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User:Flameviper/Blue Hell

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Blue Hell is the name of a video game glitch present in many systems in which the player is inserted into a nonexistent, undefined, or designated unaccessible area.

Blue Hell is named so for the blue tone of the area the character is falling through, but in earlier games, this may not happen.

Glitch City, present in Pokemon Red and Blue, is an early example of a Blue Hell. The game inserts the player into a non-existent map. However, Glitch City is not blue; it is a mix of random game elements.

Origin

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Blue/Brown Hell was a term originally coined for the bizarre area present in Grand Theft Auto: San Andreas[1], where the character jumps into a wall and is able to see into buildings previously inacccessable (GTA3 elements not in the game, cutscene-only rooms, etc). There are also deleted game elements such as Vice City Hotring Stadium in San Andreas. This is thought to be because an element was deleted, but the programmers kept it in a handy place where they could access it if they needed it. They decided to put in a place where the player would not be able to get to it or see it anyway. Thus, the creation of Blue Hell was not as an easter egg or unlockable area, but rather a convenient storage area for unused material.

Instances

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Please see this page for a complete list.

Blue Hell in Online Games

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Blue Hells also exist in Many MMORPGs, although more often than not they are beta versions of the areas in the final release. A notable example of this is Dokodo (Glitch Island) in the Mmorpg Flyff. Another type of void is present in RuneScape Classic, where members' areas are non-existent on free worlds. If a member would log into a free world in a members area, they would be standing in a black void or the middle of an endless sea with no way to get out. Of course, this could be fixed by logging on to a members' world and walking out of the area before going back to the free world.

Occurrences in General

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The overall reason for this is usually a programming or modelling error while creating the game. This is more common with older games. For example, in the orginal Metroid a player could enter glitch world by jumping through glitched walls, and in Super Mario Bros. Minus World was accesable via a glitch in the warp zone.

See also

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