Oriol Vinyals

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Oriol Vinyals
Born1983 (age 40–41)
EducationUniversitat Politècnica de Catalunya
University of California, San Diego
University of California, Berkeley
Known forseq2seq
AlphaStar
Scientific career
InstitutionsGoogle
DeepMind
ThesisBeyond Deep Learning: Scalable Methods and Models for Learning (2013)
Doctoral advisorNelson Morgan

Oriol Vinyals (born 1983) is a Spanish machine learning researcher at DeepMind,[1][2] where he is the principal research scientist.[3] His research in DeepMind is regularly featured in the mainstream media[4][5][6] especially after being acquired by Google.[7]

Education and career[edit]

Vinyals was born in Barcelona, Catalonia, Spain.[8] He studied mathematics and telecommunication engineering at the Universitat Politècnica de Catalunya. He then moved to the US and studied for a Master's degree in computer science at University of California, San Diego, and at University of California, Berkeley, where he received his PhD in 2013 under Nelson Morgan in the Department of Electrical Engineering and Computer Science.

Vinyals co-invented the seq2seq model for machine translation along with Ilya Sutskever and Quoc Viet Le.[9] He led AlphaStar research group at DeepMind, which applies artificial intelligence to computer games such as StarCraft II.[10]

In 2016, he was chosen by the magazine MIT Technology Review as one of the 35 most innovative young people under 35.[11]

See also[edit]

References[edit]

  1. ^ Pascual, Manuel G. (2022-12-03). "Oriol Vinyals: "Nuestra generación verá una inteligencia artificial que iguale o supere a la del ser humano"". El País (in Spanish). Retrieved 2023-04-04.
  2. ^ "Oriol Vinyals – Google Research". Google Research. Retrieved 2022-08-01.
  3. ^ "DeepMind AI rivals average human competitive coder". BBC News. 2022-02-02. Retrieved 2023-04-04.
  4. ^ Vincent, James (2022-02-02). "DeepMind says its new AI coding engine is as good as an average human programmer". The Verge. Retrieved 2023-04-04.
  5. ^ Staff, Ars (2016-11-25). "Google DeepMind could invent the next generation of AI by playing Starcraft 2". Ars Technica. Retrieved 2023-04-04.
  6. ^ "Google brain connects his StarCraft past with AI future". Financial Times. 2017-11-23. Retrieved 2023-04-04.
  7. ^ "Oriol Vinyals – Google Research". Google Research. Retrieved 2023-04-04.
  8. ^ "9. Oriol Vinyals: Sequence-to-Sequence Machine Learning - The Future of Machine Intelligence [Book]". www.oreilly.com. Retrieved 2022-07-31.
  9. ^ Sutskever, Ilya; Vinyals, Oriol; Le, Quoc V (2014). "Sequence to Sequence Learning with Neural Networks". Advances in Neural Information Processing Systems. 27. Curran Associates, Inc. arXiv:1409.3215.
  10. ^ Vinyals, Oriol; Babuschkin, Igor; Czarnecki, Wojciech M.; Mathieu, Michaël; Dudzik, Andrew; Chung, Junyoung; Choi, David H.; Powell, Richard; Ewalds, Timo; Georgiev, Petko; Oh, Junhyuk (2019-11-14). "Grandmaster level in StarCraft II using multi-agent reinforcement learning". Nature. 575 (7782): 350–354. Bibcode:2019Natur.575..350V. doi:10.1038/s41586-019-1724-z. ISSN 0028-0836. PMID 31666705. S2CID 204972004.
  11. ^ "Oriol Vinyals". MIT Technology Review. Retrieved 2022-07-31.