La femme qui ne supportait pas les ordinateurs

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La femme qui ne supportait pas les ordinateurs
Developer(s)Froggy Software
Publisher(s)Froggy Software
Designer(s)Chine Lanzmann
Programmer(s)Jean-Louis Le Breton
Platform(s)Apple II
Release1986
Genre(s)interactive fiction

La femme qui ne supportait pas les ordinateurs (The woman who could not stand computers) is a 1986 interactive fiction video game developed by French company Froggy Software. The game was designed by Chine Lanzmann and programmed by Jean-Louis Le Breton for Apple II computers. The player character is a woman who faces several seducers, one of them being a computer named Ordine, who ruthlessly usurps the right to be the only woman's love.[1]

The game takes place on the Calvados network, the network used by the two authors of the game at the time. It imitates its interface and services (for example, messages between users, global chat room, AFP dispatches), as if the player's computer were connected to it. One also meets, in a general chat room, the pseudonyms of the network's users at the time (for example, "Lumbroglio" for Lionel Lumbroso, "Chine" for Chine Lanzmann, "Pepe Louis" for the founder of Froggy Software Jean-Louis Le Breton, "Benv" for François Benveniste).[2][3]

Legacy[edit]

The game received a negative review from Tilt on its release.[4]

La femme qui ne supportait pas les ordinateurs is regarded as one of the first video games about cyber harassment and female experience online,[5] and one of the first games with an overtly feminist message.[6]

References[edit]

  1. ^ Jankowski, Filip (2019-04-15). "The Presence of Female Designers in French Video Game Industry, 1985–1993". Games and Culture. 15 (6): 6. doi:10.1177/1555412019841954. ISSN 1555-4120. S2CID 150836593.
  2. ^ Labrande, Hugo (2011). "Racontons une histoire ensemble: History and Characteristics of the French IF". In Jackson-Mead, Kevin; Wheeler, J. Robinson (eds.). IF Theory Reader. Boston, MA: Transcript On Press. p. 406.
  3. ^ Jankowski, Filip (2021). "Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984-1990)". Game Studies. 21 (1). ISSN 1604-7982. Retrieved 2021-06-12.
  4. ^ Desmedt, Patrice (1986). "La femme qui ne supportait pas les ordinateurs". Tilt. 31: 128–129.
  5. ^ Jankowski, Filip (2019-04-15). "The Presence of Female Designers in French Video Game Industry, 1985–1993". Games and Culture. 15 (6): 5. doi:10.1177/1555412019841954. ISSN 1555-4120. S2CID 150836593.
  6. ^ Jankowski, Filip (2017). "Political and Social Issues in French Digital Games, 1982–1993" (PDF). TransMissions. 2: 167.

External links[edit]