Talk:Mojang Studios/GA1

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GA Review[edit]

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Reviewer: OceanHok (talk · contribs) 16:37, 8 June 2020 (UTC)[reply]


Happy to review this! OceanHok (talk) 16:37, 8 June 2020 (UTC)[reply]

Drive-by comment: Hi, I am I'm Aya Syameimaru!. Everything in this article must be the same as what the references say, so consider citation integrity as important. «Iias!:post□:,,.I» 02:00, 9 June 2020 (UTC)[reply]

I would assume that this is the core value expected from every Wikipedia article. I wrote the largest portion in January of last year, so some fixes might be needed, but I'm confident that past me wrote the article properly. Regards, IceWelder [] 09:12, 9 June 2020 (UTC)[reply]
Good luck, and have fun. «Iias!:post□:,,.I» 03:01, 11 June 2020 (UTC)[reply]
  • The studio was founded by Markus Persson in 2009 - Can change to "It was founded by Markus Persson..." since the word "studio" is mentioned several times in a few sentences.
  • Persson incorporated Mojang Specifications as Mojang AB in late 2010 in conjunction with Jakob Porsér and Carl Manneh. - A bit WP:JARGON. Can you make it more easy for common readers to understand? (wikilink or elaborate a little bit more is ok)
  • Persson used assets and parts of the engine code he had created for RubyDung, an earlier personal project - without adequate context, I don't think it is necessary to even mention the name of his earlier project.
  • presented first prototypes of the game through videos uploaded to YouTube, starting in May that year. - What is the signifiance of this? Did Minecraft's initial success came from this?
  • followed by pre-orders for a full release being accepted from 13 June 2009 - why is this notable?
  • to the offices of video game company Valve for "a cup of coffee" - this quote is redundant. Just say he went to Valve and met Gabe
  • whom he had known for five years during their time at King.com, via Skype - I think "via Skype" is a little bit too detailed because their channels of communications probably didn't matter.
  • In August, Mojang hired artist Henrik Pettersson - To reader, this was just a random name. Why was he a signifiant hire?
  • with the announcement taking place on-stage at MineCon, the game's dedicated convention event - This drive-by mention of MineCon is a bit odd. MineCon to Mojang was probably a bit more important than that.
  • An early version of the game was available rfon 16 December 2011 - "rfon"?
  • Mojang chose to be acquired Microsoft due to their previous partnerships - "acquired by"
  • Microsoft chief executive Satya Nadella also stated that the HoloLens had been a major factor in the acquisition - "also" is unnecessary. What is HoloLens? Readers may not really understand what it is.
  • The PlayStation/Xbox/Nintendo versions of Minecraft were not developed by Mojang though. They should be removed.
  • Overall, I think the article is in good shape, but I felt that the history section can be a little bit more interesting if you actually expand a bit more on how they develop games. For example, why did Mojang decide to make Scrolls or Dungeons? Why did Mojang decide to publish Cobalt? What was their involvement with Minecraft: Story Mode? What about Persson's split with Microsoft recently? A bit more on the background of Markus Persson would also be great.

Putting this on hold . OceanHok (talk) 07:17, 17 June 2020 (UTC)[reply]

@OceanHok: Thanks for your review. I have performed a few edits that should address your points above. Please let me know whether there are any issues left. IceWelder [] 19:58, 17 June 2020 (UTC)[reply]
Excellent work! Promoting this to GA now. OceanHok (talk) 08:05, 18 June 2020 (UTC)[reply]
Thanks a dozen! DYK is forthcoming. IceWelder [] 08:19, 18 June 2020 (UTC)[reply]