Maestro! Jump in Music

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Maestro! Jump in Music
Developer(s)Pastagames, Neko Entertainment
Publisher(s)BigBen Interactive
Platform(s)Nintendo DS, DSiWare, iOS
ReleaseNintendo DS
  • EU: November 6, 2009
  • NA: June 28, 2010 (DSi)
iOS
March 6, 2010
Genre(s)Rhythm action/Platformer
Mode(s)Single-player

Maestro! Jump In Music is a rhythm action game for the Nintendo DS and iPhone OS. It is published by BigBen Interactive and developed by French studios Pastagames and Neko Entertainment. The game was released for the Nintendo DS in Europe on November 6, 2009. The first world of the original retail title was released as a standalone app titled Maestro! Green Groove for iPhone OS on March 6, 2010[1] and on DSiWare on June 28.[2][3]

Plot[edit]

In a world filled with music, a songbird named Presto and a spider named Staccato catch the eye of Bella Bellissima, who eventually falls for Presto's soothing voice over Staccato's guitar playing. Heartbroken, Staccato creates a smog that spreads across the world and causes everyone to become mute. Presto must search for the lost sounds and beat Staccato to return music to the world.

Gameplay[edit]

Maestro! features a mix of rhythm action gameplay and platforming. During each level, Presto walks across a line of strings. By pulling down the string with the stylus, Presto will jump up (provided he is standing on it), while pulling it up will cause Presto to drop to another level. This is generally used as a means of changing paths in order to collect items that add to the beat. Certain strings will have stringing glows around them, requiring the player to pluck it in time to the music. As the levels progress, new elements are added, such as enemies that must be tapped in time to the music, mandolinas that require repeated rubbing, and vortexes that carry Presto across large gaps. Every action in the game makes a sound. Players need to beat a certain rank to progress onto the next level. Getting several gold notes in a row causes birds to appear and protect Presto, while making mistakes causes them to disappear and makes red notes appear. The level ends if too many red notes appear on screen. After every four levels, players play a Simon Says style boss level, in which players must repeat drum taps and string plucks to whither down the opponent's health. The game ends if players make three mistakes in a row. Once Easy mode is completed, Normal and Hard mode (which feature full length tracks) are unlocked, as well as Tracklist and Freeplay options, where players can replay any completed levels. Players can also optionally play using the microphone.

Music[edit]

The game features 24 songs:[4]

iPod exclusive songs[edit]

The following songs only appear in the chapters released for iPhone OS:

Reception[edit]

Official Nintendo Magazine gave the game 85%, praising its high replay value.[5] NGamer gave the game 81%, saying its creativity and charm makes up for the lack of finesse compared to big titles. Eurogamer gave the game 7/10, citing it as a good rhythm game, but criticising odd structuring, such as Normal mode needing to be unlocked by completing Easy first.[6] Tiny Cartridge cited the game as "the most interesting DS import this year".[7]

References[edit]

  1. ^ "Release Date: Maestro! Jump in Music for Nintendo DS on November 6 2009 « Maestro! Jump in Music". Archived from the original on 2009-11-15. Retrieved 2009-12-12.
  2. ^ "Maestro: Jump in Music Impressions - DS News at GameSpot". Archived from the original on 2009-09-06. Retrieved 2009-12-12.
  3. ^ "The Nintendo Download: Cream of the Crap". 28 June 2010.
  4. ^ http://www.mcvuk.com/press-releases/51746/Maestro-Jump-in-Music [dead link]
  5. ^ "Nintendo Review: Maestro! Jump In Music - Official Nintendo Magazine". www.officialnintendomagazine.co.uk. Archived from the original on 2010-07-16.
  6. ^ "Maestro: Jump in Music". Eurogamer. 24 November 2009.
  7. ^ "Review: Maestro: Jump in Music".

External links[edit]