Draft:Reframe Games
Submission declined on 18 December 2023 by Lewcm (talk). Use of citation overkill in the "References" section. Please remove references that are not attributing any text or move them into the article. Please note that "DB"-style websites are not typically accepted as reliable sources as they may contain user generated content.
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Submission declined on 9 December 2023 by BuySomeApples (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by BuySomeApples 5 months ago.
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Reframe Games is a Canadian video game development company based in Fredericton, New Brunswick, established in 2016. It is recognized for integrating mental health themes into its games, aiming to promote awareness and understanding of mental health through interactive media.
History[edit]
Founded by Jeff Mundee, Reframe Games began with the mission to address mental health issues through gaming. The company's approach combines entertainment with psychological concepts, supported by empirical research..[1].
Games Developed[edit]
GUIDE (2018): An interactive game on Steam designed to help children manage anxiety. The game uses a 2D platformer format to engage players in addressing mental health challenges[2][3].
Noxia Somnia (2024): A 2D horror game available on Steam, exploring personal nightmares and mental health. It emphasizes the understanding and overcoming of mental health struggles[4][5].
Development Philosophy[edit]
Reframe Games uses gaming as a medium for empathy and mental health understanding. The company strives to create immersive experiences that offer value beyond conventional gaming by fostering awareness, wellness, and experiential learning[6]
Awards and Recognition[edit]
The company has received accolades for its innovative approach to game design, as indicated on its website[7]
References[edit]
[8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24]
- ^ "Faculty Profile - Jeff Mundee". University of New Brunswick. Retrieved 2023-12-05.
- ^ "GUIDE on Steam". Valve Corporation. Retrieved 2023-12-05.
- ^ "GUIDE on Itch.io". Itch.io. Retrieved 2023-12-05.
- ^ "Noxia Somnia on Steam". Valve Corporation. Retrieved 2023-12-05.
- ^ "Noxia Somnia is a 2D Horror Game About Understanding and Overcoming Mental Health Struggles". Rely on Horror. 31 October 2023. Retrieved 2023-12-05.
- ^ "About Reframe Games". Reframe Games Inc. Retrieved 2023-12-05.
- ^ "Awards and Recognition". Reframe Games Inc. Retrieved 2023-12-05.
- ^ "Official Noxia Somnia Website". Retrieved 2023-12-05.
- ^ "Noxia Somnia: A Tale of Overcoming Personal Nightmares - IndieDB". 18 October 2023. Retrieved 2023-12-05.
- ^ "Noxia Somnia - ModDB". 18 October 2023. Retrieved 2023-12-05.
- ^ "Noxia Somnia on Itch.io". Itch.io. Retrieved 2023-12-05.
- ^ "Noxia Somnia - IndieCup". Retrieved 2023-12-05.
- ^ "Reframe Games - SteamBase". Retrieved 2023-12-05.
- ^ "Reframe Games Publisher - SteamDB". Retrieved 2023-12-05.
- ^ "Reframe Games PC Games - PCGameBenchmark". Retrieved 2023-12-05.
- ^ "Reframe Games Inc - GameFAQs". Retrieved 2023-12-05.
- ^ "Fredericton company producing video games to help youth with mental health issues". MobileSyrup. 6 September 2018. Retrieved 2023-12-05.
- ^ "Noxia Somnia Joins the Steam Scream Sale with a Stream". CogConnected. 31 October 2023. Retrieved 2023-12-05.
- ^ "Fredericton Company Producing Video Games to Help Youth with Mental Health Issues". Huddle Today. 7 September 2018. Retrieved 2023-12-05.
- ^ "Eyeing a Platform for Social Games". Entrevestor. Retrieved 2023-12-05.
- ^ "Fredericton's Reframe Games Develops Video Games with a Mental Health Focus". BioNova. Retrieved 2023-12-05.
- ^ "Noxia Somnia Present at Steam Scream". AppMinute. Retrieved 2023-12-05.
- ^ "The Perfect Indie Stream for Halloween". GamesPress. Retrieved 2023-12-05.
- ^ "Super Indie Games Newsletter". SuperIndie.Games. Retrieved 2023-12-05.