Talk:PlayStation 3 technical specifications

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Third-Party Memory Cards[edit]

This entry, "Third-party memory cards are, however, not recognized.[26]", while properlly sourced, doesn't ring true. I have the official Sony Memory Card Adapter, while my friends have a yellow MadCatz PS2 memory card and a transparent blue Pelican (I think, know for sure it isn't First-Party) PS2 memory card, and both of them have transferred saves to and from my PS3 with no problem... In truth, my official Sony PS2 black memory card has given me grief once, while these cards have moved the files flawlessly. Don't know if it was updated with firmware upgrade or what, but if someone else can verify this for me so I can remove this entry, it'd be great.--208.104.151.47 (talk) 12:40, 19 February 2008 (UTC)[reply]

GDDR3 700 MHZ?[edit]

Isn't it lowered to 650 mhz for the RSX? http://www.digitalbattle.com/2006/08/28/ps3-hardware-downgraded-again/ —Preceding unsigned comment added by 91.177.241.215 (talk) 21:00, 10 April 2009 (UTC)[reply]

Hard Drive replacement[edit]

What size (physical dimensions) drive does the PS3 use? --24.249.108.133 21:28, 21 August 2007 (UTC)[reply]

The PlayStation 3 uses a standard 2.5" notebook HDD with SATA interface.(Myscrnnm 20:12, 19 September 2007 (UTC))[reply]
Anyone have information on speeds i.e. does it take SATA300 and/or a 7200 RPM drive? —Preceding unsigned comment added by 65.119.109.146 (talk) 16:43, 20 September 2007 (UTC)[reply]
The PlayStation 3 accepts HDDs of any rotational speed.(Myscrnnm 05:26, 23 September 2007 (UTC))[reply]
We should probably add this to the entry as well changing drives does not void the warranty. —Preceding unsigned comment added by 142.179.200.76 (talk) 16:00, 25 September 2007 (UTC)[reply]
There doesn't seem to be anything in this article about the internal HDD. Has it been removed? Danno uk (talk) 12:22, 24 April 2009 (UTC)[reply]

USB Drives[edit]

They need to be formatted as FAT32 but what allocation unit size will be needed? --The Virginian 02:53, 25 August 2007 (UTC)[reply]

Allocation meaning in megabyes? I don't think it matters --Vdub49 05:00, 30 August 2007 (UTC) I modifide my Pal 80GB model to four usbs — Preceding unsigned comment added by 125.168.108.219 (talk) 04:37, 29 October 2011 (UTC)[reply]

VCD?[edit]

Is the VCD entry in the playable discs section true? Because the PlayStation 2 did not support VCDs. --Jack Zhang 05:51, 22 September 2007 (UTC)[reply]

  • Verified that it is not true. VCD files are supported (if the .dat in MPEGAV is renamed to .mpg). But not the discs, the console does not recognize the .dat files. --Jack Zhang (talk) 07:09, 2 January 2008 (UTC)[reply]

Flops rating based on a fully fledged cell?[edit]

Im not sure about this, but the flops rating for the cell was based on a cell with 8 SPE's not the 7 (six useable only) the PS3's cell has, i'll give you the link to the site I got the info from, if its enough proof you can choose to change the value or leave it, just thought you all might want to know

[[1]] Gears, Gears, Gears (talk) 07:03, 11 March 2008 (UTC)[reply]

This guy is correct; the IBM Cell runs at 3.2GHz with 8 SPUs doing 8 FLOPS per cycle on an FMA = 204.8GHz. The PS3 Cell runs at 3.2GHz with 6 SPUs doing 8 FLOPS per cycle on an FMA = 153.6GHz. You must then add the capability of the PPU's VMX unit which is around one more SPU. The linked article takes none of this into consideration; it gives a figure for IBM Cell ignoring the PPU and thus is a VERY VERY BAD reference for an article on PS3. Reading comprehension of original author is called into question.

- Eddie Edwards eddie@tinyted.net; ex-Sony — Preceding unsigned comment added by 89.240.15.155 (talk) 10:58, 14 December 2011 (UTC)[reply]

Universal power supply[edit]

Shouldn't the "rumour" that new Japanese PS3s have a 100V power supply be removed unless it can be sourced in some way? I have a Japanese PS3 that I bought just a couple of months ago and it's still got the universal power supply (even opened it up to check). Having unsourced hearsay like that on the page just causes needless paranoia. -Xythar (Aug 08)

I've changed the "rumour" to facts based on the PlayStation.com (Japan) website. The current PS3 models are capable of supplying 280W of power instead of the original 380W of the launch variety. I included the citation and the link to said page so there shouldn't be any dispute there. (Psychoneko (talk) 05:04, 3 February 2009 (UTC))[reply]
I forgot to mention that I don't know when exactly the current Japanese models were released so I am assuming that they were released in 2008. If this is incorrect, feel free to change it to the appropriate time frame. (Psychoneko (talk) 06:09, 3 February 2009 (UTC))[reply]


Does the fact that the PS3 can operate on 60 Hz and 50 Hz power grids have any source ? Does this also mean it can operate on 110V and 220/240V? Is this true for all models of PS3s .. America, european, japanese models? This is important because if not it could cause damage to peoples ps3s. - (Steveiet , 15 December 2009) —Preceding undated comment added 04:05, 16 December 2009 (UTC).[reply]

The page implies that all 'fat' units have a Universal Power Supply, through personal experience I can confirm that at least one model of UK PS3 does not. The internal PSU is marked at 50/60Hz 220-240V and it does not show any life when powered with 110V. I cannot find any external source however. Wikiangelo (talk) 21:19, 8 November 2010 (UTC)[reply]

Orphaned references in PlayStation 3 hardware[edit]

I check pages listed in Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of PlayStation 3 hardware's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.

Reference named "specs":

  • From Nintendo Entertainment System: "NES Specifications". Retrieved 2007-06-06.
  • From PlayStation 3: "About PlayStation­3 - Technical Specifications". PlayStation.com. Retrieved 2008-02-25. {{cite web}}: soft hyphen character in |title= at position 18 (help)

I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT 09:51, 25 September 2008 (UTC)[reply]

800GB?[edit]

Is this a joke? because I thought the biggest HDD type that is used in PS3 just reached 500GB. Try to search for 800GB in the article. w_tanoto (talk) 00:44, 13 December 2008 (UTC)[reply]

Copy from PlayStation 3 Talk page regarding model numbers[edit]

I am copying my post from the PS3 talk page, so it can be transferred into the table in this article once a reference is found for each. A kind user has edited my post in the original post and filled the blank for most of them. So, currently, we only have model number "10" blank.

This is as far as I know:
00 - Japan
01 - USA and Canada
02 - Australia and New Zealand
03 - UK
04 - Europe
05 - South Korea
06 - Asia
07 - Taiwan
08 - Russia and India
09 - China
10 - ?
11 - Mexico
12 - Hong Kong

w_tanoto (talk) 00:48, 13 December 2008 (UTC)[reply]

New 45nm cell processors[edit]

45nm Cell processors have been confirmed to replace the current batch of 65nm Cell PS3s sometime this summer. You can find the article here: http://www.guardian.co.uk/technology/2009/feb/05/david-reeves-sony-europe-losses (Psychoneko (talk) 14:33, 6 February 2009 (UTC))[reply]

2 TFLOPS?[edit]

Apparently, the thing about the PS3 delivering 2 TFLOPS is based on:

1) The Cell being rated at 204 GFLOPS, which is correct : (1 + 7) 25.6 = 204.8. 2) The RSX delivering 1.8 FLOPS which, even though it was in some 2006 document, can't be right. Even NVIDIA's fastest GT200b only manages about 1 TFLOP. Futhermore, the RSX wikipedia article states the following:

Programmable shader Floating Point Operations per Second: ~200 GFLOPs. The original marketing claimed 1.8 TFLOPs, this number is believed to include fixed functions such as texture interpolation

So I think the sentence The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS. should be changed to The floating point performance of the whole system (CPU + GPU) is estimated to be about 405 GFLOPS.

I second this notion. There is no way the ps3 has that much compute performance. The numbers don't add up at all. ATI's most powerful card, the hd 4890, which far surpasses the ps3's rendering system, has only 1.3 TFLOPS. —Preceding unsigned comment added by 24.22.90.245 (talk) 18:25, 18 July 2009 (UTC) Lexoka (talk) 21:27, 8 June 2009 (UTC)[reply]

Blu-Ray Drive and console common keys?[edit]

I just rang a third party repairer looking to get a dead drive fixed. He told me he could only do the laser because the blu-ray drive has a unique key that's tied to that PS3 so it's either the laser or a whole new PS3. To stop piracy perhaps, but this is an interesting tidbit that could belong in this article. I did a few google searches but only found one or two people talking about the key. Does anyone else know about this and have some sources? Grayda (talk) 01:58, 22 June 2009 (UTC)[reply]

A question about W Tanoto's PS3 model number list[edit]

Did China ever used model number 09 for their PS3s? Or they share the same model number with Hong Kong. Kyrios320 (talk) 16:21, 1 November 2009 (UTC)[reply]

I think the CECHE info might be wrong[edit]

http://www.edepot.com/playstation3.html http://boardsus.playstation.com/playstation/board/message?board.id=ps3&thread.id=2936323&view=by_date_ascending&page=1 According to those sources, the CECHE has two 90nm chips. This page says the Cell is 65nm, but the citation for it on this article is not working. Can anyone confirm whether the 80GB CECHE had a 90nm or 65nm Cell B.E.? —Preceding unsigned comment added by Doctor Hexagon (talkcontribs) 08:46, 3 November 2009 (UTC)[reply]

Removal of PS2 compatibility[edit]

What's Sony's official reason why? Why keep PS1 compatibility? —Preceding unsigned comment added by 66.232.94.33 (talk) 12:16, 19 February 2010 (UTC)[reply]

PS1 compatibility, I believe, could be completely done by emulation and worked fine like that. PS2 couldn't, so to play PS2 games they needed the PS2 EE and GS. They removed one of those chips to lower the price and the result was the 80GB CECHExx. Then they axed all of the PS2 chips and the $400 40GB followed. That's why they can play PS1 games but not PS2 games.

When was PS2 compatibility removed? Which models have/lack it? Just saying new versions lack PS2 compatibility isn't helpful without a time reference, and specifying the presence or absence in specific models would be better. Jelloman (talk) 02:07, 10 January 2011 (UTC)[reply]

Coverage of Hardware licenseing?[edit]

Hello, I would like to know more about this :

Sony says a PS3 owner cannot crack open and modify the gaming systems, as the hardware is only licensed and therefore remains its property

http://www.thetechherald.com/article.php/201114/7017/Anonymous-Operation-Sony-is-a-double-edged-sword any info? James Michael DuPont (talk) 04:21, 18 April 2011 (UTC)[reply]

100 GFLOPS DP claim[edit]

Sorry, but the claim is simply wrong - The basis of the iterative refinement technique described in the referenced paper is that the majority of the calculations do NOT have to be done in DP while maintaining accuracy due to the characteristics of the algorithm and involved matrices.
Cell DP max, according to the reference, would be 21 GFLOPS DP - and that's with all 8 SPUs usable by the program, not 6 like in the PS3. — Preceding unsigned comment added by 84.114.32.183 (talk) 23:18, 19 August 2012 (UTC)[reply]

ARM in PS3[edit]

I thought it was interesting to know that ARM is used in PS 3. Maybe others don't agree and I hesitate to add it here since I'm not sure it's in all of them. Anyone know if it's just some models such as the Slim one? It seems the ARM would not be directly used by any games. See: http://www.eurogamer.net/articles/digital-foundry-vs-apocalyps3] [2] comp.arch (talk) 13:45, 27 November 2013 (UTC)[reply]

No mention of memory?[edit]

I'm surprised the PS3 didn't have any RAM of VRAM. How did it function? — Preceding unsigned comment added by 92.162.243.145 (talk) 03:52, 30 June 2014 (UTC)[reply]

I'm not sure to what you're referring. Please see the last sentence of the Central processing unit section for system memory, and the last sentence of the Graphics processing unit section for graphics memory. – voidxor (talk | contrib) 05:19, 30 June 2014 (UTC)[reply]

audio hardware[edit]

I did not see any history on the audio specifications of the ps3. does anyone have pertinent info to add? RCHM (talk) 03:59, 8 September 2015 (UTC)[reply]

Internal file system[edit]

Does anybody know what file system is used on the internal hard drive? Whatever it is, I know it's encrypted. And please don't say "FAT32", as files larger than 4 GiB are allowed on the internal drive so that is obviously not it. – voidxor 21:59, 25 February 2016 (UTC)[reply]

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