Talk:OGRE

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Needs some expansion & cleanup[edit]

The article really needs some expansion on

  • what the engine is good for,
  • why people think it's so good,
  • why people don't think it's so good,
  • what makes it so special compared to other engines,
  • and so on.

In particular, the feature section is a good example of this: An external link to feature list is not how to do Wikipedia article. Please explain and summarise the features of the engine.

The things that need cleanup:

  • Project history is too detailed and disproportionate to the article. Please concentrate on major changes in the project, for example, what was new in all of the major releases.

With these done, I'd guess the article would be much better. --wwwwolf (barks/growls) 09:25, 10 May 2006 (UTC)[reply]

The timeline in this article is rather silly. We don't need a changelog here. Gremagor 00:12, 11 May 2006 (UTC)[reply]

This project is just another failed and utterly bloated attempt at a "3d engine". The page has no useful content, but features large amounts vanity and out of place refences to the Cthulhu mythology. Has been created/edited by the very same authors/maintainers of the project and should be speedy deleted. -- Femmina 22:07, 6 August 2006 (UTC)[reply]

Disagree. OGRE3D is my personal favorite 3D engine and matches commercial 3D engines feature-for-feature. But even if it wasn't, this is a highly popular engine, and people will want to know what it is. Opinion of the engine is just that: opinion. I do agree on the history, however. Even though it's interesting to read, it is disproportionally large. --I80and 14:44, 1 September 2006 (UTC)[reply]

I shortened the OGRE history slightly, still needs more work. I also expanded the features list quite a bit. --I80and 15:30, 1 September 2006 (UTC)[reply]

I further shortened the history and still think it doesn't have a place here. I'm planning on giving the proper attention that Ogre3D needs so please post your comments Metalpasman 15:32, 15 January 2007 (UTC)[reply]

I removed some vanity adjectives and added some more facts. Definitely keep this article -- this is an important engine used in commercial products. 217.33.74.204 13:28, 16 July 2007 (UTC)[reply]

OGRE Engine = RAS syndrome[edit]

Due to this, I moved the page to OGRE 3D. —The preceding unsigned comment was added by Noerrorsfound (talkcontribs) 01:38, 3 February 2007 (UTC).[reply]

Portal:Free software: OGRE 3D is now the selected article[edit]

Just to let you know. The purpose of selecting an article is both to point readers to the article and to highlight it to potential contributors. It will remain on the portal for a week or so. The previous selected article was Global File System - a distributed filesystem which was free, then proprietary, then made free again.

For other interesting free software articles, you can take a look at the archive of PF's selectees. --Gronky (talk) 11:30, 2 January 2008 (UTC)[reply]

Things move on, as always, and the new selectee is GNU wget - the highly customisable and scriptable command line http client. --Gronky (talk) 10:19, 11 January 2008 (UTC)[reply]

scene-oriented ?[edit]

I can't shake the feeling that the statement, "OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D rendering engine...", means there are other oriented engines. If this is the case, perhaps a link could be made to an article about the different oriented engines could be made/linked?

If "scene-oriented" doesn't mean anything, perhaps a different wording could be used? --217.122.58.253 (talk) 16:35, 30 April 2008 (UTC)[reply]

I don't really understand the "scene-oriented" statement either. Is OGRE not a Scene graph system? agh (talk) 12:59, 2 February 2010 (UTC)[reply]

'Scene oriented' means the world is created declaratively - you define it and let the engine render it as it sees fit. Another approach is 'immediate mode' where you basically call rendering commands in context for immediate execution. —Preceding unsigned comment added by 213.133.193.226 (talk) 16:31, 2 March 2010 (UTC)[reply]

Another rendering engine out there is scene-oriented is the Irrlicht Engine. --Topsfield99 (talk) 20:46, 13 August 2010 (UTC)[reply]


Doom Compatible[edit]

It seems worth mentioning that OGRE started out with the idea of being fully compatible with DOOM. John Carmack himself was on board with the project. — Preceding unsigned comment added by 27.32.106.200 (talk) 14:04, 1 September 2012 (UTC)[reply]

Axiom Engine redirects here, unhelpfully[edit]

Axiom Engine redirects here, to OGRE#OGRE ports and wrappers, but the entire article does not mention “Axiom”! Can anyone fix this? PJTraill (talk) 10:02, 8 October 2015 (UTC)[reply]