Interactive Fiction Technology Foundation

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The Interactive Fiction Technology Foundation (IFTF) is a nonprofit charitable organization founded in June 2016 working to maintain, improve, and preserve tools and services used in the creation and distribution of interactive fiction.[1][2][3]

Activities[edit]

Since 2016, IFTF operates the Interactive Fiction Competition (IFComp), an annual competition for new works from independent creators which has been running since 1995.[4][5][6]

Since 2017, IFTF operates the Interactive Fiction Archive (IF Archive), an archive preserving the history of interactive fiction which has been operating since 1992. The IF Archive contains websites and documents valuable to the IF community, including the "Inform 6" website and standards such as "the Treaty of Babel",[4][7] the Z-machine, and its successor Glulx.[8]

Since 2019, IFTF supports the Interactive Fiction Community Forum (IntFiction) at intfiction.org, which has served as a center for interactive fiction community discussion since 2006.[4]

Since 2021, IFTF operates the Interactive Fiction Database (IFDB), a database of metadata and reviews of interactive fiction which was founded by Michael J. Roberts in 2007.[4][9]

Since 2022 IFTF supports the Interactive Fiction Wiki (IFWiki), a community-maintained resource for the history and culture of interactive fiction which was originally set up by David Cornelson in 2004.[4][10]

IFTF supports and hosts the Twine software, initially created by Chris Klimas in 2009.[4][11]

Organization[edit]

Among the members of the Board of Directors are Jason McIntosh (president),[12] Judith Pintar and Andrew Plotkin.

Among the members of the advisory board are Jon Ingold, Max Gladstone, Nick Montfort, Brian Moriarty, Jim Munroe, Graham Nelson and Emily Short.

References[edit]

  1. ^ "Our Mission and Goals", iftechfoundation.org. Retrieved 19 June 2022.
  2. ^ "Legal and Public Documents", iftechfoundation.org. Retrieved 19 June 2022.
  3. ^ "Interactive Fiction Technology Foundation Announced, Takes Over IFComp", iftechfoundation.org, 30 juni 2016. Retrieved 19 June 2022.
  4. ^ a b c d e f "Programs", iftechfoundation.org. Retrieved 19 June 2022.
  5. ^ "The Interactive Fiction Competition", ifcomp.org. Retrieved 19 June 2022.
  6. ^ Hannah Flynn. "The Interactive Fiction Technology Foundation: Interview with Jason McIntosh", failbettergames.com, 21 July 2016.
  7. ^ "The Interactive Fiction Archive", ifarchive.org. Retrieved 19 June 2022.
  8. ^ "Glk, Glulx, and Blorb Specifications". Interactive Fiction Technology Foundation. November 16, 2022.
  9. ^ "Contacting Us", ifdb.org. Retrieved 19 June 2022.
  10. ^ "Interactive Fiction Technology Foundation", ifwiki.org. Retrieved 19 June 2022.
  11. ^ "twinery.org", twinery.org. Retrieved 19 June 2022.
  12. ^ "Interactive Fiction Technology Foundation", guidestar.org, retrieved 15 July 2022.

External links[edit]