Jump to content

Weekly Shōnen Jump

Page semi-protected
From Wikipedia, the free encyclopedia
(Redirected from Weekly Shounen Jump)

Weekly Shōnen Jump
Cover of the first issue of Weekly Shōnen Jump, released in 1968
Editor-in-ChiefYū Saitō[1]
Former editorsTadashi Nagano
Kazuhiko Torishima
Hisashi Sasaki
CategoriesShōnen manga[2][3]
FrequencyBiweekly (1968–1969)
Weekly (1969–present)
Circulation1,390,000
(January–December 2021)[4]
First issueAugust 1, 1968; 56 years ago (1968-08-01)
CompanyShueisha
CountryJapan
Based inTokyo
LanguageJapanese
WebsiteOfficial website Edit this at Wikidata

Weekly Shōnen Jump (Japanese: 週刊少年ジャンプ, Hepburn: Shūkan Shōnen Janpu, stylized in English as WEEKLY JUMP) is a weekly shōnen manga anthology published in Japan by Shueisha under the Jump line of magazines. The manga series within the magazine consist of many action scenes and a fair amount of comedy. Chapters of the series that run in Weekly Shōnen Jump are collected and published in tankōbon volumes under the Jump Comics imprint every two to three months. It is one of the longest-running manga magazines, with the first issue being released with a cover date of August 1, 1968.

The magazine has sold over 7.5 billion copies since 1968, making it the best-selling comic/manga magazine, ahead of competitors such as Weekly Shōnen Magazine and Weekly Shōnen Sunday. The mid-1980s to the mid-1990s represents the era when the magazine's circulation was at its highest, 6.53 million copies per week, with a total readership of 18 million people in Japan. Throughout 2021, it had an average circulation of over 1.3 million copies per week. Many of the best-selling manga series—including One Piece, Dragon Ball, Naruto, Slam Dunk, KochiKame: Tokyo Beat Cops, and Demon Slayer: Kimetsu no Yaiba—originate from Weekly Shōnen Jump.

Weekly Shōnen Jump has sister magazines such as Jump SQ, V Jump, Saikyō Jump, and digital counterpart Shōnen Jump+ which boasts its own exclusive titles. The magazine has also had several international counterparts, including the current North American Weekly Shonen Jump. It also spawned a crossover media franchise including anime and video games (since Famicom Jump) which bring together various Shōnen Jump characters.

History

First issue of Bessatsu Shōnen Jump which replaced Shōnen Book

Origins (1960s–1970s)

Weekly Shōnen Jump was launched by Shueisha on July 11, 1968,[5][6][a] to compete with the already-successful Weekly Shōnen Magazine and Weekly Shōnen Sunday.[8] Weekly Shōnen Jump's sister publication was a manga magazine called Shōnen Book, which was originally a male version of the short-lived shōjo manga anthology Shōjo Book.[9] Prior to issue 20, Weekly Shōnen Jump was originally called simply Shōnen Jump as it was originally a bi-weekly magazine. In 1969, Shōnen Book ceased publication[10] at which time Shōnen Jump became a weekly magazine[10] and a new monthly magazine called Bessatsu Shōnen Jump was made to take Shōnen Book's place. This magazine was later rebranded as Monthly Shōnen Jump before eventually being discontinued and replaced by Jump SQ.

Golden age (1980s–1990s)

Hiroki Goto was appointed chief editor in 1986 and remained in the position until 1993. His tenure saw significant increases in circulation, and the serialization of numerous popular series. When asked about the period, Goto stated: "We only tried to create manga that everybody can enjoy. There were no specific rules. Idol and tabloid magazines dominated in the Media & Entertainment industry at that time and we aimed to stand out from the crowd by using only manga as our weapon."[11] Famicom Jump: Hero Retsuden, released in 1988 for the Family Computer was produced to commemorate the magazine's 20th anniversary. It was followed by a sequel: Famicom Jump II: Saikyō no Shichinin in 1991, also for the Family Computer. Shōnen Jump's circulation continued to increase year on year until 1995, peaking at 6.53 million copies. By 1998, circulation had dropped to 4.15 million copies, a decline in part ascribed to the conclusion of popular manga series Dragon Ball and Slam Dunk.[12][13] The magazine peaked with a total readership of 18 million people in Japan during the early 1990s.[14]

Declining circulation (2000–2013)

Circulation for the magazine continued to decline through the early 2000s, before reaching some stability around 2005, well below its earlier peak.[12] In 2000, two more games were created for the purpose of commemorating the magazine's anniversaries. A crossover fighting game titled Jump Super Stars was released for the Nintendo DS in 2005. It was followed by Jump Ultimate Stars in 2006. Due to the 2011 Tōhoku earthquake and tsunami, the shipment of the 15th issue of 2011 was delayed in some areas of Japan. In response, Shueisha published the series included in that issue for free on its website from March 23 to April 27.[15]

On July 11, 2013, the Namco Bandai Group opened an amusement park themed around Weekly Shōnen Jump series. Titled J-World Tokyo, it is located on the third floor of the Sunshine City World Import Mart Building in Ikebukuro and is 1.52 acres.[16][17] In celebration of the magazine's 45th anniversary in 2013, Shueisha began a contest where anyone can submit manga in three different languages, Japanese, English and Chinese. Judged by the magazine's editorial department, four awards will be given, a grand prize and one for each language, each including 500,000 yen (about US$4,900) and guaranteed publication in either Jump, its special editions, North American edition, China's OK! Comic, or Taiwan's Formosa Youth.[18]

Transition to digital (2013–present)

Bookshelves at the Minamiuonuma City Library, featuring issues of Weekly Shōnen Jump (2018)

A mobile phone app titled "Jump Live" was launched in August 2013, it features exclusive content from the artists whose series run in Weekly Shōnen Jump.[19] On September 22, 2014, the free Shōnen Jump+ (少年ジャンプ+, Shōnen Janpu Purasu, abbreviated J+) mobile app and website was launched in Japan. It sells digital versions of the Weekly Shōnen Jump magazine, simultaneous with its print release, and tankōbon volumes of individual Jump series past and present. However, it also has large samples of the manga that can be read for free.[20] There are also series that are serialized exclusively on the app, such as Marvel × Shōnen Jump+ Super Collaboration; unlike those in Weekly Shōnen Jump, these series may be aimed at adult men or women.[21] These exclusive series are later published in print tankōbon volumes under the Jump Comics+ imprint. In 2019, the Shōnen Jump+ website and app had about 2.4 million active users.[22] As of January 2020, the app had been downloaded more than 13 million times.[22]

As the magazine shifted towards digital provision, print circulation once again began to decline. By 2017, print circulation was down to under two million, less than a third of its peak during the golden age.[23] This decline follows similar trends seen by other magazines in the sector.[24]

A new crossover game, J-Stars Victory Vs., was released in 2014 for the PlayStation 3 and PlayStation Vita to commemorate Jump's 45 anniversary. In June 2018, a limited 50th Anniversary Shōnen Jump Edition of the Famicom Mini (NES Classic Edition) game console was released in Japan. It sold 110,000 units in two days.[25]

On January 28, 2019, Shueisha launched the global English-language version of Shōnen Jump+, titled Manga Plus. It is freely available in every country except China and South Korea, which have their own separate services. A Spanish-language version was launched in February 2019, and has a different library of content.[20] Like the Japanese app, it has large samples of manga that can be read for free including all the current titles of Weekly Shōnen Jump, a sizeable number of titles from Shōnen Jump+ and some titles from Jump Square. However, unlike the Japanese version, the latest chapters of current Weekly Shōnen Jump manga are made available free for a limited-time and it does not sell content.

Newcomer Awards

Weekly Shōnen Jump, in association with parent company Shueisha, holds annual competitions for new or up and coming manga artists to create one-shot stories. The best are put to a panel of judges (including manga artists past and present) where the best are given a special award for the best of these new series. The Tezuka Award, named for manga pioneer Osamu Tezuka, is given for all different styles of stories. The Akatsuka Award, named for gag manga pioneer Fujio Akatsuka, is a similar competition for comedy and gag manga. Many Weekly Shōnen Jump manga artists have gotten their start either winning or being acknowledged by these competitions.

Associated items

WSJ is also the center of the Shueisha's branding of its main manga products due to the popularity and recognition of the series and characters published in it. Although the manga are published both in the main magazine as well as in the Jump Comics imprint line of tankōbon, they also are republished in various other editions such as kanzenban and "Remixes" of the original work, usually publishing series older or previously established series. The Jump brand is also used on the tankōbon released of their manga series, related drama CDs, and at "Jump Festa", a festival showing off the people and products behind the Weekly Shōnen Jump manga titles.

Circulation and demographic

Weekly Shōnen Jump is the bestselling manga magazine in Japan.[26] In 1982, Weekly Shōnen Jump had a circulation of 2.55 million. By 1995, circulation numbers swelled to 6.53 million. The magazine's former editor-in-chief Masahiko Ibaraki (2003–2008) stated this was due to the magazine including "hit titles such as Dragon Ball, Slam Dunk, and others." After hitting this peak, the circulation numbers continued to drop.[27][28] 1998's New Year's issue was the first time in 24 years that Weekly Shōnen Jump lost as the highest selling shōnen manga magazine (4.15 million copies sold), ceding to Weekly Shōnen Magazine (4.45 million).[29] It was not until 2007 that the magazine saw its first increase in 11 years, from 2.75 million to 2.78 million, an increase that Ibaraki credited to One Piece.[30]

By publishing shōnen manga, the magazine is targeted to young teen males. However, Index Digital reported in 2005 that the favorite non-shōjo magazine of elementary and middle school-aged female readers is Weekly Shōnen Jump at 61.9%.[31] Strengthening it, Oricon conducted a poll among 2,933 female Japanese readers on their favorite manga magazines in 2007. Weekly Shōnen Jump was the number one answer, with One Piece, Death Note, and The Prince of Tennis cited as the reasons.[32] In 2009, it was reported that 62.9% of the magazine's readers were under the age of fourteen.[33] However, in 2019 Shueisha revealed that its largest demographic of 27.4% was aged 25 or older.[22]

Features

Series

There are currently 23 manga titles being serialized in Weekly Shōnen Jump. Out of them, Burn the Witch's continuation is yet to be announced and Hunter × Hunter is serialized on an irregular schedule.

Series title Author(s) Premiered
Akane-banashi (あかね噺) Yuki Suenaga, Takamasa Moue February 2022
Astro Royale (願いのアストロ, Negai no Asutoro) Ken Wakui April 2024
Blue Box (アオのハコ, Ao no Hako) Kouji Miura April 2021
Burn the Witch Tite Kubo August 2020[b]
Hakutaku (白卓 HAKUTAKU) Kōki Ishikawa September 2024
Hima-Ten! (ひまてん!) Genki Ono July 2024
Hunter × Hunter Yoshihiro Togashi March 1998
Ichi the Witch (魔男のイチ, Madan no Ichi) Osamu Nishi, Shiro Usazaki September 2024
Kagurabachi (カグラバチ) Takeru Hokazono September 2023
Kill Blue (キルアオ, Kiru Ao) Tadatoshi Fujimaki April 2023
Me & Roboco (僕とロボコ, Boku to Roboko) Shuhei Miyazaki July 2020
Mission: Yozakura Family (夜桜さんちの大作戦, Yozakura-san Chi no Daisakusen) Hitsuji Gondaira August 2019
Nue's Exorcist (鵺の陰陽師, Nue no Onmyōji) Kōta Kawae May 2023
One Piece Eiichiro Oda July 1997
RuriDragon (ルリドラゴン, Ruridoragon)[c] Masaoki Shindo June 2022
Sakamoto Days Yuto Suzuki November 2020
Shinobi Undercover (しのびごと, Shinobigoto) Ippon Takegushi, Santa Mitarashi September 2024
Super Psychic Policeman Chojo (超巡!超条先輩, Chōjun! Chōjō Senpai) Shun Numa February 2024
The Elusive Samurai (逃げ上手の若君, Nige Jōzu no Wakagimi) Yusei Matsui January 2021
Ultimate Exorcist Kiyoshi (悪祓士のキヨシくん, Ekusoshisuto no Kiyoshi-kun) Shōichi Usui June 2024
Undead Unluck (アンデッドアンラック, Andeddo Anrakku) Yoshifumi Tozuka January 2020
Witch Watch (ウィッチウォッチ, Witchi Wotchi) Kenta Shinohara February 2021
Yokai Buster Murakami (妖怪バスター村上, Yōkai Basutā Murakami) Daiki Ihara June 2024

Jump Giga

Jump Giga (ジャンプGIGA) is a special seasonal offshoot of Weekly Shōnen Jump launched on July 20, 2016.[34] Its original predecessor started in 1969 as a regular special issue of the bi-weekly Shōnen Jump. When Shōnen Jump became a weekly publication and was renamed Weekly Shōnen Jump in October of that same year, the special issue changed to a quarterly release and kept the shorter name.[35] In the mid-1980s, the magazine took on the Weekly Shōnen Jump name with each issue subtitled the Spring, Summer, Autumn, or Winter Special. Beginning in 1996, it was published three times a year for Golden Week, Obon and New Years under the name Akamaru Jump (赤マルジャンプ, Akamaru Janpu) until April 30, 2010, when it was renamed Shōnen Jump Next! (少年ジャンプNEXT!).[35][36] In 2012 it returned to a quarterly schedule.[35] A second exclamation point was added to the title in March 2014, when it switched to a bi-monthly release.[37][38] After relaunching as Jump Giga, the magazine published four issues or "volumes" in 2016 and 2017,[39] six in 2018 and 2019 (three in summer and three in winter), and seems to have returned to a seasonal quarterly release since 2020.

Jump Giga features many amateur manga artists who get their one-shots published in the magazine. It also puts additional one-shot titles by professional manga artists, which promote upcoming series to be published in the main magazine. It has also featured the last chapters of cancelled series from Weekly Shōnen Jump, such as Enigma and Magico. It also features yonkoma of popular series such as Death Note and Naruto, as well as the pilot chapter of Bleach. Jump Next! has had several other past special versions:

  • Aomaru Jump (青マルジャンプ, Aomaru Janpu) was a single issue of Akamaru Jump.[40] One-shots that were featured in Aomaru Jump were Dead/Undead, Shōgai Oyaji Michi!, The Dream, Mieruhito, Yūtō ☆ Hōshi, and Fuku wa Jutsu.[41]
  • Jump the Revolution! (ジャンプ the REVOLUTION!) was a special edition of Akamaru Jump that was published in two issues in November 2005 and 2006. Jump the Revolution! contained one-shots of upcoming Weekly Shōnen Jump series and soon to be Jump SQ series.

V Jump

V Jump (Vジャンプ, Bui Janpu) was originally an offshoot of the Weekly Shōnen Jump magazine in a special issue called Weekly Shōnen Jump Tokubetsu Henshū Zōkan V Jump (週刊少年ジャンプ特別編集増刊 V JUMP). The special issues lasted from 1992 through 1993. V Jump became its own independent anthology in 1993 for coverage of games, including video and card games.

Super Jump

Super Jump (スーパージャンプ, Sūpā Janpu) was also originally an offshoot of the Weekly Shōnen Jump magazine in a special issue called Weekly Shōnen Jump Tokubetsu Henshū Zōkan Super Jump (週刊少年ジャンプ特別編集増刊 スーパージャンプ). The magazine was published from 1968 to 1988, when it became a separate anthology for seinen manga.

Jump VS

Jump VS was a special issue of Weekly Shōnen Jump, published on March 22, 2013. The issue focused on "battle manga" and included 12 one-shots.[42][43]

International adaptations

Manga titles from Weekly Shōnen Jump are translated into many foreign languages, and some even have their own separate version of the Weekly Shōnen Jump anthology. Weekly Shōnen Jump manga are also published in many other countries where the magazine itself is not published, like the United Kingdom, Argentina, Mexico, Spain, Australia, and South Korea.

Shonen Jump

Shonen Jump, published in North America by Viz Media, debuted in November 2002, with a January 2003 cover date. Though based on Weekly Shōnen Jump, the English language Shonen Jump is retooled for English readers and the American audience and is published monthly, instead of weekly.[44][45] It features serialized chapters from seven manga series, and articles on Japanese language and culture, manga, anime, video games, and figurines.[46] In conjunction with the magazine, Viz launched new imprints for releasing media related to the series presented in the magazine, and other shōnen works. This includes two new manga imprints, an anime DVD imprint, a fiction line for releasing light novels, a label for fan and data books, and a label for the release of art books.[47][48][49][50]

Prior to the magazine's launch, Viz launched an extensive marketing campaign to promote the magazine and help it succeed where other manga anthologies in North America have failed.[51] Shueisha purchased an equity interest in Viz to help fund the venture,[52] and Cartoon Network, Suncoast, and Diamond Distributors became promotional partners in the magazine.[51] The first issue required three printings to meet demand, with over 300,000 copies sold.[53] It was awarded the ICv2 "Comic Product of the Year" award in December 2002, and continued to enjoy high sales with a monthly circulation of 215,000 in 2008.[54][55] Shonen Jump was discontinued in April 2012 in favor of its digital successor, Weekly Shonen Jump. With it ending in an incomplete, but yet almost complete picture spine of the Naruto splash page of "Declaration of War" on the side of each said magazine.

Weekly Shonen Jump

Weekly Shonen Jump, Viz Media's successor to the monthly print anthology Shonen Jump, was a North American digital shōnen manga anthology published simultaneously with the Japanese editions of Weekly Shōnen Jump, in part to combat the copyright violation of manga through bootleg scanlation services. It began serialization on January 30, 2012, as Weekly Shonen Jump Alpha with a lineup of six titles and new issues published online two weeks after Japanese release, but within a year had expanded to twelve ongoing series, and on January 21, 2013, it underwent a rebranding and transitioned to simultaneous publication with Japan.[56][57]

Banzai!

Banzai! is a German-language version of Weekly Shōnen Jump published by Carlsen Verlag that was published from 2001 through December 2005 before being canceled.[58] In addition to the Weekly Shōnen Jump manga series, the magazine also included original German language manga-influenced comics. The magazine competed as a sister publication to a shōjo anthology called Daisuki. It had a circulation of 140,000 copies.[59]

Remen Shaonian Top

Cover of volume 187 of Remen Shaonian Top

Rèmén Shàonián Top (熱門少年TOP) is the former weekly Chinese-language version of Weekly Shōnen Jump, published in Taiwan by Da Ran Publishing. In the 1990s Da Ran went bankrupt and the magazine had to cease publication. Rèmén Shàonián Top serialized series such as Yu-Gi-Oh!, Tottemo! Luckyman, Hikaru no Go, and One Piece as well as several other domestic manhua.

Formosa Youth

Formosa Youth (寶島少年 Báodǎo Shàonián) is the current[when?] weekly Chinese version of Weekly Shōnen Jump. Formosa Youth features various series from Weekly Shōnen Jump. The Formosa Youth magazine translates Weekly Shōnen Jump manga up to date. A sister publication of Formosa Youth is Dragon Youth Comic (龍少年 Lóng Shàonián), which specializes in domestic manhua. In 1977, the Tong Li company was created and founded by Fang Wan-Nan which created bootlegs, this ended in 1992.[60] A law in Taiwan restricted the act of bootlegging all manga.[60] During 1992, Tong Li created many manga and manhua magazines, New Youth Bulletin, Youth Comic, Margaret Girl, Dragon Youth Comic, and Formosa Youth.[61] Some series like One Piece and Hikaru no Go were first published in the manga/manhua magazine Rèmén Shàonián Top (熱門少年TOP) by Da Ran Publishing, but when Daran Publishing went bankrupt the series were transferred to Formosa Youth.

EX-am

EX-am is the Hong Kong version of Weekly Shōnen Jump published by Culturecom Holdings's comic division Culturecom Comics, the largest comic distributors in all of Asia.[62] The magazine published Hunter × Hunter, Captain Tsubasa and Dragon Ball—which holds the highest circulation of manga in Hong Kong, alongside the highest of domestic manhua which would be Chinese Hero: Tales of the Blood Sword.[62]

C-Kids

C-Kids (ซีคิดส์ See Kít) is the Thai language Weekly Shōnen Jump published by Siam Inter Comics.[63] C-Kids publishes many Weekly Shōnen Jump series such as One Piece, Gintama[64] along with many original manga-influenced comics from the division Cartoon Thai Studio like EXEcutional.[65]

Boom

Boom (บูม) is another Thai language Weekly Shōnen Jump published by Nation Edutainment. Boom publishes many Weekly Shōnen Jump series such as Naruto, Death Note along with many original manga-influenced comics from Factory Studio like Meed Thii Sib-Sam and Apaimanee Saga.

Swedish Shonen Jump

In November 2004, Manga Media began publication of a Swedish language version of Weekly Shōnen Jump in Sweden, called Shonen Jump as a sister publication to their existing magazines Manga Mania and Shojo Stars. The magazine included chapters from various popular Weekly Shōnen Jump titles including Bleach, Naruto, Shaman King, and Yu-Gi-Oh!. In November 2007, after 37 issues published, Manga Media ceased publication of the magazine.[66][67] It had a circulation of 30,000 copies.[59]

Norwegian Shonen Jump

A Norwegian language edition of Weekly Shōnen Jump began publication in Norway in March 2005. Published by Schibsted, the Norwegian edition was a direct translation of Bonnier's Swedish version of the magazine, containing the same series and titles. When Bonnier lost the license for Weekly Shōnen Jump, the Norwegian version also ceased publication, with the last issue released on February 26, 2007. They also created two short lived book imprints: "En Bok Fra Shonen Jump" (a book from Shonen Jump) for profile books and "Dragon Ball Ekstra" (Dragon Ball Extra) a line specifically for manga written by Akira Toriyama.[68] Also a film comic based on the Dragon Ball Z anime was released under the "TV Anime Comic" imprint.[69]

Imprints

Jump Comics is used as an imprint label for publishing manga, most often for collected tankōbon volumes of manga series originally serialized in Weekly Shōnen Jump and other Jump magazines.[70] The imprint is published in the U.S. under the names Shonen Jump and Shonen Jump Advanced. Shōnen Jump Advanced was created for the distribution of manga series considered more mature due to content or themes. Series released under SJA include Eyeshield 21, Ichigo 100%, Pretty Face, I"s, Hunter × Hunter, Bobobo-bo Bo-bobo (first edition) and Death Note.

Weekly Shōnen Jump formerly ran a manga line of aizōban editions called Jump Comics Deluxe. Jump Comics+ is the imprint for all the manga series exclusively digitally released on the app and website Shōnen Jump+ after the chapters of the series get reunited and released in print in tankōbon format. Weekly Shōnen Jump has also run a line of light novels and guidebooks called Jump J-Books. Weekly Shōnen Jump has also run a line bunkobon editions called Shueisha Comic Bunko. A line of large square-bound phone book size issues of early Jump Comics series named Shueisha Jump Remix has also been published.

Circulation figures

Magazine circulation

The mid-1980s to the mid-1990s represents the era when the magazine's circulation was at its highest, 6.53 million copies per week, with a total readership of 18 million people in Japan. The magazine has sold over 7.5 billion copies since 1968, making it the best-selling comic/manga magazine, ahead of competitors such as Weekly Shōnen Magazine and Weekly Shōnen Sunday.[26][71] Throughout 2019, it had an average circulation of over 1.6 million copies per week.

Year / Period Weekly circulation Magazine sales Sales revenue (est.) Issue price
1968 105,000[72] 1,050,000[72] ¥94,500,000 ¥90[73]
1969 240,000[72] 6,240,000 ¥561,600,000
1971 1,158,000[72] 60,216,000[72] ¥2,709,720,000
1974 1,650,000[72] 85,800,000[72] ¥8,580,000,000 ¥100[74]
1977 1,880,000[72] 97,760,000[72] ¥14,664,000,000 ¥150[74]
1978 2,100,000[72] 109,200,000[72] ¥18,564,000,000 ¥170[74]
1979 2,800,000[72] 145,600,000[72] ¥24,752,000,000
1980 3,045,000[72] 158,340,000[72] ¥26,917,800,000
1981 3,080,000[72] 160,160,000[72] ¥27,227,200,000
1982 3,420,000[72] 177,840,000[72] ¥30,232,800,000
1983 3,710,000[72] 192,920,000[72] ¥34,725,600,000 ¥180[74]
1984 3,900,000[72] 202,800,000[72] ¥36,504,000,000
1985 4,500,000[72] 234,000,000[72] ¥42,120,000,000
1986 4,355,000[72] 226,460,000[72] ¥40,762,800,000
1987 4,500,000[72] 234,000,000[72] ¥42,120,000,000
1988 4,850,000[72] 252,200,000[72] ¥45,396,000,000
1989 5,000,000[72] 260,000,000[72] ¥46,800,000,000
1990 5,300,000[72] 275,600,000[72] ¥49,608,000,000
1991 6,020,000[72] 313,040,000[72] ¥56,347,200,000
1992 6,180,000[72] 321,360,000[72] ¥61,058,400,000 ¥190[74]
1993 6,380,000[72] 331,760,000[72] ¥63,034,400,000
1994 6,480,000[72] 336,960,000[72] ¥70,761,600,000 ¥210[74]
1995 6,530,000[72] 339,560,000[72] ¥71,307,600,000
1996 5,880,000[72] 305,760,000[72] ¥64,209,600,000
1997 4,050,000[72] 210,600,000[72] ¥44,226,000,000
1998 3,600,000[72] 187,200,000[72] ¥39,312,000,000
1999 3,630,000[72] 188,760,000[72] ¥39,639,600,000
2000 3,630,000[72] 188,760,000[72] ¥39,639,600,000
2001 3,400,000[72] 176,800,000[72] ¥37,128,000,000
2002 3,200,000[72] 166,400,000[72] ¥34,944,000,000
2003 3,000,000[72] 156,000,000[72] ¥32,760,000,000
2004 3,000,000[72] 156,000,000[72] ¥32,760,000,000
2005 2,950,000[72] 153,400,000[72] ¥36,816,000,000 ¥240[74]
2006 2,953,750[72] 153,595,000[72] ¥36,862,800,000
2007 2,778,750[75] 144,495,000[75] ¥34,678,800,000
January 2008 to September 2008 2,788,334[76] 108,745,026[76] ¥26,098,806,240
October 2008 to September 2009 2,809,362[77] 146,086,824[77] ¥35,060,837,760
October 2009 to September 2010 2,876,459[78] 149,575,868[78] ¥35,898,208,320
October 2010 to September 2011 2,890,000[79] 150,280,000[79] ¥36,067,200,000
October 2011 to September 2012 2,838,000[80] 147,576,000[80] ¥35,418,240,000
October 2012 to September 2013 2,812,041[81] 146,226,132[81] ¥36,556,533,000 ¥250[82]
October 2013 to September 2014 2,701,042[83] 140,454,184[83] ¥35,113,546,000
October 2014 to September 2015 2,449,792[84] 127,389,184[84] ¥33,121,187,840 ¥260[85]
October 2015 to September 2016 2,220,000[86] 115,440,000[86] ¥30,014,400,000
October 2016 to September 2017 1,903,542[87] 98,984,184[87] ¥25,735,887,840
October 2017 to September 2018 1,773,125[88] 92,202,500[88] ¥23,972,650,000
October 2018 to September 2019 1,670,245[89] 86,852,740[89] ¥22,581,712,400
October 2019 to September 2020 1,557,706[90] 81,000,725[90] ¥23,490,210,250 ¥290[91]
October 2020 to September 2021 1,421,704[90] 73,928,634[90] ¥21,439,303,860
October 2021 to September 2022 1,312,396[90] 68,244,592[90] ¥19,790,931,680
1968 to September 2022 3,024,197 7,862,913,352[d] ¥1,728,185,275,190 ($20.197 billion) ¥218

Manga series

The following table lists the manga series that have had the highest circulation in Shōnen Jump magazine. It lists the number of issues where they're serialized, and estimated circulation figures and sales revenue of those Shōnen Jump issues (based on the magazine circulation figures above). Of the series listed below, only Bleach, Gintama and Black Clover began their serialization after the conclusion of the golden age in the late 1990s.

Manga series First Issue Final Issue Issues Weekly circulation (est.) Total circulation (est.) Sales revenue (est.)
KochiKame: Tokyo Beat Cops #42, 1976 #42, 2016 1,960 3,117,207 6,109,725,720 ¥1,264,713,224,040 ($15.447 billion)
JoJo's Bizarre Adventure #1–2, 1987 #19, 2003 752 4,801,765 3,610,927,280 ¥713,117,176,736 ($8.937 billion)
One Piece #34, 1997 present 1040 3,332,759 3,175,460,142 ¥765,039,111,480 ($8.829 billion)
Dragon Ball #51, 1984 #25, 1995 519 5,696,397 2,956,430,000 ¥553,694,900,000 ($6.939 billion)
Naruto #43, 1999 #50, 2014 700 3,284,492 2,299,144,444 ¥545,946,848,920 ($6.529 billion)
Bleach #36–37, 2001 #38, 2016 698 3,127,815 2,183,214,876 ¥533,008,161,240 ($6.168 billion)
Dragon Quest #45, 1989 #52, 1996 349 5,971,250 2,083,966,250 ¥395,953,587,500 ($4.962 billion)
Gin Tama #2, 2004 #42, 2018 704 2,825,175 1,988,923,401 ¥513,733,058,820 ($5.717 billion)
Slam Dunk #42, 1990 #27, 1996 276 6,110,000 1,686,360,000 ¥330,841,200,000 ($4.146 billion)
Kinnikuman #22, 1979 #21, 1987 387 3,963,359 1,533,820,000 ¥270,256,200,000 ($3.387 billion)
Rurouni Kenshin #19, 1994 #43, 1999 255 5,566,784 1,419,530,000 ¥298,101,300,000 ($3.736 billion)
Yu-Gi-Oh! #42, 1996 #15, 2004 343 4,035,569 1,384,200,000 ¥290,682,000,000 ($3.643 billion)
Hunter × Hunter #14, 1998 present 390 2,895,187 1,129,122,930 ¥261,372,714,104 ($3.88 billion)
Fist of the North Star #41, 1983 #35, 1988 245 4,536,857 1,111,530,000 ¥200,075,400,000 ($2.508 billion)
City Hunter #13, 1985 #50, 1991 193 4,940,743 953,563,399 ¥171,641,411,820 ($2.151 billion)
Black Clover #12, 2015 present 350 1,794,449 628,057,150 ¥163,294,859,000($2.047 billion)
Captain Tsubasa #18, 1981 #37–38, 1997 178 4,649,038 827,528,750 ¥159,040,125,000 ($1.993 billion)
Saint Seiya #1, 1986 #49, 1990 110 4,801,000 528,110,000 ¥95,059,800,000 ($1.191 billion)

See also

Notes

  1. ^ Cover date August 1.[7]
  2. ^
    • Season 1: August–September 2020
    • Season 2: scheduled
  3. ^
    • Moved to Shonen Jump+
  4. ^ Weekly Shōnen Jump magazine sales as of September 2018:
    • Up until February 2018 – Over 7.5 billion[71]
    • March 2018 – 7,148,332[92]
    • April–September 2018 – 45,738,329[92]
    • October 2018 to September 2019 – 86,852,740[89]

References

  1. ^ Tai, Anita (June 26, 2024). "Hiroyuki Nakano Steps Down as Weekly Shonen Jump Editor-in-Chief". Anime News Network. Retrieved June 26, 2024.
  2. ^ Thompson, Jason (2007). Manga: The Complete Guide. Del Rey Books. p. xxiii-xxiv. ISBN 978-0-345-48590-8.
  3. ^ "Boy's Manga" (in Japanese). Japanese Magazine Publishers Association. September 2016. Archived from the original on November 3, 2016. Retrieved November 6, 2016.
  4. ^ "Shueisha Media Guide 2022" (PDF). June 3, 2022. Retrieved June 3, 2022.
  5. ^ 「ドラゴンボール」新作 少年ジャンプ40周年イベントで上映 (in Japanese). Oricon. July 19, 2008. Retrieved November 4, 2008.
  6. ^ ジャンプ50周年記念の復刻版、第1弾は創刊号と653万部記録号の2冊. Natalie (in Japanese). Natasha, Inc. July 15, 2017. Retrieved December 3, 2021.
  7. ^ 少年ジャンプ1968年1. Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on December 3, 2021. Retrieved December 3, 2021.
  8. ^ 「週刊少年ジャンプ展」に見る少年ジャンプ飛躍の秘密. ITmedia (in Japanese). July 14, 2017. Retrieved December 3, 2021.
  9. ^ "集英社 小史成長期". Shueisha history 3. Shueisha. Archived from the original on September 24, 2015. Retrieved August 12, 2008.
  10. ^ a b "集英社 小史成長期". Shueisha history 4. Shueisha. Archived from the original on May 3, 2008. Retrieved August 12, 2008.
  11. ^ http://aiskills.tech/former-head-of-the-weekly-shonen-jump-hiroki-goto-delivers-the-secrets-of-the-legendary-manga-magazine/ [dead link]
  12. ^ a b "The Rise and Fall of Weekly Shonen Jump: A Look at the Circulation of Weekly Jump | ComiPress".
  13. ^ "45 years of 'Shonen Jump,' the Japanese magazine that shaped your childhood". The Daily Dot. August 20, 2013.
  14. ^ Sheff, David (1994) [1993]. "Inside the Mother Brain" (PDF). Game Over: How Nintendo Conquered the World. Vintage Books. p. 81. ISBN 978-0-307-80074-9. Archived from the original (PDF) on January 2, 2021. Retrieved January 2, 2021. The readership of Shukan Shonen Jump shot up to 18 million, and circulation grew to 6 million.
  15. ^ Loo, Egan (March 23, 2011). "Shonen Jump Posts Quake-Delayed Issue Online". Anime News Network. Retrieved November 30, 2013.
  16. ^ ジャンプ作品の世界で遊べるテーマパーク、本日池袋に開園 (in Japanese). natalie.mu. July 11, 2013. Retrieved February 21, 2014.
  17. ^ Loo, Egan (December 17, 2012). "Shonen Jump Magazine Gets Its Own Theme Park Next Summer". Anime News Network. Retrieved February 21, 2014.
  18. ^ Loo, Egan (May 26, 2013). "Shonen Jump Launches 3-Language Manga Contest". Anime News Network. Retrieved November 30, 2013.
  19. ^ First, Rae (June 28, 2013). "Shueisha to Launch Jump Live App". Anime News Network. Retrieved November 30, 2013.
  20. ^ a b Morrissy, Kim (January 27, 2019). "Everything You Need to Know about MANGA Plus by Shueisha". Anime News Network. Retrieved February 11, 2019.
  21. ^ Morrissy, Kim (February 11, 2019). "Weekly Shonen Jump Editor-in-Chief Hiroyuki Nakano". Anime News Network. Retrieved February 11, 2019.
  22. ^ a b c Sherman, Jennifer (June 5, 2020). "Shueisha Reveals 2019 Circulation Numbers for Manga Magazines". Anime News Network. Retrieved June 5, 2020.
  23. ^ Sherman, Jennifer (May 16, 2017). "Weekly Shonen Jump's Circulation Drops Below 2 Million". Anime News Network. Retrieved November 5, 2022.
  24. ^ Mikikazu, Komatsu (May 16, 2017). "Crunchyroll – Weekly Shonen Jump Circulation Drops Below 2 Million Copies". Crunchyroll. Retrieved November 5, 2022.
  25. ^ Sato (July 16, 2018). "Shonen Jump 50th Anniversary Golden Mini: Famicom Sells 110,000 Units In Two Days". Siliconera. Retrieved July 16, 2018.
  26. ^ a b Loo, Egan (January 18, 2009). "2009 Japanese Manga Magazine Circulation Numbers". Anime News Network. Retrieved November 30, 2013. The bestselling manga magazine, Shueisha's Weekly Shonen Jump, rose in circulation from 2.79 million copies to 2.81 million.
  27. ^ Ibaraki, Masahiko (March 31, 2008). "The Reminiscence of My 25 Years with Shonen Jump". Translated by T. Ohara. ComiPress. Retrieved June 29, 2008.
  28. ^ Garger, Ilya (February 17, 2003). "Look, Up in the Sky!". Time. ISSN 0040-781X. Archived from the original on October 24, 2008. Retrieved July 7, 2008.
  29. ^ "The Rise and Fall of Weekly Shonen Jump: A Look at the Circulation of Weekly Jump". ComiPress. May 6, 2007. Retrieved November 30, 2013.
  30. ^ "Weekly Shonen Magazine Circulation Drops Below 2,000,000". ComiPress. April 17, 2007. Retrieved November 30, 2013.
  31. ^ Loo, Egan (October 5, 2005). "Japanese girls love Shonen Jump". Anime News Network. Retrieved December 1, 2013.
  32. ^ Bertschy, Zac (April 10, 2007). "Oricon: #1 Manga Mag for Japanese Girls Is…Shonen Jump". Anime News Network. Retrieved November 30, 2013.
  33. ^ Loo, Egan (February 23, 2009). "Manga Mags' Demographics, Circulation Numbers Posted". Anime News Network. Retrieved November 30, 2013.
  34. ^ "ジャンプGIGA本日創刊!椎橋寛ら新連載に、Webで話題集めたけん玉マンガも" (in Japanese). Natalie. July 20, 2016. Retrieved June 21, 2021.
  35. ^ a b c Hodgkins, Crystalyn (May 1, 2016). "Shōnen Jump NEXT!! Magazine to Change Names". Anime News Network. Retrieved June 21, 2021.
  36. ^ "Shonen Jump, Jump Square to Launch New Spinoff Mags". Anime News Network. April 13, 2010. Retrieved November 30, 2013.
  37. ^ "ジャンプNEXTが隔月化、最新号には平方昌宏が読切で登場" (in Japanese). Natalie. March 14, 2014. Retrieved June 21, 2021.
  38. ^ Loveridge, Lynzee (February 17, 2014). "Jump Next! Magazine to Run Every Other Month". Anime News Network. Retrieved February 18, 2014.
  39. ^ Antonio, Pineda Rafael (June 23, 2017). "Jump Giga Magazine Ends 'Season' With 4th Issue, Final Chapter of Ichigo 100% Sequel". Anime News Network. Retrieved June 21, 2021.
  40. ^ "週刊少年ジャンプ増刊 青マルジャンプ". Shueisha. Archived from the original on December 16, 2008. Retrieved November 22, 2008.
  41. ^ "週刊少年ジャンプ増刊 青マルジャンプ 目次". Shueisha. Archived from the original on December 16, 2008. Retrieved November 22, 2008.
  42. ^ Nelkin, Sarah (February 17, 2013). "Shueisha to Print Jump VS Special Issue of Shonen Jump". Anime News Network. Retrieved November 30, 2013.
  43. ^ Loveridge, Lynzee (February 20, 2013). "Jump Vs. Issue's Contents Revealed". Anime News Network. Retrieved November 30, 2013.
  44. ^ "DBZ and Yu Gi Oh Headline US Shonen Jump". ICv2. June 12, 2002. Retrieved June 30, 2008.
  45. ^ "Interview with Viz Management, Part I". ICv2. August 13, 2002. Retrieved July 1, 2008.
  46. ^ "Shonen Jump Media Kit" (PDF) (Press release). Viz Media. 2008. Archived from the original (PDF) on May 18, 2008. Retrieved June 29, 2008.
  47. ^ "Shonen Jump Advanced Line Targets Older Teens". ICv2. December 20, 2004. Retrieved July 1, 2008.
  48. ^ "Viz Media Announces Three New Fiction Novels" (Press release). Anime News Network. September 15, 2006. Retrieved July 6, 2008.
  49. ^ "SJ Profiles". Viz Media. Retrieved July 6, 2008.
  50. ^ "Art of SJ". Viz Media. Retrieved July 6, 2008.
  51. ^ a b "Viz and Shueisha To Launch Mass Market Boys Magazine in US". ICv2. June 10, 2002. Retrieved June 30, 2008.
  52. ^ "Shueisha Buys Equity Interest in Viz". ICv2. August 2, 2002. Retrieved July 1, 2008.
  53. ^ "Shonen Jump #1 in Third Printing". ICv2. December 10, 2002. Retrieved July 1, 2008.
  54. ^ "ICv2 2002 Comic Awards, Part 1". ICv2. December 29, 2002. Retrieved July 1, 2008.
  55. ^ "Shonen Jump Sales Skyrocket to 305,000!". ICv2. November 13, 2003. Retrieved July 1, 2008.
  56. ^ "All New SHONEN JUMP ALPHA Coming Soon!". VIZ Media. November 26, 2012. Archived from the original on November 30, 2012. Retrieved November 26, 2012.
  57. ^ "STAY TUNED!". VIZ Media. January 17, 2013. Retrieved January 17, 2013.
  58. ^ "Banzai!" (in German). Carlsen Comics. Archived from the original on April 29, 2008. Retrieved July 7, 2008.
  59. ^ a b Macdonald, Christopher (February 2, 2005). "Shonen Jump in Europe". Anime News Network. Retrieved December 1, 2013.
  60. ^ a b Fang Wan-Nan. "東立漫遊網 關於東立-發行人的話". 東立經營理念. Tong Li Publishing. Archived from the original on July 10, 2011. Retrieved October 30, 2008.
  61. ^ Fang Wan-Nan. "東立漫遊網 關於東立-東立出版年鑑". 東立經營項目介紹. Tong Li Publishing. Retrieved November 3, 2008.
  62. ^ a b "Culturecom Comics". About Us. Culturecom Comics. Archived from the original on June 11, 2008. Retrieved November 3, 2008.
  63. ^ "siamInter Comics". Siam Inter Comics. Retrieved November 19, 2008.
  64. ^ "siamInter Comics". ประกาศรายชื่อผู้โชคดีจาก C-KiDs และ Comic Zone. Siam Inter Comics. October 11, 2007. Archived from the original on December 16, 2008. Retrieved November 19, 2008.
  65. ^ "siamInter Comics". EXE โก อินเตอร์แล้วจ้า.... Siam Inter Comics. November 6, 2007. Archived from the original on December 16, 2008. Retrieved November 19, 2008.
  66. ^ "Shonen Jump" (in Swedish). Seriesams Guide!. Retrieved December 1, 2013.
  67. ^ "Shonen Jump". Grand Comics Database. Retrieved December 1, 2013.
  68. ^ "SANDLAND". Schibsted. Archived from the original on March 3, 2016. Retrieved July 11, 2008.
  69. ^ "Dragon Ball Z". Schibsted. Archived from the original on September 24, 2015. Retrieved July 11, 2008.
  70. ^ Berndt, Jaqueline; Kümmerling-Meibauer, Bettina (2014). Manga's Cultural Crossroads. Routledge. p. 179. ISBN 9781134102839.
  71. ^ a b 「ジャンプ図書館」開催 50年分のジャンプが無料で読める. ITmedia News (in Japanese). February 26, 2018.
  72. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo "週刊少年ジャンプの発行部数(最高653万部)". exlight.net. July 26, 2006.
  73. ^ "思い出の週刊少年ジャンプ". biwa.ne.jp. Retrieved June 28, 2018.
  74. ^ a b c d e f g "An Analysis of Weekly Manga Magazines Price for the Past 30 Years". ComiPress. April 6, 2007.
  75. ^ a b "社団法人 日本雑誌協会". Japanese Magazine Publishers Association. February 12, 2008. Archived from the original on February 12, 2008.
  76. ^ a b 一般社団法人 日本雑誌協会 (in Japanese). Japanese Magazine Publishers Association. Retrieved June 28, 2018.
  77. ^ a b "2009 Japanese Manga Magazine Circulation Numbers". Anime News Network. January 18, 2010. Retrieved July 26, 2016.
  78. ^ a b Loo, Egan (January 17, 2011). "2010 Japanese Manga Magazine Circulation Numbers". Anime News Network. Retrieved November 5, 2022.
  79. ^ a b "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. Archived from the original on October 14, 2012. Retrieved October 14, 2012.
  80. ^ a b "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. Archived from the original on October 22, 2013. Retrieved October 22, 2013.
  81. ^ a b "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. Archived from the original on November 17, 2014. Retrieved November 17, 2014.
  82. ^ "Luffy, Naruto, and Goku! The Jump Shop is Brimming with "Jump Love"!". Tokyo Otaku Mode News. May 2, 2013.
  83. ^ a b "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. Archived from the original on November 16, 2015. Retrieved November 16, 2015.
  84. ^ a b "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. Archived from the original on October 3, 2016. Retrieved October 3, 2016.
  85. ^ "Kodansha's Manga Magazines All Go Digital, Including Weekly Shonen Magazine". Crunchyroll. January 4, 2015.
  86. ^ a b "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. Archived from the original on November 9, 2017. Retrieved November 9, 2017.
  87. ^ a b "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. Retrieved June 21, 2018.
  88. ^ a b "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. Archived from the original on February 8, 2019. Retrieved February 22, 2020.
  89. ^ a b c "JMPAマガジンデータ : 男性 コミック". Japan Magazine Publishing Association. September 30, 2019. Retrieved February 22, 2020.
  90. ^ a b c d e f "印刷証明付部数". www.j-magazine.or.jp. Archived from the original on June 1, 2023. Retrieved July 18, 2023.
  91. ^ "「ジャンプの値段」は昔と比べてどれほど高くなったのか 「子供の変化」も影響?". マグミクス (in Japanese). May 24, 2023. Archived from the original on May 31, 2023. Retrieved July 18, 2023.
  92. ^ a b "印刷部数公表". Japan Magazine Publishing Association. Retrieved January 25, 2018.