Math Blaster Mystery

From Wikipedia, the free encyclopedia
Math Blaster Mystery
Developer(s)Davidson & Associates
Publisher(s)Davidson & Associates
SeriesBlaster Learning System
Platform(s)Apple II, Apple IIGS, Macintosh
Release1989
Genre(s)Edutainment

Math Blaster Mystery is a 1989 educational video game developed by Davidson & Associates for Apple II, Apple IIGS, and Macintosh computers. It followed Math Blaster! and Alge-Blaster! as the third title within the Blaster Learning System franchise.

Critical reception[edit]

Compute! deemed it a "departure from the rote software that Davidson is best known for".[1][2] The Baltimore Sun recommended the game for older players.[3] The paper Mathematics Achievement Among Chinese-American and Caucasian-American Fifth and Sixth Grade Girls assessed the educational capabilities of the title, noting that the minigame Follow the Steps was "designed to help develop strategies for solving word problems step by step".[4] Second International Handbook of Mathematics Education noted its uniqueness in framing word problems through context relevant to the overall game narrative, though added that it rarely went beyond elementary arithmetic.[5]

Awards[edit]

Year Nominee / work Award Result
1990 Math Blaster Mystery Software Publishers Association award for Best Secondary Education Program Won[6]

References[edit]

  1. ^ "Compute! Specific: Apple II". Atarimagazines.com. Retrieved 2022-01-20.
  2. ^ "Compute!" (PDF). Colorcomputerarchive.com. February 1990. Retrieved 31 January 2022.
  3. ^ "Fine variety in games designed to make learning fun From Mickey to Carmen, a selection of software for guilt-ridden parents". Baltimore Sun. Retrieved 2022-01-20.
  4. ^ Carol S. Huntsinger (1992). "Mathematics Achievement Among Chinese-American and Caucasian-American Fifth and Sixth Grade Girls". Ecommons.luc.edu. Retrieved 31 January 2022.
  5. ^ Bishop, Alan; (Ken) Clements, M. A.; Keitel-Kreidt, Christine; Kilpatrick, Jeremy; Leung, Frederick Koon-Shing (2 February 2012). Second International Handbook of Mathematics Education. Springer. ISBN 9789401002738.
  6. ^ "The Software Industry Gives Its Own 'Oscars'". Los Angeles Times. 5 April 1990. Retrieved 31 January 2022.

External links[edit]