Talk:Khronos Group

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Please define "3D asset"[edit]

What is a 3D asset? --Abdull (talk) 19:15, 8 March 2008 (UTC)[reply]

Organization name[edit]

Where does the name Khronos come from? quorn3000 (talk) 23:16, 4 August 2009 (UTC)[reply]

The first Khronos Group API, OpenML, was concerned with determining and scheduling the time of video input, processing, and output operations. Khronos (also Chronos) in Greek mythology was the personification of time. (Jon Leech, Khronos 76.191.146.246 (talk) 02:04, 16 October 2009 (UTC))[reply]

Overview paragraph[edit]

″focused on the creation of open standard, royalty-free application programming interfaces (APIs) for authoring and accelerated playback of dynamic media on a wide variety of platforms and devices. Khronos members may contribute to the development of Khronos API specifications, vote at various stages before public deployment, and accelerate delivery of their platforms and applications through early access to specification drafts and conformance tests." This is not helpful to anyone that doesn't all ready know what they do Mrebus (talk) 13:23, 7 March 2016 (UTC) Just found at the side bar "Purpose Creating open standards to enable the authoring and acceleration of graphics, rich media and parallel computation on a wide variety of platforms and devices" this is better. Mrebus (talk) 13:23, 7 March 2016 (UTC)[reply]

"focused on the creation of open standard, royalty-free application programming interfaces (APIs) for authoring and acceleration of graphics, rich media and parallel computation on a wide variety of platforms and devices." have to go work on the other sentences in a bitMrebus (talk) 13:23, 7 March 2016 (UTC)[reply]