Talk:Metroid: Zero Mission

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Good articleMetroid: Zero Mission has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
DateProcessResult
February 13, 2009Good article nomineeListed
March 7, 2009Featured topic candidateNot promoted
May 11, 2011Featured topic candidatePromoted
January 6, 2017Good topic removal candidateDemoted
Current status: Good article

Zero Mission Developer[edit]

Wikipedia lists Intelligent Systems as being a developer. Wikipedia is wrong about yet another fact. An N-Sider member E-mailed Intelligent Systems about making Zero Mission and its status as a remake or prequel. They replied: "Dear Metroid Fan, Thank you very much for contacting INTELLIGENT SYSTEMS. First of all, INTELLIGENT SYSTEMS did not develop Metroid Zero Mission. Secondly, It is own by the Nintendo, therefore we can not answer any question directly from fans like you.

Best way is to keep try contacting Nintendo of America for your answer.

Thank you WebMaster" Dai Grepher 15:57, 4 August 2005 (UTC)[reply]

That would be because Nintendo R&D1 (the current division thereof made M:ZM) redirects to IS (formerly R&D1). Some well-meaning but misinformed person bypassed the redirect. Nifboy 16:59, 4 August 2005 (UTC)[reply]
I have since resolved the issue (IGN agrees) by creating a stub for R&D1 (above). Nifboy 17:16, 4 August 2005 (UTC)[reply]
IGN lists Zero Mission's developer as Nintendo R&D1[1][2], which merged into EAD earlier this year. Intelligent Systems was apparently a breakaway group that formed in 1986. So yes, the Zero Mission developer listed was wrong. The Intelligent Systems article also needs to be fixed to clarify that it was not formerly known as R&D1, since R&D1 co-existed with Intelligent Systems for 18 years. --Poiuyt Man talk 04:24, 5 August 2005 (UTC)[reply]

Music[edit]

"The original Metroid soundtrack was one of the first low-key game soundtracks aimed at building atmosphere without the intrusive loops of the likes of Super Mario Bros; the move to an orchestral and more continuous score is therefore an unexpected stylistic departure for the remake, and has not been universally accepted by fans."

I question the accuracy of this statement. What is meant by "the move to an orchestral and more continuous score"? Nearly every tune in the game is a recomposition of a song from either Metroid or Super Metroid. As far as I can remember, the only original music comes from three of the cutscenes: the opening "Emergency Order" music, the post-Mother Brain space battle, and the Chozo Suit room. --Poiuyt Man talk 13:28, 12 August 2005 (UTC)[reply]

Dai Grepher: Where is this statement from?Dai Grepher 18:21, 15 August 2005 (UTC)[reply]
It's from the Zero Mission article, and I am not sure what it's based on. I've never heard of any such criticisms of ZM's music. --Poiuyt Man talk 03:53, 16 August 2005 (UTC)[reply]
Dai Grepher: Then we should discard it.Dai Grepher 22:29, 17 August 2005 (UTC)[reply]

I get it. Its like instruments playing the classic Metroid songs. It isnt that hard to figure out. Imhungry

Zero Suit[edit]

I removed the speculation regarding the zero suit being the canonical under-armor gear for two reasons.

  1. It's speculation.
  2. They're ALL canonical. Her appearance seems to progress over time, since even Metroid 2 is set after all the Prime series games. —The preceding unsigned comment was added by Digital Watches (talkcontribs) .

There should be a picture of the Zero suit on this article. If I were looking for a picture on the Zero Suit, this is the first place I'd look. 12.215.110.44 03:40, 12 June 2007 (UTC)[reply]

Bosses[edit]

Why are items listed in the boss section? I assume it's because you get these as a reward for clearing the bosses, but there's no explanation for this whatsoever. If you hadn't played the game, then you'd have no idea why they're listed. Also, some of them are just wrong; the Screw Attack, for example, can be obtained way before Ridley. —The preceding unsigned comment was added by 212.242.249.136 (talkcontribs) .

Whoever made this cute little change did the same thing to the Metroid Fusion article. I have repaired both to the best of my ability. Sometimes I wish people would leave well enough alone. --QuasarTE 04:46, 24 August 2006 (UTC)[reply]

Box Image[edit]

I'm going to scan my box of ZM, which should be higher quality. Just a heads up. (Cipher Destiny 15:31, 3 September 2006 (UTC))[reply]

Sequence Break Section[edit]

I think there should be a section of this article created to go into detail about the sequence breaks in zero mission: where they are, the incentive for doing them and any other details but not how to do them. Any opinions? Ovavasour 15:44, 24 April 2007 (UTC)[reply]

No. If it's information that's only useful to people who actually play the game, it does not belong on Wikipedia. 12.215.110.44 03:39, 12 June 2007 (UTC)[reply]

I noticed this...[edit]

however we must assume this is a 'space year', as this date is in the past in the Gregorian calendar.

Wouldn't WP:NPOV prohibit this, as it is assuming the point of view of someone living after the year 2003 in the Gregorian calendar? If, hypothetically, someone living in 1960 were to view this article, the statement would not hold true. I am removing it, if anyone wishes to discuss it you're free to, but in my opinion, any statement that depends on the point of view of the reader to be true does not belong here.

76.88.118.223 07:57, 24 August 2007 (UTC)[reply]

Playable without suit[edit]

In the end of the General Mechanics section, it says that in Zero Mission this is the first time Samus is playable without her suit. This is incorrect to my knowledge. You can play as suitless-Samus in the original NES Metroid. She had no difference to suited-Samus except look and color scheme (and flowing hair). All items and effects (appeared) to be similar. I do not know if you took more or equal damage in this mode. It was a special cheat code that you found at the end of a particularly good completion of the game. —Preceding unsigned comment added by 75.37.252.33 (talk) 00:12, 9 October 2007 (UTC)[reply]

Zero Mission is the first time suitless Samus is playable as an official part of the game, and in Zero Mission, the fact that she's suitless actually makes a difference to the gameplay. She has a different set of weapons in this mode, she takes greater amounts of damage, etc. In Metroid, the JUSTIN BAILEY code unlocks a purely cosmetic Easter egg, but otherwise doesn't change the gameplay at all, so it doesn't really count.
Here's one logical test you can apply: Let's say JUSTIN BAILEY changed Samus's sprites into one of the Pac-Man ghosts. (That's a funny image - seeing Blinky jumping around and shooting creatures!) It would have the same exact effect on the game as it currently does - namely, purely a cosmetic change. But we would no longer refer to this altered character as "suitless Samus". Granted, you could change the sprites for suitless Samus in Zero Mission as well (or for any character in the game, actually), but the game's plot is actually designed around the idea that Samus loses her Power Suit at some point and has to go around in her blue bodysuit.
I guess I could talk all day about this, but you can get my point. :) — KieferSkunk (talk) — 00:47, 9 October 2007 (UTC)[reply]

Wario Land 4 engine[edit]

Should someone mention Zero Mission, Since it uses a heavily modified Fusion engine, that the engine is also a heavily modified Wario Land 4 engine in the article? Chykka207 16:37, 31 October 2007 (UTC)[reply]

IIRC, we tried that before and had WP:V issues. If you can find a good citation for it, go right ahead, I say. Arrowned 19:06, 31 October 2007 (UTC)[reply]

The ref is shown/used on the Fusion article. Check in engine next to "Heavily Modified WL4 Engine." But it is currently down.:( —Preceding unsigned comment added by Chykka207 (talkcontribs) 00:47, 15 November 2007 (UTC)[reply]

Inconsistencies with Metroid[edit]

I'm very disappointed with this section, and I think it should be eliminated. I could be more specific, but I'd first prefer to respond to defensive arguments made here on it's behalf. Please respond. Zixor (talk) 04:03, 22 January 2008 (UTC)[reply]

Jerk!... —Preceding unsigned comment added by 84.48.208.212 (talk) 04:33, 12 July 2009 (UTC)[reply]

"Extras" Section[edit]

How unique is a feature that is stated to belong to 4 games? Think this should be rewritten. Also (may be wrong as I haven't played Echoes in a while) I don't remember the ability to play a port of the NES game with Prime 2: Echoes. Does this feature exist? KMcD (talk) 12:09, 21 August 2008 (UTC)[reply]

File:Zero mission suitless.jpg has been added to the article by an editor. We've already got File:Metroid and Metroid Zero Mission.png, which I think is pretty good, especially considering it compares the old and new versions. Also, it shows Mother Brain, one of the important characters of the game, along with Samus in an "action" shot of her shooting projectiles. The newer screenshot does indeed show visually something that is explained in fairly great detail in the prose, but I don't know if it's necessary to show how it looks like for a character to be crawling around. In addition, the edit summary points to Metroid Prime#Gameplay as an example, but for one thing, the article was promoted nearly a year ago, and for another, we have to look at this situation individually. Assuming we can only keep one fair use screenshot, what reason is there to keep the new one rather than the old one? Gary King (talk) 20:41, 15 January 2009 (UTC)[reply]

I didn't remove the other image! We discuss the "suitless Samus" extensively, why not illustrate it? (I was writing this in the Edit Summary, but accidentally hit Enter and it went incomplete) Many articles have extra images for different gameplay aspects. But if the quality of the image annoys you, I can make another version (that one is the closest to what I had in mind that I found in my search).igordebraga 20:54, 15 January 2009 (UTC)[reply]
Because we're trying to keep fair use images to a minimum. I didn't say you removed it; I'm saying let's assume that we can only keep one, for when this article goes to WP:FAC. I think it won't be difficult to convince reviewers that we need at least one screenshot, but we will need a strong reason for more than that. If the prose explains the gameplay aspect sufficiently, then we might not even need a screenshot (based on past experience). Also, yeah, the screenshot is a bit on the dark side. Gary King (talk) 21:02, 15 January 2009 (UTC)[reply]

The VG guidelines don't specify "only one fair use image" ("Screenshots of video games should be used to identify as many unique or notable elements as possible, and keeping the number of such shots to a minimum." - 2, no more - , "Screenshots are great for enhancing the comprehensiveness of articles, and all computer and video game articles should have at least a couple."). But OK, maybe I'll take a screencap when I play this game again to get a better image. (just a sidenote: what does time of promotion has to do with anything? of those 5 I just listed, 2=2006, 2, including MP=2007, and 1=2008) igordebraga 20:54, 15 January 2009 (UTC)[reply]

Just that generally speaking (very generally), more recently promoted FAs are held to higher standards than older ones. Also, I didn't say that it was a strict requirement to have only one screenshot. I'm saying that regarding fair use, we need an acceptable reason for using fair use images. I'm just talking from experience; I cannot guarantee that it will be like this at the FAC, but it will more than likely be so. Gary King (talk) 21:24, 15 January 2009 (UTC)[reply]
If I can jump in here to lend a third voice—from my experience in FAC, you will be fine with one box art and one screenshot if you have fair use rationales and the screenshot provides a decent illustration of what the game is about. If you want to include more than one screenshot, you will have to have a good reason why both are necessary. You will need to be able to explain why each image separately provides something to the reader that cannot be explained in text alone, and why each image provides something that significantly increases the reader's comprehension that the other does not provide. If you can do that, and convince others of it, there is no problem. If not, then you will likely have to pick one and only one. It's an old one, but here's an example of a valid two-screen FA: The Legend of Zelda: Majora's Mask. The first screenshot is warranted because it gives the reader a feel for the game's look, graphical style, level of detail, and shows Link's transformation, which plays a large part in the game. I updated the rationale for the second image during FAR to explain why it is necessary—it shows the dark nature of the game, which was a common review note. Pagrashtak 22:30, 15 January 2009 (UTC)[reply]

Mecha-Ridley the official name?[edit]

Hello everyone. An IP user recently changed all mention of "Mecha-Ridley" to "the Ridley Robot", claiming "Mecha-Ridley" is a fan-made name and "the Ridley Robot" is the official name. I've always assumed "Mecha-Ridley" is official, but does anyone have an official source that can settle this? -sesuPRIME talk • contribs 03:17, 14 April 2009 (UTC)[reply]

It's referred to as "Ridley Robot" in this book, which I think is pretty authoritative regarding this game. Gary King (talk) 03:24, 14 April 2009 (UTC)[reply]
Okay. Yeah, the Nintendo Power guides are as official as anything. -sesuPRIME talk • contribs 03:41, 14 April 2009 (UTC)[reply]

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