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Piece table

From Wikipedia, the free encyclopedia

In computing, a piece table is a data structure typically used to represent a text document while it is edited in a text editor. Initially a reference (or 'span') to the whole of the original file is created, which represents the as yet unchanged file. Subsequent inserts and deletes replace a span by combinations of one, two, or three references to sections of either the original document or to a buffer holding inserted text.[1]

Typically the text of the original document is held in one immutable block, and the text of each subsequent insert is stored in new immutable blocks. Because even deleted text is still included in the piece table, this makes multi-level or unlimited undo easier to implement with a piece table than with alternative data structures such as a gap buffer.

This data structure was invented by J Strother Moore.[2]

Description

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For this description, we use buffer as the immutable block to hold the contents.

A piece table consists of three columns:[1]

  • Which buffer
  • Start index in the buffer
  • Length in the buffer

In addition to the table, two buffers are used to handle edits:

  • "Original buffer": A buffer to the original text document. This buffer is read-only.
  • "Add buffer": A buffer to a temporary file. This buffer is append-only.

Operations

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Index

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Definition: Index(i): return the character at position i

To retrieve the i-th character, the appropriate entry in a piece table is read.

Example

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Given the following buffers and piece table:

Buffer Content
Original file ipsum sit amet
Add file Lorem deletedtext dolor
Piece table
Which Start Index Length
Add 0 6
Original 0 5
Add 17 6
Original 5 9

To access the i-th character, the appropriate entry in the piece table is looked up.

For instance, to get the value of Index(15), the 3rd entry of piece table is retrieved. This is because the 3rd entry describes the characters from index 11 to 16 (the first entry describes characters in index 0 to 5, the next one is 6 to 10). The piece table entry instructs the program to look for the characters in the "add file" buffer, starting at index 17 in that buffer. The relative index in that entry is 15-11 = 4, which is added to the start position of the entry in the buffer to obtain index of the letter: 4+17 = 21. The value of Index(15) is the 21st character of the "add file" buffer, which is the character "o".

For the buffers and piece table given above, the following text is shown:

Lorem ipsum dolor sit amet

Insert

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Inserting characters to the text consists of:

  • Appending characters to the "add file" buffer, and
  • Updating the entry in piece table (breaking an entry into two or three)

Delete

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Single character deletion can be one of two possible conditions:

  • The deletion is at the start or end of a piece entry, in which case the appropriate entry in piece table is modified.
  • The deletion is in the middle of a piece entry, in which case the entry is split then one of the successor entries is modified as above.

Usage

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Several text editors use an in-RAM piece table internally, including Bravo,[1] Abiword,[3][4][5] Atom[6] and Visual Studio Code.[7]

The "fast save" feature in some versions of Microsoft Word uses a piece table for the on-disk file format.[2]

The on-disk representation of text files in the Oberon System uses a piece chain technique that allows pieces of one document to point to text stored in some other document, similar to transclusion. [8]

See also

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  • Rope (computer science)
  • Gap buffer, a data structure commonly used in text editors that allows efficient insertion and deletion operations clustered near the same location
  • Enfilade, the Model-T Enfilade is a piece table with a tree-based implementation.

References

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  1. ^ a b c Crowley, Charles (10 June 1998). "Data Structures for Text Sequences - 6.4 The piece table method" (PDF). www.cs.unm.edu. Archived (PDF) from the original on 23 February 2018. Retrieved 26 July 2021.
  2. ^ a b David Lu. "What's been wrought using the Piece Table?". (discussion)
  3. ^ "AbiWord Development: Piece Table Background".
  4. ^ James Brown. "Piece Chains: Design & Implementation of a Win32 Text Editor".
  5. ^ Joaquin Cuenca Abela. "Improving the AbiWord's Piece Table".
  6. ^ nathansobo (2017-10-12). "Atom's new concurrency-friendly buffer implementation". Atom Blog. Retrieved 2024-08-29.
  7. ^ "VS Code 1.21 Release Notes (source code)
  8. ^ Niklaus Wirth, Jürg Gutknecht. "Project Oberon: The Design of an Operating System and Compiler" Archived 2013-04-12 at the Wayback Machine. 2005. p. 90.