Talk:C64 Direct-to-TV

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Apparently it has some eastereggs: www.digitpress.com/eastereggs/misctvplugnplay.htm and here, and to make it into a proper C64, one can add keyboards, diskdrives etc. to it!

Problems with PAL units[edit]

From what I can tell some, if not all, of the PAL C64-DTV units have a colour problem related to the manufacturer using incorrect resistors etc. It looks like this issue may not be fixed, meaning that it's possible that every PAL unit is flawed. Should this get a mention in the main article? RevJohn 14:09, 30 December 2005 (UTC)[reply]

PAL Graphics Error[edit]

It was reported that a small graphics bug on the PAL C64 DTV was caused by a manufacturing error caused by Mammoth Toys during the manufacture.

Information added about PAL colour problem[edit]

I've added some notes on the manufacturing fault that causes the colour problem on the PAL C64DTVs, along with a link to the fix. --Cmdr Scolan 02:31, 23 November 2006 (UTC)[reply]

Companies involved?[edit]

Before I edited it, this article read:

Originally licensed from Tulip Computers, Ironstone Partners sublicensed to UK-Based The Toy:Lobster Company to manufacture and distribute a games machine based on the original C64. Ironstone Partners produced and developed initial designs.
The Toy:Lobster Company appointed Mammoth Toys are manufacturer for the line and subsequently granted them (Mammoth) rights to sell in the USA and Canada.
Mammoth Toys produced the units with the software included licensed from Ironstone Partners. QVC purchased the entire first production run of 250,000 units and sold 70,000 of them the first day they were offered.
The circuitry of the C64DTV was designed by Jeri Ellsworth, a self-taught computer chip designer. The development was done under contract from DC Studios. Before the DTV, she designed the C-One, a reconfigurable computer.

This all makes no sense to me. Did Ironstone produce it, or did Toy:Lobster? Did Toy:Lobster manufacture it, or did Mammoth Toys? Did Ironstone design it, or did DC Studios? I tried to straighten things out a bit, but we need someone who knows the true story to straighten this out correctly. - Brian Kendig 17:00, 26 June 2006 (UTC)[reply]

It was manufacturerd by Mammoth Toys under contract from Toy:Lobster. The contractual situations were quite complicated, but Mammoth Toys made the unit under license from Toy:Lobster and sold it in the USA and Canada, Toy:Lobster sold the unit in the rest of the world, Ironstone originally concieved the product and obtained the initial licenses which it eventually sublicensed to several parties. DC Studios and Ironstone own the chip design (as developed by Jeri Ellsworth. The games were licensed via Ironstone. - fekker 01:15, 31 August 2006.

External Links[edit]

I believe an authoritive link for DTV hacking, if we want to talk about it in this article, is http://galaxy22.dyndns.org/dtv/. David Murray's site looks to be one of the best sources of information on the entire scene, and also links to other hubs. I'm adding the link, and if anyone wishes it removed, please give reason. Pyrogen 10:17, 29 June 2006 (UTC)[reply]

Saving?[edit]

Does it save highscores? // Liftarn#

Answer - Not as per the retail shipped version. It can be modified to add a storage device such as a disc/hard drive. // fekker#

Open source hardware[edit]

Is this an open source hardware? If so, proper category should be added...--Kozuch (talk) 22:26, 21 March 2009 (UTC)[reply]

Extended content

Talk pages are for discussing improvements to the article, not general discussion of the topic. - SummerPhD (talk) 02:53, 29 May 2013 (UTC)[reply]

Does anyone know why the chip is buried under a layer of black glue ?[edit]

Is that to hide the chip identity? Ebaychatter0 (talk) 01:13, 7 September 2012 (UTC)[reply]

Gameport used for data transfer[edit]

Sending data through joystick port pins or associated contacts should be possible both with C64 DTV as well as with real Commodore 64 - with absolutely no hardware changes - just a few wires temporarily stuck in. Did anyone try this?? What are the results?? Any conclusions?? That would be the easiest way. All needed is a tiny tiny program written in machine language (for speed) to receive data bits (when the order comes from the sending device - which can by anything from PC to MP3 player) and place them in the actual C64 RAM (real or emulated). This idea could go even further - for example: memory sticks could be made that could be inserted into one of two gameports available on C64, maybe even two C64s could be connected for a game for example...


Talk pages are for discussing improvements to the article, not general discussion of the topic. - SummerPhD (talk) 02:53, 29 May 2013 (UTC)[reply]

External links modified[edit]

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citation 3 link rot[edit]

citation 3 got link rot, unusable link 72.211.212.149 (talk) 00:23, 25 October 2023 (UTC)[reply]