Edge-On

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Edge-On
Cover image of book
Cover art by Janet Aulisio-Dannheiser, 1990
AuthorTerry Amthor
GenreRole-playing game
PublisherIron Crown Enterprises
Publication date
1990
Media typebook

Edge-On is an adventure published by Iron Crown Enterprises (ICE) in 1990 for the near-future science fiction role-playing game Cyberspace.

Description[edit]

Edge-On includes four unrelated scenarios for Cyberspace. They provide only a framework, requiring gamemasters to provide added detail for optimal play.[1]

  1. "Network 69 takes the fall": The player-characters are hired by media firm Channel 32 to steal data on future programs from rival Channel 69.[2]
  2. "Ward, I'm Worried": The player-characters are hired by a mega-corporation to find a missing scientist, bringing them in contact with the Fusers gang in the slums of San Francisco, and the Fusers' cybernetic leader.[2]
  3. "Safety Violation": The player-characters are hired by Okira Corporation to sabotage an oil rig owned by rival New Edison. After they start the explosives' timers, an earthquake cuts off their line of escape.[2]
  4. "Unscheduled Layover": During a courier mission, the player-characters' shuttle crashes in the Amazon rainforest, and they discover an ancient Mayan city transformed into a secret base.[2]

Reviewer Stephan Wieck spoke positively about scenarios No. 1 and 3, stating that "Safety Violation" had the best plot.[1] He felt scenarios No. 2 and 4 may have been insufficiently developed.[3]

The book also includes guidelines showing how to link the scenarios to one another.[4]

Publication history[edit]

ICE first published Cyberspace in 1989. The game's first supplement, Edge-On, subtitled Cyberventure Mission File #1, was published the following year, a 48-page softcover book written by Terry Amthor, with interior art by Kevin Barrett, Angela Bostick, Dell Harris, Rick Lowry, and Chuck Muchowa, and cover art by Janet Aulisio-Dannheiser.[4]

Reception[edit]

Stephan Wieck reviewed the product in the June–July 1990 issue of White Wolf.[5] He rated it at 3 of 5 points, stating that there was "some good stuff" but "requires additional work".[5]

Reviews[edit]

  • Games Review June 1990 (Vol. 2, Issue 9, p. 60)

References[edit]

  1. ^ a b Wieck, Stephan (June–July 1990). "Capsule Reviews: Iron Crown Enterprises; Edge-On". White Wolf. No. 21. p. 69.
  2. ^ a b c d "Edge-On". Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved 2020-12-02.
  3. ^ Wieck, Stephan (June–July 1990). "Capsule Reviews: Iron Crown Enterprises; Edge-On". White Wolf. No. 21. p. 70.
  4. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 288–289. ISBN 0-87975-653-5.
  5. ^ a b Wieck, Stephan (June–July 1990). "Capsule Reviews: Iron Crown Enterprises; Edge-On". White Wolf. No. 21. pp. 69–70.