Football Manager 2013

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Football Manager 2013
Developer(s)Sports Interactive
Publisher(s)Sega
Producer(s)Miles Jacobson
SeriesFootball Manager
Platform(s)Microsoft Windows, OS X, PlayStation Portable, iOS, Android
ReleaseMicrosoft Windows, Mac OS X
  • WW: 2 November 2012[1]
PSP
  • WW: 30 November 2012[2]
iOS & Android
Genre(s)Sports game
Business simulation
Mode(s)

Football Manager 2013 (often abbreviated to FM13) is a 2012 football management simulation video game developed by Sports Interactive and published by Sega. It was released on Microsoft Windows and OS X on 2 November 2012.[1] Football Manager Handheld 2013 was subsequently published for PlayStation Portable on 30 November,[2] and for iOS and Android on 13 December.[3][4]

Gameplay[edit]

A simulated match between Birmingham and Watford on the PC version of Football Manager 2013.

FM13 features similar gameplay to that of the Football Manager series. Gameplay consists of taking charge of a professional[a] association football team, as the team manager. Players can sign football players to contracts, manage finances for the club, and give team talks to players. FM13 is a simulation of real world management, with the player being judged on various factors by the club's AI owners and board.[5]

FM13 includes a quicker mode of play, called "Football Manager Classic". This new mode allow gamers to complete a season in less time than the normal game mode. It retains the 3D match engine and player/staff database, but simplifies the way players manage their club and allows them to focus on selected key areas to build success. A player can complete a season in approximately seven hours of gameplay.

Challenges[edit]

FM13 also includes a number of pre-set challenges, offering players scenarios designed to test their management skills over a set period of time - usually half a season. The challenges replicate a variety of real world circumstances. On 19 December 2012, two new challenges were added to the in-game store.[6]

Release[edit]

On 6 September 2012, FM13 was officially announced via a mock press conference video on Sports Interactive's YouTube channel. It was confirmed the game would include over 900 new features, including a new mode called "Football Manager Classic". Release was slated as prior to the Christmas holiday season. On 27 September, it was announced that the game would be released at midnight on 2 November.

On 18 October 2012, a fully playable beta version was provided to customers who pre-ordered either the digital version (via Steam) or physical versions (from selected retailers). Save data from the beta was compatible with the final version.[7][8][9][10][11] On 26 October 2012, a demo was made available for the game.

Reception[edit]

FM13 has received very positive reviews, including the highest ever Metacritic score for a Football Manager game, with a score of 86/100.[12]

Sales[edit]

As of 31 March 2013, the game had sold 940,000 copies in the US and Europe.[20]

References[edit]

  1. ^ FM13 also includes semi-professional, amateur and international teams
  1. ^ a b Karmali, Luke (28 September 2012). "Football Manager 2013 Release Date Announced". IGN. Archived from the original on 27 October 2012. Retrieved 5 December 2012.
  2. ^ a b "Football Manager Handheld 2013 (PSP) Product Details". GAME. Archived from the original on 16 October 2013. Retrieved 16 October 2013.
  3. ^ a b "Football Manager Handheld 2013 (iOS)". IGN. Retrieved 19 June 2013.
  4. ^ a b "Football Manager Handheld 2013 out now for Android". Eurodroid. 13 December 2012. Archived from the original on 10 May 2013. Retrieved 17 October 2013.
  5. ^ Boxer, Steve (28 August 2018). "A league of their own: six of the best football video games". the Guardian. Archived from the original on 5 September 2018. Retrieved 22 October 2018.
  6. ^ "Get two new Football Manager Classic challenges". Sports Interactive. 19 September 2012. Archived from the original on 7 May 2013. Retrieved 19 June 2013.
  7. ^ "Football Manager 2013 Announcement "Press Conference" - YouTube". YouTube. Archived from the original on 6 September 2012. Retrieved 7 September 2012.
  8. ^ Stuart, Keith (6 September 2012). "Football Manager 2013 announced with Classic mode for lapsed fans". The Guardian. Archived from the original on 29 September 2015. Retrieved 7 September 2012.
  9. ^ Purchese, Robert (6 September 2012). "Football Manager 2013 interview: acres of new information about that Classic mode". Eurogamer. Archived from the original on 8 May 2013. Retrieved 7 September 2012.
  10. ^ Schilling, Chris (7 September 2012). "Football Manager 2013: Miles Jacobson interview". PC Gamer. Archived from the original on 5 June 2013. Retrieved 7 September 2012.
  11. ^ Cook, Dave (7 September 2012). "Football Manager interview: addiction returns". VG247. Archived from the original on 10 September 2012. Retrieved 7 September 2012.
  12. ^ a b "Football Manager 2013 for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 30 June 2013. Retrieved 26 August 2013.
  13. ^ "Football Manager Handheld 2013 for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on 17 January 2013. Retrieved 28 August 2013.
  14. ^ Arnott, Jack (29 October 2012). "Football Manager 2013 Review". Eurogamer. Archived from the original on 30 August 2013. Retrieved 26 August 2013.
  15. ^ Robertson, John (29 October 2012). "Football Manager 2013 Review". GameSpot. Archived from the original on 4 December 2012. Retrieved 5 December 2012.
  16. ^ Moore, Luke (3 November 2012). "Football Manager 2013 Review". IGN. Archived from the original on 25 June 2013. Retrieved 5 December 2012.
  17. ^ Schilling, Chris (3 November 2012). "Football Manager 2013 Review". PC Gamer. Archived from the original on 6 September 2013. Retrieved 26 August 2013.
  18. ^ "Football Manager 2013 Review". Pcgamer. PC PowerPlay. 14 December 2012. Archived from the original on 20 August 2013. Retrieved 26 August 2013.
  19. ^ Brown, David (29 October 2012). "Football Manager 2013 Review". VideoGamer.com. Archived from the original on 9 September 2013. Retrieved 26 August 2013.
  20. ^ Purchese, Robert (10 May 2013). "Aliens: Colonial Marines managed 1.31 million sales". Eurogamer. Archived from the original on 6 June 2013. Retrieved 10 May 2013.

External links[edit]