Talk:Quake (series)

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Removed promotional link.[edit]

Removed link to Quake III Ray Traced. A cool technology demo, but appears like an ad in this article.


Quake Wars is not a Wolfenstein follow-up.[edit]

Removed reference to Wolfenstein: Enemy Territory, as it is incorrect

This edit (by 143.166.255.42) is arguably incorrect. While it was a good idea to specify that the game takes place in the universe of Quake 2, the line in question was:
Enemy Territory: Quake Wars is a follow-up to Wolfenstein: Enemy Territory, being developed by Splash Damage. It also uses the Doom 3 engine, for a release sometime in 2007.
While it is true that it is not a follow-up to a Wolfenstein game in that it has nothing to do with the universe of Wolfenstein, it is most definitely a follow-up in the Enemy Territory franchise, as even the redirect page for Enemy Territory can attest. I'm not going to add it back in myself as it is also arguably superfluous information to this article. — Preceding unsigned comment added by 99.5.212.58 (talk) 02:54, 4 June 2013 (UTC)[reply]

Physics[edit]

I would love to add some info about game physics because it is different comparing to other FPS. What do you suggest?--JPice40 (talk) 12:43, 22 February 2013 (UTC)[reply]

The Future of the Game[edit]

John Carmack has outlined the direction he'd like to take the Quake series in the future, explaining to Eurogamer that there are factions within id Software that want to abandon the Strogg-based storyline of Quake 2 and Quake 4. Carmack was adamant that the comments were purely speculative, however - there's no Quake title currently in development. 'We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction,' said Carmack. 'We certainly have strong factions internally that want to go do this.' Todd Hollenshead, id CEO, also added: 'People shouldn't worry that we're ever going to orphan or abandon Quake. We are huge fans of the game internally.' Quake was the first game to feature true three-dimensional FPS gameplay. Carmack suggests that it is not that good of a game, however, and says it's only remembered fondly because of the nostalgia. 'I look at the original Quake as this random thing, because we really didn't have our act together very well,' he says. 'Memory cuts us a lot of slack.' id Software is currently working on Doom 4 which will purportedly go back to the original Doom-style gameplay as opposed to the more horror based style of Doom 3[1]--JPice40 (talk) 13:19, 22 February 2013 (UTC)[reply]

References

  1. ^ Hing, David. "Carmack outlines vision for a new Quake".

Quake Live[edit]

Where is mention of it in this "Quake (series)" article? — Preceding unsigned comment added by 71.82.115.235 (talk) 05:32, 29 October 2016 (UTC)[reply]

Wiki Education assignment: ENG 102[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 10 January 2022 and 6 May 2022. Further details are available on the course page. Student editor(s): Bamblok (article contribs).

Call of the Machine[edit]

There is no mention of Call of the Machine, which came out recently. — Preceding unsigned comment added by 50.86.125.130 (talk) 15:29, 18 October 2023 (UTC)[reply]