Talk:3Kingdoms

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Platform[edit]

A recent edit that I reverted changed "platform independent" in the infobox to "web application". As I noted in reverting, calling this game a web application is factually incorrect; it relies solely on technology that predates the web. It is also platform independent from a user perspective; any platform that can implement the telnet protocol can use it (and probably you could get by on just TCP/IP). —chaos5023 (talk) 16:18, 28 March 2016 (UTC)[reply]

Hi.
If runs on telnet, then its platform is telnet. There is no such thing as platform independent. Also, if it runs on telnet, there is definitely a server on the other side. That's platform.
Best regards,
Codename Lisa (talk) 17:47, 28 March 2016 (UTC)[reply]
The platform information in the VG infobox is not used to provide information about server environments. That'd be like, for "platform", discussing the environment needed to compile the binaries of a traditional non-networked game. Nobody cares. We're talking about the platform a user needs in order to use the software, and the answer is the same for any traditional MUD: it doesn't matter. You can play it from a Windows box, a Mac, a Linux machine, a BeOS machine, a mobile phone, a tablet, a smartwatch, an MS-DOS machine, a Cisco router, God knows what else, and the user platform is irrelevant. You don't need to install "3K for Windows" or "3K for Mac" or "3K for Arduino MKR1000"; you just connect using a standard system facility. So, from a user perspective it is in fact platform independent. —chaos5023 (talk) 18:26, 1 April 2016 (UTC)[reply]
@Chaos5023: Let me cut you a deal: Cite a reliable source that says it is platform-independent and I'll let it stay; and as a bonus, I pretend I didn't read your message above. Otherwise, per content without source are challenged or deleted.
Codename Lisa (talk) 12:40, 2 April 2016 (UTC)[reply]
P.S. Look at this: [1]. Looks like it is not platform-independent after all. The platforms are "web browsers" and "telnet clients". —Codename Lisa (talk) 12:44, 2 April 2016 (UTC)[reply]
Constructing "web browsers" and "telnet clients" as "platforms" is a unique, neologistic use of "platform". These are not "platforms" in any commonly understood use of the word in the context of computing; rather, they are "application software", which is a different kind of thing from a "platform". Nothing at all that I said above is contradicted by 3K's connect page. —chaos5023 (talk) 14:51, 25 April 2016 (UTC)[reply]
I don't care. To put "platform-independent" there, you need a source that says they are platform-independent. I will cite a source myself if and when I wrote something. —Codename Lisa (talk) 15:24, 25 April 2016 (UTC)[reply]


Response to third opinion request:
@Codename Lisa:, may I assume based on what you've said above that you are challenging the verifiability of the assertion that this game is "platform-independent"? DonIago (talk) 18:12, 26 April 2016 (UTC)[reply]
I am challenging. Yes. The basis of the challenge is that according to the source that I provided, we are not dealing with one game client that runs on multiple operating system or hardware without change. Best regards, Codename Lisa (talk) 18:24, 26 April 2016 (UTC)[reply]
Thank you for the prompt response. As WP:BURDEN states, "The burden to demonstrate verifiability lies with the editor who adds or restores material,(emphasis theirs) and is satisfied by providing a citation to a reliable source that directly supports the contribution." Under the circumstances, my feeling is that the information should be omitted from the article until such a source can be provided.
Dissenting editors are welcome to pursue other avenues of dispute resolution, and please bear in mind that I am providing a non-binding opinion. DonIago (talk) 18:44, 26 April 2016 (UTC)[reply]