RollerCoaster Tycoon 3D

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RollerCoaster Tycoon 3D
Official North American cover art
Developer(s)n-Space
Publisher(s)Atari
SeriesRollerCoaster Tycoon
Platform(s)Nintendo 3DS
Release
Genre(s)Construction and management simulation
Mode(s)Single-player

RollerCoaster Tycoon 3D is a 2012 construction and management simulation game developed by n-Space and published by Atari for the Nintendo 3DS. The game is a spin-off of the RollerCoaster Tycoon and its first portable game.[3]

Gameplay[edit]

The gameplay is similar and borrow elements from previous installments of RollerCoaster Tycoon, as players are able build roller coasters in a 3D space, construct various attractions, and generally various aspects of the park. The game also has features from the previous game such the CoasterCam and themed areas, but does not have other features such as water attractions, fireworks, and adjustable terrain.

Reception[edit]

RollerCoaster Tycoon 3D has received mostly negative reviews, with many critics citing that the game does not hold up to its predecessors due to its unappealing graphics, lack of mechanics from previous games, a poorly designed interface, and a generally dull experience. The game has a score of 39 out of 100 on Metacritic.[4]

References[edit]

  1. ^ a b "RollerCoaster Tycoon 3D rolls into stores next month". 4 September 2012.
  2. ^ "RollerCoaster Tycoon 3D". n-Space. 4 September 2012. Retrieved 2012-09-04.
  3. ^ "RollerCoaster Ticoon Announced for Nintendo 3DS - News". Nintendo World Report. Retrieved 2011-11-09.
  4. ^ a b "RollerCoaster Tycoon 3D for 3DS Reviews". Metacritic. CBS Interactive. Retrieved 2018-10-05.
  5. ^ Martin, Cody (May 2012). "A Bumpy Ride : RollerCoaster Tycoon 3D". Nintendo Power. p. 86.

External links[edit]