2, 2022,[70] and for Windows on March 28, 2023.[71] It features revised gameplay and controls, improved performance and lighting effects, and new accessibility options. On PlayStation 5, the game supports 3D audio, as well as the haptic feedback and adaptive triggers of the DualSense controller.[70][72] Development of The Last of Us Part I was led by game director Matthew Gallant and creative director Shaun Escayg.[72] The game was completely rebuilt to take advantage of the updated PlayStation 5 hardware, requiring new art direction, animation, and character models.[73] The technological and graphical enhancements were intended to align with the vision of the original game's development team. Escayg wanted each element to make the player feel grounded and immersed in the game world.[74] Gallant collaborated with a specialized team at Descriptive Video Works to create audio descriptions for cutscenes.[75] Reactions to the remake's announcement were mixed, with some journalists and players considering it unnecessary due to the age of the original and the existence of Remastered,[76][77] as well as questioning its US$70 price point.[78][79][80] Upon release, the game received positive reviews,[81] though response to the Windows version was mixed,[81] becoming Naughty Dog's lowest-rated game.[82]

Reception

[edit]

Critical response

[edit]

The Last of Us received "universal acclaim", according to review aggregator Metacritic.[83] It is the fifth-highest-rated PlayStation 3 game on Metacritic.[93] Reviewers praised the character development, story and subtext, visual and sound design, and depiction of female and LGBT characters. Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[89] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[85] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre;[86] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[84]

Kelly of Computer and Video Games found the story memorable,[84] and IGN's Moriarty named it one of the game's standout features.[89] PlayStation Official Magazine's David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real sense of time elapsed and journey traveled along every step of the way",[91] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[94] Richard Mitchell of Joystiq found that the narrative improved the character relationships.[90]

The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well drawn".[87] Eurogamer's Welsh wrote that the characters were developed with "real patience and skill", appreciating their emotional value,[86] and Joystiq's Mitchell found the relationship "genuine" and emotional.[90] PlayStation Official Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[91] while IGN's Moriarty identified it as a highlight of the game.[89] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[84] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations.[92] The performances also received praise,[87][89][94] with Edge and Eurogamer's Welsh noting that the script improved as a result.[85][86]

Many reviewers found the game's combat a refreshing difference from other games. Game Informer's Helgeson appreciated the vulnerability during fights,[87] while Kelly of Computer and Video Games enjoyed the variety in approaching the combat.[84] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies feel "human".[89] Joystiq's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands".[90] Welsh of Eurogamer found the suspenseful and threatening encounters added positively to the gameplay.[86] Tom Mc Shea of GameSpot wrote that the artificial intelligence negatively affected the combat, with enemies often ignoring players' companions.[88] Polygon's Kollar also felt that the combat was unfair, especially when fighting the infected, and noted some inconsistencies in the game's artificial intelligence that "shatters the atmosphere" of the characters.[92]

A location, formerly a city street, with overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic United States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were also well received.

The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games's Kelly,[84] and "jaw-dropping" by Eurogamer's Welsh.[86] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.[88] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of Game Informer naming them "unmatched in console gaming"[87] and Moriarty of IGN stating that they contribute to the realism.[89] Destructoid's Sterling wrote that the game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.[94]

The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered with secrets", adding that The Last of Us "masks" its linearity successfully.[84] Edge repeated similar remarks, writing that the level design serves the story appropriately.[85] Helgeson of Game Informer wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story.[87] IGN's Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters.[89] The plausibility of the infection was commended by Scientific American's Kyle Hill.[95]

Reviewers praised the use of sound in The Last of Us. Eurogamer's Welsh felt that the sound design was significantly better than in other games,[86] while Game Informer's Helgeson dubbed it "amazing".[87] Mc Shea of GameSpot stated that the audio added to the effect of the gameplay, particularly when hiding from enemies.[88] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[84] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[87] with the latter finding that it complements the gameplay.[94]

The graphic depiction of violence in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on combat was "a necessary evil to lead the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives.[96] Kotaku's Kirk Hamilton wrote that the violence was "heavy, consequential and necessary", as opposed to gratuitous.[1] USgamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated with violence, intentionally making players feel uncomfortable while in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the story more powerful.[97] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the violence never felt gratuitous.[84] Eurogamer's Welsh echoed similar remarks, stating that the violence is not "desensitized or mindless".[86] Matt Helgeson of Game Informer observed that the game's violence leads to players questioning the morality of their choices.[87] Joystiq's Mitchell wrote that the violence is "designed to be uncomfortable", stating that it contributes to Joel's character.[90] Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the violence would depend on its context within the game.[98]

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[99] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché".[100] She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.[100] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games".[101] Chris Suellentrop of The New York Times acknowledged that Ellie is a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel", stating that it is "another video game by men, for men and about men".[102] The Last of Us was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without really tokenizing him".[103] American organization GLAAD named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".[104] A kiss between two female characters in Left Behind was met with positive reactions.[105][106]

The Last of Us Remastered received "universal acclaim" according to Metacritic.[107] It is the third-highest-rated PlayStation 4 game on Metacritic, tied with Persona 5 Royal and behind Grand Theft Auto V and Red Dead Redemption 2.[113] Critics praised the improved graphics,[109][110][114] technical enhancements,[108][111][115] controls adjustments,[109][116] the inclusion of Left Behind,[109][117][118] and the addition of Photo Mode[109][119] and audio commentary.[92][119][120] Polygon's Kollar compared it to a director's cut home media release,[92] and The Escapist's Sterling called it "the definitive version of the game".[111]

Accolades

[edit]
A group of 19 people accepting an award on a stage
Some developers at Naughty Dog accepting Game of the Year at the Game Developers Choice Awards

Prior to its release, The Last of Us received numerous awards for its previews at E3.[121][122][123][124][125] It was review aggregators Metacritic and GameRankings's second-highest rated for the year 2013, behind Grand Theft Auto V.[126][127] The game appeared on several year-end lists of the best games of 2013, receiving wins at the 41st Annie Awards,[128] 10th British Academy Video Games Awards,[129] 17th Annual D.I.C.E. Awards,[130] and 14th Annual Game Developers Choice Awards,[131] and from outlets such as The A.V. Club,[132] Canada.com,[133] The Daily Telegraph,[134] Destructoid,[135] The Escapist,[136] GamesRadar,[137] GameTrailers,[138] GameRevolution,[139] Giant Bomb,[140] Good Game,[141] Hardcore Gamer,[142] IGN,[143] IGN Australia,[144] International Business Times,[145] Kotaku,[146] VG247,[147] and VideoGamer.com.[148] It was also named the Best PlayStation Game by GameSpot,[149] GameTrailers,[138] Hardcore Gamer,[150] and IGN.[151] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[134] Edge,[152] the Golden Joystick Awards,[153] Hardcore Gamer,[154] and the 2013 Spike VGX.[155]

Baker and Johnson received multiple nominations for their performances; Baker won awards from Hardcore Gamer[156] and the 2013 Spike VGX,[155] while Johnson won awards at the British Academy Video Games Awards,[129] D.I.C.E. Awards,[130] VGX 2013,[155] and from The Daily Telegraph.[134] The game's story also received awards at the British Academy Video Games Awards,[129] the D.I.C.E. Awards,[130] the Game Developers Choice Awards,[131] the Golden Joystick Awards,[153] and the Writers Guild of America Awards,[157] and from GameTrailers,[138] Giant Bomb,[158] Hardcore Gamer,[159] and IGN.[160] The sound design and music received awards at the D.I.C.E. Awards,[130] the Inside Gaming Awards,[153] and from IGN.[161][162] The game's graphical and artistic design also won awards from Destructoid,[163] the D.I.C.E. Awards,[130] the Golden Joystick Awards,[153] and IGN.[164][165]

The Last of Us was awarded Outstanding Innovation in Gaming at the D.I.C.E. Awards,[130] and Best Third Person Shooter from GameTrailers.[138] The game received Best New IP from Hardcore Gamer,[166] Best Newcomer at the Golden Joystick Awards,[153] and Best Debut from Giant Bomb.[167] It received Best Overall Sound,[161] Best PlayStation 3 Multiplayer,[168] and Best Action-Adventure Game on PlayStation 3[169] and overall at IGN's Best of 2013 Awards.[170] It also won Best Action-Adventure Game at the British Academy Video Games Awards,[129] and The Escapist,[171] as well as Best Action Game from Hardcore Gamer[172] and Adventure Game of the Year at the D.I.C.E. Awards.[130] The game was nominated for Best Remaster at The Game Awards 2014,[173] and received an honorable mention for Best Technology at the 15th Annual Game Developers Choice Awards.[174] The game was named among the best games of the 2010s by The Hollywood Reporter,[175] Mashable,[176] Metacritic,[177] and VG247.[178]

Sales

[edit]

Within seven days of its release, The Last of Us sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time.[179] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's L.A. Noire[180] and the fastest-selling PlayStation 3 game of 2013 at the time.[181] The game became the best-selling digital release on the PlayStation Store for PlayStation 3; this record was later beaten by Grand Theft Auto V.[182] The Last of Us ultimately became the tenth-best-selling game of 2013.[183] In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the £3 million earned by Man of Steel in the same period.[185] The game also topped the charts in the United States,[186] France,[187] Ireland,[188] Italy,[189] the Netherlands,[190] Sweden,[191] Finland,[191] Norway,[191] Denmark,[191] Spain,[192] and Japan.[193]

The Last of Us is one of the best-selling PlayStation 3 games, and Remastered is among the best-selling PlayStation 4 games.[194] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[195] By April 2018, the game sold 17 million copies across both consoles.[196] According to Niko Partners analyst Daniel Ahmad, the game had sold over 20 million units by October 2019.[197]

Legacy

[edit]

Critics concurred that The Last of Us was among the best games of the seventh generation of video game consoles[198] and a great closing title before the eighth generation.[199][200][201] It is often regarded among the greatest video games ever made.[202] Several critics recognized it as a landmark title for the industry, citing its blending of a nuanced narrative and effective gameplay;[203][204][205] the developers of God of War (2018) and A Plague Tale: Innocence (2019) named it an inspiration for its focus on characters.[206][207] The Last of Us was added to the World Video Game Hall of Fame at the Strong National Museum of Play in May 2023.[208] The Last Hope: Dead Zone Survival, released by Virtual Global Games for Nintendo Switch in June 2023, was labeled a "clone" and "rip-off" of The Last of Us by journalists due to its similar concept, characters, and music;[209][210] its trailers were removed from YouTube after a copyright claim from Sony, and the game was removed from the Nintendo eShop in August.[211][212]

Franchise

[edit]

The Last of Us spawned a media franchise. A four-issue comic book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013, written by Druckmann and illustrated by Faith Erin Hicks.[213] The game's cast performed a live reading of selected scenes in Santa Monica, California, in July 2014, with live music by Santaolalla.[214]

A sequel, The Last of Us Part II, was released for PlayStation 4 in June 2020.[215] Two tabletop games are in development: The Last of Us: Escape the Dark by Themeborne, due in 2024;[216][217] and The Last of Us: The Board Game by CMON, focusing on exploration, narrative, and survival elements.[218]

Two film adaptations of The Last of Us were attempted: a feature film written by Druckmann and produced by Sam Raimi entered development hell,[219] and an animated short film adaptation by Oddfellows was canceled by Sony.[220] Druckmann and Craig Mazin created a television adaptation of the game starring Pedro Pascal and Bella Ramsey, which debuted on HBO and HBO Max in January 2023.[221]

Notes

[edit]
  1. ^ a b The Last of Us Remastered was released on different dates, dependent on territory: July 29, 2014 in North America;[60] July 30 in Europe, Australia, and New Zealand;[61][62] and August 1 in the United Kingdom and Ireland.[63]
  2. ^ Biology scholars recognized the impossibility of the fungus infecting humans in real-life;[25][26][27] Dr. Charissa de Bekker described it as "a very big leap".[25]
  3. ^ Other games that remained atop the UK charts for six consecutive weeks include FIFA 12 (2011) and Call of Duty: Black Ops II (2012).[184]

References

[edit]
  1. ^ a b Hamilton, Kirk (July 29, 2014). "The Last of Us: The Kotaku Review". Kotaku. Gawker Media. Archived from the original on October 15, 2015. Retrieved October 19, 2015.
  2. ^ Wells, Evan (December 10, 2011). "Naughty Dog Reveals The Last of Us at 2011 VGAs". PlayStation Blog. Sony Computer Entertainment. Archived from the original on October 18, 2014. Retrieved October 6, 2014.
  3. ^ a b Naughty Dog and Area 5 (February 24, 2014). Grounded: Making The Last of Us. Sony Computer Entertainment. Archived from the original on February 25, 2014. Retrieved October 11, 2014.
  4. ^ "The inside story of The Last of Us, direct from Naughty Dog". GamesRadar. Future plc. March 23, 2015. Archived from the original on March 24, 2015. Retrieved August 6, 2020.
  5. ^ a b Lavoy, Bill (August 2014). "The Last of Us Remastered Beginners Tips". Prima Games. Random House. Archived from the original on March 14, 2015. Retrieved March 3, 2015.
  6. ^ Kietzmann, Ludwig (May 17, 2013). "The Last of Us: Bricks, bottles and a few bullets". Joystiq. AOL. Archived from the original on February 9, 2015. Retrieved March 3, 2015.
  7. ^ Yoon, Andrew (May 20, 2013). "A guide to crafting in The Last of Us". Shacknews. Gamerhub. Archived from the original on March 9, 2015. Retrieved March 3, 2015.
  8. ^ Wilson, Jeffrey L. (October 23, 2013). "The Last of Us (PlayStation 3) - Review 2013". PCMag. Ziff Davis. Archived from the original on October 21, 2020. Retrieved April 10, 2021.
  9. ^ Lavoy, Bill (August 2014). "The Last of Us Remastered - All Optional Conversations - I Want to Talk About It". Prima Games. Random House. Archived from the original on March 16, 2015. Retrieved March 3, 2015.
  10. ^ Wilson, Tony (October 6, 2013). "The Last of Us Remastered - Collectibles guide". GamesRadar. Future plc. Archived from the original on October 29, 2014. Retrieved January 1, 2021.
  11. ^ Meyer, Arne (March 2, 2012). "Balance Of Power: Gameplay In The Last of Us". PlayStation Blog. Sony Computer Entertainment. Archived from the original on April 2, 2015. Retrieved March 3, 2015.
  12. ^ Makuch, Eddie (June 5, 2013). "The Last of Us multiplayer detailed". GameSpot. CBS Interactive. Archived from the original on December 22, 2013. Retrieved March 3, 2015.
  13. ^ Moriarty, Colin (August 28, 2013). "This Is The Last of Us' New Multiplayer Mode". IGN. Ziff Davis. Archived from the original on April 2, 2015. Retrieved March 3, 2015.
  14. ^ a b Monacelli, Eric (July 22, 2014). "How The Last of Us Remastered Enhances Multiplayer". PlayStation Blog. Sony Computer Entertainment. Archived from the original on April 2, 2015. Retrieved March 3, 2015.
  15. ^ Helgeson, Matt (June 3, 2013). "Naughty Dog Breaks Down The Last of Us Multiplayer". Game Informer. GameStop. Archived from the original on June 8, 2013. Retrieved February 7, 2022.
  16. ^ Watters, Chris (August 9, 2013). "Something to Lose: The Pitfalls and Potential of Competitive Multiplayer". GameSpot. CBS Interactive. Archived from the original on February 22, 2014. Retrieved March 3, 2015.
  17. ^ Makuch, Eddie (December 9, 2014). "The Last of Us PS4 Gets Brutal Executions Not Possible on PS3". GameSpot. CBS Interactive. Archived from the original on March 16, 2015.
  18. ^ Garst, Aron (June 6, 2019). "Naughty Dog is shutting down multiplayer servers for Uncharted 2, Uncharted 3, and The Last of Us on PS3 later this year". GamesRadar. Future plc. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  19. ^ a b Hansen, Ben (February 22, 2012). "New Tricks: An Interview With Naughty Dog's Co-Presidents". Game Informer. GameStop. Archived from the original on March 31, 2015. Retrieved January 7, 2015.
  20. ^ Moriarty, Colin (December 12, 2011). "Naughty Dog Officially Split Into Two Teams". IGN. News Corporation. Archived from the original on October 6, 2014. Retrieved October 6, 2014.
  21. ^ Webster, Andrew (September 19, 2013). "The power of failure: making 'The Last of Us'". The Verge. Vox Media. Archived from the original on October 20, 2014. Retrieved October 20, 2014.
  22. ^ a b c Takahashi, Dean (August 6, 2013). "What inspired The Last of Us (interview)". VentureBeat. Archived from the original on October 20, 2014. Retrieved October 19, 2015.
  23. ^ Triana, Joe (July 13, 2013). "The Philosophical Themes In The Last of Us". Gamasutra. UBM plc. Archived from the original on October 17, 2015. Retrieved October 18, 2015.
  24. ^ Sweeney, John (April 2, 2015). "Making The Last of Us' Iconic Giraffe Scene". Control500. Archived from the original on November 6, 2015. Retrieved October 18, 2015.
  25. ^ a b Gallagher, James (January 27, 2023). "The Last of Us: Could a fungal pandemic turn us all into zombies?". BBC News. Archived from the original on January 28, 2023. Retrieved January 29, 2023.
  26. ^ Golembiewski, Kate (January 25, 2023). "What scientists say about the real-life zombie fungi that inspired 'The Last of Us'". CNN. Archived from the original on January 25, 2023. Retrieved January 29, 2023.
  27. ^ Ryan, Jackson (January 22, 2023). "Is 'The Last of Us' Fungal Outbreak Possible? A Scientific Investigation". CNET. Red Ventures. Archived from the original on January 23, 2023. Retrieved January 29, 2023.
  28. ^ a b "The Last Of Us: the definitive postmortem – spoilers be damned - Page 2 of 3". Edge. Future plc. June 18, 2013. p. 2. Archived from the original on December 20, 2014. Retrieved October 14, 2014.
  29. ^ Hanson, Ben (February 20, 2012). "Capturing Joel And Ellie For The Last Of Us". Game Informer. GameStop. Archived from the original on March 28, 2015. Retrieved January 7, 2015.
  30. ^ a b Robertson, Andy (May 31, 2013). "The Last of Us: interview with Neil Druckmann and Ashley Johnson". The Daily Telegraph. Archived from the original on September 14, 2014. Retrieved October 13, 2014.
  31. ^ a b c Smith, Edward (June 5, 2013). "The Last of Us, Neil Druckmann and Less Being More". International Business Times. IBT Media. Archived from the original on February 15, 2015. Retrieved October 22, 2014.
  32. ^ Welsh, Oli (June 8, 2012). "Changes to The Last of Us' Ellie and announcement of Ellen Page in Beyond are 'complete coincidence'". Eurogamer. Gamer Network. Archived from the original on June 10, 2012. Retrieved June 28, 2020.
  33. ^ Gera, Emily (May 16, 2012). "The Last of Us gets new trailer, reveals Ellie redesign". Polygon. Vox Media. Archived from the original on June 26, 2015. Retrieved July 16, 2015.
  34. ^ Helgeson, Matt (August 2013). Stead, Chris (ed.). "Afterword: The Last of Us". Game Informer. No. 45. CBS Interactive. pp. 32–33.
  35. ^ Farokhmanesh, Megan (June 23, 2013). "Naughty Dog discusses sound and music in The Last of Us". Polygon. Vox Media. Archived from the original on February 18, 2015. Retrieved January 20, 2015.
  36. ^ "The Last Of Us: the definitive postmortem – spoilers be damned". Edge. Future plc. June 18, 2013. p. 1. Archived from the original on December 20, 2014. Retrieved October 13, 2014.
  37. ^ "The Last Of Us: the definitive postmortem – spoilers be damned - Page 3 of 3". Edge. Future plc. June 18, 2013. p. 2. Archived from the original on January 18, 2015. Retrieved October 14, 2014.
  38. ^ Perkins, Will (September 10, 2013). "The Last of Us (2013)". Art of the Title. Archived from the original on July 15, 2015. Retrieved July 15, 2015.
  39. ^ Prestia, Gaetano. "PS3 News: The Last Of Us inspired by Ico, RE4". MMGN Australia. Archived from the original on June 10, 2013. Retrieved July 16, 2013.
  40. ^ a b "The Last of Us: An Interview with Naughty Dog". The Digital Fix. Poisonous Monkey Ltd. May 29, 2013. Archived from the original on September 20, 2020. Retrieved October 11, 2014.
  41. ^ Moriarty, Colin (February 13, 2012). "Naughty Dog Talks Combat in The Last of Us". IGN. News Corporation. Archived from the original on February 18, 2015. Retrieved October 23, 2014.
  42. ^ Neonakis, Alexandria (May 5, 2014). "How We Made The Last of Us's Interface Work So Well". Kotaku. Gawker Media. Archived from the original on December 21, 2014. Retrieved January 15, 2014.
  43. ^ Cullen, Johnny (December 11, 2011). "Naughty Dog's The Last of Us announced at VGAs". VG247. Archived from the original on October 6, 2014. Retrieved October 6, 2014.
  44. ^ Sinclair, Brendan (December 10, 2011). "Naughty Dog readies The Last of Us". GameSpot. CBS Interactive. Archived from the original on November 2, 2014. Retrieved October 10, 2014.
  45. ^ Martin, Liam (December 31, 2012). "Digital Spy's most anticipated games of 2013: Part two". Digital Spy. Hearst Corporation. Archived from the original on April 2, 2015. Retrieved January 25, 2015.
  46. ^ Yin-Poole, Wesley (January 2, 2013). "Developers' Most Anticipated Games of 2013". Eurogamer. Gamer Network. Archived from the original on April 2, 2015. Retrieved January 25, 2015.
  47. ^ Miller, Greg (February 12, 2013). "The Last of Us Delayed". IGN. Ziff Davis. Archived from the original on October 6, 2014. Retrieved October 6, 2014.
  48. ^ Nichols, Scott (January 23, 2013). "'The Last of Us' Special Editions coming to Europe, North America". Digital Spy. Hearst Corporation. Archived from the original on April 15, 2015. Retrieved April 15, 2015.
  49. ^ Monacelli, Eric (May 28, 2013). "The Last of Us: Pre-Order the Digital Edition & Season Pass, DLC Detailed". PlayStation Blog. Sony Computer Entertainment. Archived from the original on December 13, 2014. Retrieved March 7, 2015.
  50. ^ Farokhmanesh, Megan (February 24, 2014). "The Making of The Last of Us documentary now on YouTube". Polygon. Vox Media. Archived from the original on January 9, 2015. Retrieved January 25, 2015.
  51. ^ Miller, Greg (December 9, 2012). "The Last of Us Box Art, Preorder Bonuses". IGN. News Corporation. Archived from the original on April 2, 2015. Retrieved March 7, 2015.
  52. ^ Monacelli, Eric (October 15, 2013). "The Last of Us – Abandoned Territories Map Pack and patch 1.05 available tomorrow". PlayStation Blog. Sony Computer Entertainment. Archived from the original on October 29, 2014. Retrieved March 7, 2015.
  53. ^ Monacelli, Eric (November 4, 2013). "The Last of Us Nightmare Bundle Available this Week". Naughty Dog. Sony Computer Entertainment. Archived from the original on April 2, 2015. Retrieved March 7, 2015.
  54. ^ Lunning, Just (June 14, 2020). "'Last of Us 2' timeline: Every key event before the sequel, explained". Inverse. Bustle Digital Group. Archived from the original on June 15, 2020. Retrieved February 6, 2022.
  55. ^ Karmali, Luke (January 15, 2014). "The Last of Us: Left Behind Release Date Confirmed". IGN. Ziff Davis. Archived from the original on April 2, 2015. Retrieved March 7, 2015.
  56. ^ Meyer, Arne (May 1, 2015). "The Last of Us: Left Behind launches as a standalone download this month". PlayStation Blog. Sony Computer Entertainment. Archived from the original on May 4, 2015. Retrieved May 2, 2015.
  57. ^ Monacelli, Eric (April 16, 2014). "The Last of Us: New Mode and Multiplayer DLC Detailed". PlayStation Blog. Sony Computer Entertainment. Archived from the original on March 26, 2015. Retrieved March 7, 2015.
  58. ^ Makuch, Eddie (August 5, 2014). "The Last of Us Gets New DLC; Some Fans Aren't Happy About It". GameSpot. CBS Interactive. Archived from the original on February 26, 2015. Retrieved January 25, 2015.
  59. ^ Karmali, Luke (October 23, 2014). "The Last of Us: Game of the Year Edition Announced For PS3". IGN. Ziff Davis. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  60. ^ a b Karmali, Luke (June 9, 2014). "E3 2014: The Last of Us: Remastered PS4 Release Date Announced". IGN. Ziff Davis. Archived from the original on January 16, 2015. Retrieved January 26, 2015.
  61. ^ Mathé, Charlotte; Reynolds, Matthew (July 1, 2014). "Games out this month: 10 biggest releases for July". Digital Spy. Hearst Corporation. Archived from the original on February 8, 2016. Retrieved April 15, 2015.
  62. ^ LeJacq, Yannick (June 10, 2014). "The Last Of Us Is Coming To The PS4 On July 30". Kotaku. Gawker Media. Archived from the original on March 15, 2017. Retrieved March 15, 2017.
  63. ^ Ashraf, Jawad (July 30, 2014). "New on PlayStation Store: The Last of Us Remastered, Rogue Legacy, more". PlayStation Blog. Sony Computer Entertainment. Archived from the original on September 8, 2017. Retrieved July 3, 2017.
  64. ^ Futter, Mike (July 16, 2014). "Re-Infection: Hands-On With The Last Of Us Remastered". Game Informer. GameStop. Archived from the original on December 4, 2014. Retrieved January 26, 2015.
  65. ^ Maiberg, Emanuel (July 26, 2014). "The Last of Us Remastered Photo Mode Explained". GameSpot. CBS Interactive. Archived from the original on February 12, 2015. Retrieved February 8, 2015.
  66. ^ Makuch, Eddie (July 16, 2014). "The Last of Us PS3 Owners Won't Get a Discount on Remastered PS4 Version". GameSpot. CBS Interactive. Archived from the original on January 26, 2015. Retrieved January 26, 2015.
  67. ^ Karmali, Luke (April 10, 2014). "The Last of Us PS4 Development Began Ages Ago". IGN. Ziff Davis. Archived from the original on February 9, 2015. Retrieved January 26, 2015.
  68. ^ Moriarty, Colin (April 9, 2014). "The Last of Us Remastered: First Details, Pre-Order Info". IGN. Ziff Davis. Archived from the original on February 9, 2015. Retrieved January 26, 2015.
  69. ^ Haywald, Justin (July 16, 2014). "The Last of Us Remastered Devs Discuss Making 60fps the New Standard in Games". GameSpot. CBS Interactive. Archived from the original on January 22, 2015. Retrieved January 26, 2015.
  70. ^ a b Ivan, Tom (June 9, 2022). "The Last of Us remake trailer leaked: September PS5 release and PC version confirmed". Video Games Chronicle. 1981 Media. Archived from the original on June 9, 2022. Retrieved June 10, 2022.
  71. ^ Yang, George (February 3, 2023). "The Last of Us Part 1's PC Port Delayed 3 Weeks". IGN. Ziff Davis. Archived from the original on February 3, 2023. Retrieved February 4, 2023.
  72. ^ a b Snyder, Rochelle (June 9, 2022). "The Growing Future of The Last of Us". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on June 9, 2022. Retrieved June 9, 2022.
  73. ^ Shuman, Sid (July 21, 2022). "How Naughty Dog rebuilt The Last of Us Part I". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on July 22, 2022. Retrieved August 30, 2022.
  74. ^ Epps, De'Angelo (August 29, 2022). "Rebuilding The Last of Us Part I: A deep dive into combat, animation, audio and visual changes with Naughty Dog". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on August 30, 2022. Retrieved August 30, 2022.
  75. ^ Stoner, Grant (August 26, 2022). "The Last of Us Part I Remake Aims To Lower Barriers for the Visually Disabled". Fanbyte. Archived from the original on August 26, 2022. Retrieved August 30, 2022.
  76. ^ Donnelly, Joe (June 14, 2022). "I didn't think we needed a The Last of Us remake until I saw it in motion". GamesRadar+. Future plc. Archived from the original on June 14, 2022. Retrieved June 17, 2022.
  77. ^ Henley, Stacey (June 16, 2022). "The Last Of Us Part 1's Remake Isn't Better, It's Only Different". TheGamer. Valnet. Archived from the original on June 17, 2022. Retrieved June 17, 2022.
  78. ^ LeBlanc, Wesley (June 16, 2022). "The Last Of Us Part I: What Do You Think Of The Remake's Visual Upgrades?". Game Informer. GameStop. Archived from the original on June 16, 2022. Retrieved June 17, 2022.
  79. ^ Zamora, Gabriel (June 11, 2022). "The Last of Us Remake Is Wholly Unnecessary". PCMag. Ziff Davis. Archived from the original on June 12, 2022. Retrieved June 17, 2022.
  80. ^ Bellingham, Hope (June 20, 2022). "The Last of Us Part 1 costs $70, and some fans are calling it 'a slap in the face'". GamesRadar+. Future plc. Archived from the original on June 20, 2022. Retrieved June 22, 2022.
  81. ^ a b "The Last of Us Part I". Metacritic. Fandom, Inc. Archived from the original on October 6, 2023. Retrieved November 1, 2023.
  82. ^ Barker, Sammy (April 1, 2023). "The Last of Us PC Is Naughty Dog's Worst Ever Reviewed Game by Some Margin". Push Square. Hookshot Media. Archived from the original on March 31, 2023. Retrieved April 6, 2023.
  83. ^ a b "The Last of Us". Metacritic. Fandom, Inc. Archived from the original on October 4, 2023. Retrieved November 1, 2023.
  84. ^ a b c d e f g h i Kelly, Andy. "The Last of Us review: Survival horror masterpiece is Naughty Dog's finest moment". Computer and Video Games. Future plc. Archived from the original on June 8, 2013. Retrieved March 1, 2015.
  85. ^ a b c d "The Last of Us review". Edge. Future plc. June 5, 2013. Archived from the original on June 8, 2013. Retrieved March 1, 2015.
  86. ^ a b c d e f g h Welsh, Oli (July 31, 2014). "The Last of Us review". Eurogamer. Gamer Network. Archived from the original on March 16, 2015. Retrieved March 1, 2015.
  87. ^ a b c d e f g h i Helgeson, Matt (June 5, 2013). "Naughty Dog's Grim Masterpiece". Game Informer. GameStop. Archived from the original on March 15, 2015. Retrieved March 1, 2015.
  88. ^ a b c d Mc Shea, Tom (June 5, 2013). "The Last of Us Review". GameSpot. CBS Interactive. Archived from the original on February 28, 2015. Retrieved March 30, 2016.
  89. ^ a b c d e f g h Moriarty, Colin (June 5, 2013). "The Last of Us Review". IGN. Ziff Davis. Archived from the original on February 26, 2015. Retrieved March 1, 2015.
  90. ^ a b c d e Mitchell, Richard (June 5, 2013). "The Last of Us review: Humans, conditioned". Joystiq. AOL. Archived from the original on March 8, 2015. Retrieved March 1, 2015.
  91. ^ a b c Meikleham, David (June 5, 2013). "The Last Of Us review SPOILER FREE - Naughty Dog's latest masterpiece is apocalypse wow". PlayStation Official Magazine. Future plc. Archived from the original on June 8, 2013. Retrieved March 1, 2015.
  92. ^ a b c d e f Kollar, Philip (June 5, 2013). "The Last of Us review: dead inside". Polygon. Vox Media. Archived from the original on February 11, 2015. Retrieved March 1, 2015.
  93. ^ "What Games to Play on PS3". Metacritic. Fandom, Inc. Archived from the original on November 1, 2023. Retrieved November 1, 2023.
  94. ^ a b c d Sterling, Jim (June 5, 2013). "Review: The Last of Us". Destructoid. Archived from the original on February 18, 2015. Retrieved March 1, 2015.
  95. ^ Hill, Kyle (June 25, 2013). "The Fungus that Reduced Humanity to The Last of Us". Scientific American. Springer Nature. Archived from the original on May 28, 2015. Retrieved June 12, 2020.
  96. ^ Gilbert, Ben (February 14, 2014). "Necessary violence: The creators of The Last of Us defend its reliance on combat". Engadget. AOL. Archived from the original on October 22, 2015. Retrieved October 18, 2015.
  97. ^ Agnello, Anthony John (December 27, 2013). "2013 in Review: In The Last of Us, No Death is Meaningless". USGamer. Gamer Network. Archived from the original on September 9, 2015. Retrieved October 18, 2015.
  98. ^ Stuart, Keith (June 20, 2012). "Does The Last of Us fetishise violence?". The Guardian. Archived from the original on April 2, 2015. Retrieved March 1, 2015.
  99. ^ Killingsworth, Jason (June 24, 2013). "Sexism sells? The Last of Us begs to differ". Edge. Future plc. Archived from the original on June 28, 2013. Retrieved March 7, 2015.
  100. ^ a b Gibson, Ellie (July 5, 2013). "The Last of Us isn't the solution to sexism in games, but it's a start". Eurogamer. Gamer Network. Archived from the original on March 21, 2015. Retrieved March 7, 2015.
  101. ^ Petit, Carolyn (July 3, 2013). "The Last of Us and Grading on the Gender Curve". GameSpot. CBS Interactive. Archived from the original on February 16, 2015. Retrieved March 7, 2015.
  102. ^ Suellentrop, Chris (June 14, 2013). "In the Video Game The Last of Us, Survival Favors the Man". The New York Times. Archived from the original on September 3, 2014. Retrieved March 7, 2015.
  103. ^ Einhorn, Sam (September 3, 2013). "The Last of Us Has a Gay Character. Really!". GayGamer.net. Archived from the original on March 16, 2015. Retrieved March 7, 2015.
  104. ^ "The most intriguing new LGBT characters of 2013". GLAAD. December 26, 2013. Archived from the original on March 13, 2015. Retrieved March 7, 2015.
  105. ^ Hamilton, Kirk (February 17, 2014). "Video Gaming's Latest Breakthrough Moment". Kotaku. Gawker Media. Archived from the original on March 13, 2015. Retrieved March 2, 2015.
  106. ^ MacDonald, Keza (February 19, 2014). "The Significance of The Last of Us: Left Behind". IGN. Ziff Davis. Archived from the original on April 2, 2015. Retrieved March 2, 2015.
  107. ^ a b "The Last of Us Remastered". Metacritic. Fandom, Inc. Archived from the original on October 7, 2023. Retrieved November 1, 2023.
  108. ^ a b Turi, Tim (July 28, 2014). "Naughty Dog's Best Game Gets Better - The Last of Us Remastered Edition". Game Informer. GameStop. Archived from the original on July 28, 2014. Retrieved January 26, 2015.
  109. ^ a b c d e Moriarty, Colin (July 28, 2014). "The Last of Us: Remastered Review". IGN. Ziff Davis. Archived from the original on February 7, 2015. Retrieved January 26, 2015.
  110. ^ a b VideoGamer.com Staff (July 28, 2014). "The Last of Us: Remastered Review". VideoGamer.com. Pro-G Media. Archived from the original on February 9, 2015. Retrieved January 27, 2015.
  111. ^ a b c Sterling, Jim (July 28, 2014). "The Last of Us Remastered Review - A Very Pretty Apocalypse". The Escapist. Defy Media. Archived from the original on February 9, 2015. Retrieved February 9, 2015.
  112. ^ Hoggins, Tom (August 15, 2014). "The Last of Us Remastered review". The Daily Telegraph. Archived from the original on February 21, 2015. Retrieved February 9, 2015.
  113. ^ "What Games to Play on PS4". Metacritic. Fandom, Inc. Archived from the original on November 1, 2023. Retrieved November 1, 2023.
  114. ^ Houghton, David (July 28, 2014). "The Last of Us Remastered review". GamesRadar. Future plc. Archived from the original on March 20, 2015. Retrieved February 8, 2015.
  115. ^ Martin, Liam (July 30, 2014). "The Last of Us Remastered review (PS4): Naughty Dog's remasterpiece". Digital Spy. Hearst Corporation. Archived from the original on February 9, 2015. Retrieved February 9, 2015.
  116. ^ Swider, Matt (August 1, 2014). "10 ways The Last of Us Remastered is better on PS4 vs PS3". TechRadar. Future plc. p. 1. Archived from the original on February 9, 2015. Retrieved February 8, 2015.
  117. ^ Stuart, Keith (July 29, 2014). "The Last of Us Remastered: is there ever closure for completists?". The Guardian. Archived from the original on February 9, 2015. Retrieved February 9, 2015.
  118. ^ Fleming, Jack (July 28, 2014). "The Last of Us Remastered PS4 review: just another masterpiece from Naughty Dog". The Independent. Independent Print Limited. Archived from the original on March 26, 2015. Retrieved February 9, 2015.
  119. ^ a b Swider, Matt (August 1, 2014). "10 ways The Last of Us Remastered is better on PS4 vs PS3: Photo mode, DLC, remote play and price". TechRadar. Future plc. p. 2. Archived from the original on February 9, 2015. Retrieved February 8, 2015.
  120. ^ Petit, Carolyn (July 28, 2014). "The Last of Us Review". GameSpot. CBS Interactive. Archived from the original on January 22, 2015. Retrieved January 26, 2015.
  121. ^ "The Last of Us - GameSpot's Best of E3 2012 Editors' Choice Awards". GameSpot. CBS Interactive. June 4, 2012. Archived from the original on October 3, 2013. Retrieved December 18, 2013.
  122. ^ Hoggins, Tom (June 9, 2012). "E3 2012: Best in show". The Daily Telegraph. Archived from the original on June 27, 2015. Retrieved March 7, 2015.
  123. ^ "The Electric Playground's Best of E3 Winners". The Electric Playground. Greedy Productions Ltd. June 11, 2012. Archived from the original on April 19, 2015. Retrieved March 7, 2015.
  124. ^ "EGM Presents: The Best of E3 2012". Electronic Gaming Monthly. EGM Media, LLC. June 11, 2012. Archived from the original on November 17, 2014. Retrieved March 7, 2015.
  125. ^ Aziz, Hamza (June 12, 2012). "Destructoid's Best of E3 2012 winners revealed!". Destructoid. Archived from the original on June 27, 2015. Retrieved March 7, 2015.
  126. ^ "Highest Rated Video Games for 2013". Metacritic. CBS Interactive. Archived from the original on January 13, 2015. Retrieved January 16, 2015.
  127. ^ "Browse and Search Games — Highest Rated Video Games for 2013". GameRankings. CBS Interactive. Archived from the original on October 19, 2014. Retrieved January 16, 2015.
  128. ^ Patten, Dominic (February 1, 2014). "Annie Awards: 'Frozen' Wins Big Including Best Feature; Miyazaki Gets Best Writing; Spielberg Honored; 'Futurama' & 'Sofia' Top TV; 'Get A Horse!' Best Short". Deadline Hollywood. Penske Media Corporation. Archived from the original on March 20, 2015. Retrieved January 16, 2015.
  129. ^ a b c d Karmali, Luke (March 13, 2014). "BAFTA Games Awards 2014 Winners Announced". IGN. Ziff Davis. Archived from the original on January 5, 2015. Retrieved January 16, 2015.
  130. ^ a b c d e f g "17th Annual D.I.C.E. Awards". Academy of Interactive Arts & Sciences. February 7, 2014. Archived from the original on March 20, 2015. Retrieved January 16, 2015.
  131. ^ a b Pitcher, Jenna (March 20, 2014). "The Last of Us cleans up at the 2014 Game Developer Choice Awards". Polygon. Vox Media. Archived from the original on February 13, 2015. Retrieved January 16, 2015.
  132. ^ Ryan, Kyle (December 23, 2013). "The people have spoken: The 2013 A.V. Club Readers' Poll results". The A.V. Club. The Onion, Inc. Archived from the original on April 1, 2015. Retrieved January 17, 2015.
  133. ^ O'Rourke, Patrick (December 17, 2013). "Top video games of 2013: What's this year's best game?". Canada.com. Postmedia News. Archived from the original on October 8, 2015. Retrieved January 16, 2015.
  134. ^ a b c Hoggins, Tom (December 31, 2013). "Telegraph Video Game Awards 2013". The Daily Telegraph. London. Archived from the original on March 19, 2015. Retrieved January 16, 2015.
  135. ^ Hansen, Steven (December 24, 2013). "The winner of Destructoid's 2013 Game of the Year". Destructoid. Archived from the original on April 24, 2015. Retrieved December 25, 2013.
  136. ^ "The Escapist Awards - Game of the Year 2013". The Escapist. January 11, 2014. p. 1. Archived from the original on November 12, 2014. Retrieved January 17, 2014.
  137. ^ "Game of the year 2013". GamesRadar. Future plc. January 21, 2014. Archived from the original on March 21, 2015. Retrieved January 16, 2015.
  138. ^ a b c d GT's Game of the Year!. GameTrailers. January 10, 2014. Archived from the original on March 11, 2016. Retrieved January 13, 2016.
  139. ^ Bischoff, Daniel (December 20, 2013). "Game of the Year 2013". Game Revolution. CraveOnline. Archived from the original on October 22, 2014. Retrieved January 17, 2015.
  140. ^ "Giant Bomb's 2013 Game of the Year Awards: Day Five". Giant Bomb. CBS Interactive. December 27, 2013. Archived from the original on March 14, 2015. Retrieved January 16, 2014.
  141. ^ Good Game (December 3, 2013). "Good Game Stories - Award - Best Game". Australian Broadcasting Corporation. Archived from the original on November 20, 2014. Retrieved December 15, 2013.
  142. ^ "2013 Game of the Year Award". Hardcore Gamer. December 22, 2013. Archived from the original on May 12, 2015. Retrieved December 25, 2013.
  143. ^ "Overall - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on March 19, 2015. Retrieved December 25, 2013.
  144. ^ IGN Australia (December 21, 2013). "IGN AU's Top 12 Games of 2013". IGN. Ziff Davis. Archived from the original on January 14, 2015. Retrieved January 16, 2015.
  145. ^ Elise, Abigail (November 14, 2013). "The Five Best Video Games of 2013: Why We'll Miss This Current Generation of Consoles". International Business Times. IBT Media. Archived from the original on November 14, 2014. Retrieved January 17, 2015.
  146. ^ Totilo, Stephen (December 30, 2013). "The Last of Us Is Kotaku's Game of the Year". Kotaku. Gawker Media. Archived from the original on March 13, 2015. Retrieved January 17, 2015.
  147. ^ Nunneley, Stephany (January 11, 2014). "VG247 Community Games of the Year". VG247. Archived from the original on October 22, 2014. Retrieved January 17, 2015.
  148. ^ Burns, Steven (December 31, 2013). "Game of the Year 2013: - No.1: The Last of Us". VideoGamer.com. Pro-G Media Ltd. Archived from the original on October 18, 2014. Retrieved January 17, 2015.
  149. ^ "PS3 Game of the Year 2013 Winner". GameSpot. December 13, 2013. Archived from the original on February 28, 2015. Retrieved December 13, 2013.
  150. ^ "2013 Best PS3 Game". Hardcore Gamer. December 21, 2013. Archived from the original on January 16, 2015. Retrieved December 25, 2013.
  151. ^ "Best PS3 Game - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on March 3, 2015. Retrieved December 25, 2013.
  152. ^ "The Edge awards 2013: studio of the year". Edge. Future plc. December 30, 2013. Archived from the original on December 30, 2013. Retrieved January 7, 2014.
  153. ^ a b c d e Hussain, Tamoor (October 26, 2013). "Golden Joysticks 2013: Full list of winners". Computer and Video Games. Archived from the original on October 28, 2013. Retrieved December 9, 2013.
  154. ^ "2013 Best Developer". Hardcore Gamer. December 21, 2013. Archived from the original on January 16, 2015. Retrieved December 25, 2013.
  155. ^ a b c Dane, Patrick (December 7, 2013). "'Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List". Game Rant. Archived from the original on April 1, 2015. Retrieved December 9, 2013.
  156. ^ "2013 The Troy Baker Award". Hardcore Gamer. December 21, 2013. Archived from the original on January 16, 2015. Retrieved December 25, 2013.
  157. ^ "WGA Award Winners & More — 2014 Writers Guild Awards". Deadline Hollywood. Penske Media Corporation. February 1, 2014. Archived from the original on February 1, 2015. Retrieved January 16, 2014.
  158. ^ "Giant Bomb's 2013 Game of the Year Awards: Day Two". Giant Bomb. CBS Interactive. December 24, 2013. Archived from the original on March 25, 2015. Retrieved January 16, 2014.
  159. ^ "2013 Best Story". Hardcore Gamer. December 21, 2013. Archived from the original on January 16, 2015. Retrieved December 25, 2013.
  160. ^ "Best PS3 Story - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on February 15, 2015. Retrieved December 25, 2013.
  161. ^ a b "Best Overall Sound - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on April 24, 2015. Retrieved December 25, 2013.
  162. ^ "Best PS3 Sound - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on March 6, 2015. Retrieved December 25, 2013.
  163. ^ Hansen, Steven (December 24, 2013). "The winner of Destructoid's best of 2013 visuals". Destructoid. Archived from the original on June 27, 2015. Retrieved December 25, 2013.
  164. ^ "Best PS3 Graphics - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on February 27, 2015. Retrieved December 25, 2013.
  165. ^ "Best Overall Graphics - Technology - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on May 1, 2015. Retrieved December 25, 2013.
  166. ^ "2013 Best New IP". Hardcore Gamer. December 21, 2013. Archived from the original on January 16, 2015. Retrieved December 25, 2013.
  167. ^ "Giant Bomb's 2013 Game of the Year Awards: Day Three". Giant Bomb. CBS Interactive. December 25, 2013. Archived from the original on February 1, 2015. Retrieved January 16, 2014.
  168. ^ "Best PS3 Multiplayer Game - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on March 9, 2015. Retrieved December 25, 2013.
  169. ^ "Best PS3 Action-Adventure Game - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on March 15, 2015. Retrieved December 25, 2013.
  170. ^ "Best Overall Action-Adventure Game - IGN's Best of 2013". IGN. Ziff Davis. December 18, 2013. Archived from the original on April 24, 2015. Retrieved December 25, 2013.
  171. ^ "The Winners of The Escapist Awards and Game of the Year Nominees". The Escapist. January 1, 2014. p. 6. Archived from the original on January 16, 2015. Retrieved January 17, 2014.
  172. ^ "2013 Best Action Game". Hardcore Gamer. December 19, 2013. Archived from the original on January 16, 2015. Retrieved December 25, 2013.
  173. ^ Futter, Mike (December 5, 2014). "Here Are The Winners Of The Game Awards 2014". Game Informer. GameStop. Archived from the original on May 2, 2015. Retrieved January 16, 2015.
  174. ^ Pitcher, Jenna (March 4, 2015). "Middle-earth: Shadow of Mordor Wins 17th Annual Game Developers Choice Awards GOTY". IGN. Ziff Davis. Archived from the original on March 6, 2015. Retrieved March 5, 2015.
  175. ^ Beresford, Trilby; Fanelli, Jason; Heltzel, Natalie; Keeley, Pete; Newby, Richard; Parker, Ryan; Vincent, Brittany (December 6, 2019). "The Best Games of the Decade". The Hollywood Reporter. Eldridge Industries. Archived from the original on December 9, 2019. Retrieved December 9, 2019.
  176. ^ "Our 15 favorite video games from the 2010s". Mashable. Ziff Davis. October 15, 2019. Archived from the original on October 21, 2019. Retrieved December 9, 2019.
  177. ^ Dietz, Jason. "The Best Video Games of the Decade (2010-19), According to Game Critics". Metacritic. CBS Interactive. Archived from the original on December 8, 2019. Retrieved December 9, 2019.
  178. ^ "The best video games of the decade – the top 50 games from 2010-2010, ranked". VG247. videogaming247 Ltd. November 27, 2019. Archived from the original on November 30, 2019. Retrieved December 9, 2019.
  179. ^ Shanley, Patrick (September 26, 2019). "How 'The Last of Us 2' Embraces Its Philosophical Themes". The Hollywood Reporter. Penske Media Corporation. Archived from the original on February 7, 2022. Retrieved February 7, 2022.
  180. ^ Yin-Poole, Wesley (July 9, 2013). "Sony declares The Last of Us a success with over 3.4 million global sales". Eurogamer. Gamer Network. Archived from the original on April 17, 2015. Retrieved March 7, 2015.
  181. ^ Ivan, Tom (July 9, 2013). "The Last of Us is PS3's fastest selling new franchise". GamesRadar. Future plc. Archived from the original on September 24, 2015. Retrieved March 7, 2015.
  182. ^ Dutton, Fred (October 7, 2013). "PlayStation Store charts, September: GTA5 and Killzone Mercenary take top honours". PlayStation Blog. Sony Computer Entertainment. Archived from the original on February 20, 2015. Retrieved March 7, 2015.
  183. ^ "The 100 best-selling boxed games of 2013". MCV. Intent Media. January 16, 2014. Archived from the original on March 16, 2021. Retrieved April 9, 2021.
  184. ^ Weber, Rachel (July 22, 2013). "6 weeks on top for The Last of Us". Gamesindustry.biz. Gamer Network. Archived from the original on June 27, 2015. Retrieved March 7, 2015.
  185. ^ French, Michael (June 17, 2013). "UK CHARTS: The Last of US is No.1". MCV. Intent Media. Archived from the original on April 1, 2015. Retrieved March 7, 2015.
  186. ^ Hillier, Brenna (July 19, 2013). "NPD June: The Last of Us, Animal crossing top charts". VG247. Archived from the original on June 27, 2015. Retrieved March 7, 2015.
  187. ^ "Les Meilleures Ventes De Jeux Vidéo" [The Best Video Game Sales]. SELL (in French). Archived from the original on June 27, 2015. Retrieved March 7, 2015.
  188. ^ "Top 20 Entertainment Software (All Prices), Week Ending 15 June 2013". Chart-Track. Archived from the original on April 2, 2015. Retrieved March 7, 2015.
  189. ^ Pugliese, Tommaso (July 2013). "Le classifiche italiane per il mese di giugno" [The Italian charts for the month of June]. Multiplayer.it (in Italian). Archived from the original on June 27, 2015. Retrieved March 7, 2015.
  190. ^ "GfK Dutch Game Charts". NVPI (in Dutch). Archived from the original on September 28, 2013. Retrieved July 9, 2013.
  191. ^ a b c d "Swedish Games chart total, week 26 2013". GfK. Archived from the original on May 20, 2013. Retrieved July 9, 2013.
  192. ^ "Ranking de videojuegos más vendidos" [Ranking of top selling games]. Española de Distribuidores y Editores de Software de Entretenimiento (in Spanish). Archived from the original on July 24, 2013. Retrieved July 10, 2013.
  193. ^ "「The Last of Us」が11万7000本で1位に。「ネプテューヌPP」「クマ・トモ」「さよなら 海腹川背」なども発売された「週間販売ランキング+」" ["The Last of Us" is in first place in the 117 000 this. "Neptunia PP", "bear Tomo" "Goodbye Umihara Kawase", etc. were also released "weekly sales rankings +"]. 4Gamer.net (in Japanese). Aetas Inc. June 26, 2013. Archived from the original on June 28, 2013. Retrieved July 9, 2013.
  194. ^ Bankhurst, Adam (May 21, 2019). "God of War Sales Have Passed 10 Million". IGN. Ziff Davis. Archived from the original on May 28, 2019. Retrieved May 23, 2019.
  195. ^ Dunning, Jason (September 1, 2014). "The Last of Us Remastered Crosses One Million Sold Worldwide". PlayStation LifeStyle. CraveOnline. Archived from the original on February 13, 2015. Retrieved February 13, 2015.
  196. ^ Sarkar, Samit (June 14, 2018). "The Last of Us sales top 17 million copies across PS3 and PS4". Polygon. Vox Media. Archived from the original on June 15, 2018. Retrieved June 15, 2018.
  197. ^ Reeves, Brianna (October 14, 2019). "The Last of Us and Uncharted 4 Reach Incredible Sales Milestones". PlayStation LifeStyle. Mandatory. Archived from the original on October 14, 2019. Retrieved May 23, 2020.
  198. ^
  199. ^ Mikos, Justin (March 31, 2015). "The Incredible Swan Songs Of The Wii, PS3, And Xbox 360 Generation". Game Informer. GameStop. Archived from the original on April 2, 2015. Retrieved August 2, 2023.
  200. ^ Cruz, Christopher (September 2, 2022). "'The Last of Us Part I': A Brutal Masterpiece Is Reborn for the PlayStation 5". Rolling Stone. Penske Media Corporation. Archived from the original on September 2, 2022. Retrieved August 2, 2023.
  201. ^ Linneman, John (August 31, 2022). "The Last of Us Part 1 - as complete a remake as you could hope for". Eurogamer. Gamer Network. Archived from the original on August 31, 2022. Retrieved August 2, 2023.
  202. ^
  203. ^ Loveridge, Sam (March 17, 2023). "The Last of Us changed the video game industry, and now it's done the same for video game adaptations". GamesRadar+. Future plc. Archived from the original on March 16, 2023. Retrieved August 2, 2023.
  204. ^ Martens, Todd (January 15, 2023). "How 'The Last of Us' changed gaming, strained relationships and spawned an empire". Los Angeles Times. Archived from the original on January 15, 2023. Retrieved August 2, 2023.
  205. ^ Henley, Stacey (June 19, 2023). "Ten Years Ago, The Last Of Us Changed Everything". TheGamer. Valnet. Archived from the original on June 20, 2023. Retrieved August 2, 2023.
  206. ^ Parijat, Shubhankar (April 11, 2019). "God of War Director Talks About The Last of Us Influences". GamingBolt. Archived from the original on April 23, 2020. Retrieved August 2, 2023.
  207. ^ Valdes, Giancarlo (June 19, 2018). "How 'A Plague Tale: Innocence' Makes Diseased Rates So Terrifying". Variety. Penske Media Corporation. Archived from the original on June 5, 2022. Retrieved August 2, 2023.
  208. ^ McWhertor, Michael (May 4, 2023). "The Last of Us, Barbie Fashion Designer headline Video Game Hall of Fame 2023 class". Polygon. Vox Media. Archived from the original on May 4, 2023. Retrieved May 5, 2023.
  209. ^ Kennedy, Victoria (July 5, 2023). "There's a The Last of Us rip-off on Nintendo eShop, so of course I played it". Eurogamer. Gamer Network. Archived from the original on July 5, 2023. Retrieved August 2, 2023.
  210. ^ Campbell, Evan (July 5, 2023). "There Is A Hilarious And Brazen Last Of Us Rip-Off On Nintendo Switch". GameSpot. Fandom, Inc. Archived from the original on July 5, 2023. Retrieved August 2, 2023.
  211. ^ Kennedy, Victoria (August 1, 2023). "The Last of Us knock off removed from Nintendo eShop as Sony stakes copyright claim". Eurogamer. Gamer Network. Archived from the original on August 1, 2023. Retrieved August 2, 2023.
  212. ^ Lyles, Taylor (August 1, 2023). "The Last of Us Clone Gets Pulled from Nintendo Switch eShop". IGN. Ziff Davis. Archived from the original on August 2, 2023. Retrieved August 2, 2023.
  213. ^ Goldfarb, Andrew (October 12, 2012). "The Last of Us Prequel Comic, Art Book Revealed". IGN. News Corporation. Archived from the original on April 2, 2015. Retrieved October 10, 2014.
  214. ^ McWhertor, Michael (July 21, 2014). "The Last of Us will be performed on stage for just one night". Polygon. Vox Media. Archived from the original on December 22, 2014. Retrieved March 7, 2015.
  215. ^ Hulst, Herman (April 27, 2020). "Release Date Updates For The Last of Us Part II, Ghost of Tsushima". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on April 27, 2020. Retrieved April 27, 2020.
  216. ^ Plant, Logan (November 1, 2022). "Naughty Dog Announces The Last of Us Tabletop Game". IGN. Ziff Davis. Archived from the original on November 2, 2022. Retrieved November 2, 2022.
  217. ^ Themeborne [@themeborne] (June 14, 2023). "To celebrate the 10th anniversary of the original videogame release, we're pleased to announce PRE-ORDERS for The Last of Us: Escape the Dark (Standard Edition) are now live!" (Tweet). Archived from the original on October 9, 2023. Retrieved October 9, 2023 – via Twitter.
  218. ^ Meehan, Alex (September 25, 2020). "The Last of Us board game on the way from Blood Rage studio". Dicebreaker. Gamer Network. Archived from the original on October 11, 2020. Retrieved November 2, 2022.
  219. ^ Schwartz, Terri (April 4, 2016). "Naughty Dog's Neil Druckmann Offers Updates on Uncharted, Last of Us Movies". IGN. Ziff Davis. Archived from the original on April 4, 2016. Retrieved April 6, 2016.
  220. ^ Avard, Alex (January 24, 2020). "Images from an official The Last of Us animated movie have appeared online". GamesRadar. Future plc. Archived from the original on January 24, 2020. Retrieved February 9, 2020.
  221. ^ Moreau, Jordan (November 2, 2022). "HBO's 'The Last of Us' Sets Early 2023 Release Date". Variety. Penske Media Corporation. Archived from the original on November 2, 2022. Retrieved November 3, 2022.
[edit]