Talk:Puzzle Quest: Galactrix

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Core Mechanic[edit]

Originally, the article said that the gameplay is based on Hexic, but that's not right, because sections of tiles are rotated to make matches in Hexic. Likewise, it's not Collapse, as the (now fairly old) Gamespot article said; Collapse is built around simply selecting large groups of like-colored squares to make them disappear. Near as I can tell, tiles are still swapped one-for-one as in Bejewelled and the first Puzzle Quest, but their shape allows for six swapping directions (Up, Down, Up-Right, Up-Left, Down-Right, Down-Left). If any new information's come out recently that says otherwise, though, let me know. Max22 (talk) 07:38, 3 April 2008 (UTC)[reply]

Possible Bug in New Galactrix Puzzle Quest[edit]

Been playing the online demo for [1] quite awhile. This image shows what happens when the computer opponent no longer has a move. What will happen in the final game if there are 'no moves left'? In 'Quest of the Warlords' the 'Gems' would reset by clearing the entire board. This image shows the glitch. Please comment how you think this should be resolved. Image: http://lugoves.com/blog1/images/galactrix.bmp

--Lugoves (talk) 17:47, 26 February 2009 (UTC)[reply]

Need to wait for a reliable source to comment on this. If it is in the final game, I'm sure someone will pick up on that. --MASEM (t) 19:22, 26 February 2009 (UTC)[reply]