Project S-11

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Project S-11
Developer(s)Paragon 5
Publisher(s)Sunsoft
Designer(s)Paul Bragiel
Stéphane Hockenhull
Francis Bernier
Composer(s)Jonne Valtonen
Aleksi Eeben
Platform(s)Game Boy Color
Release
  • NA: January 3, 2001
Genre(s)Shoot 'em up
Mode(s)Single player

Project S-11 is a game developed by Paragon 5 and published by Sunsoft for the Game Boy Color. It was released in North America on January 3, 2001.

Gameplay[edit]

Gameplay of Project S-11

The game is played in a manner similar to a shoot 'em up arcade game. Players control the S-11 fighter, which can freely move across the top-down oriented screen. Waves of enemies come from the top of screen (and occasionally the side and the bottom of the screen) which the player must attempt to destroy to gain points. Players can collect various power-ups, which will make their weapons stronger or give them an extra life. Players will fight a mini boss half-way through a level, and a larger boss at the end of each level.

Development[edit]

Project S-11 was developed by Paragon 5 and published by Sunsoft. The name was originally supposed to be a placeholder, with a contest being held to name it. Along with getting to name the game, the winner would appear in the game credits and received a cash prize of $200.[1]

Reception[edit]

IGN praised the game for its lack of slowdown and for its excellent gameplay.[3] GameSpot wrote of the game, "Project S-11 is about the best the GBC is going to see in terms of space shooters."[4] Jonny Dimaline for Retro Gamer described the game as having better graphics than gameplay.[6]

References[edit]

  1. ^ Harris, Craig (July 6, 2000). "It's Time to Name That Game". IGN. Archived from the original on August 15, 2000.
  2. ^ "Reviews". Computer and Video Games. No. 229. December 2000. p. 107.
  3. ^ a b Nix, Marc (January 8, 2001). "Project S-11 review". IGN. Retrieved June 1, 2008.
  4. ^ a b Provo, Frank (March 7, 2001). "Project S-11 Review". GameSpot. Retrieved June 1, 2008.
  5. ^ "Game Boy Color Reviews". Nintendo Official Magazine. No. 99. December 2000. p. 8.
  6. ^ Dimaline, Jonny (September 2016). "Minority Report". Retro Gamer. No. 152. p. 60.