Talk:Star Wars Jedi: Fallen Order/GA1

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GA Review[edit]

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Reviewer: Shooterwalker (talk · contribs) 17:51, 5 December 2022 (UTC)[reply]


I'll pick this one up. Look for more comments soon, if not later this week. Shooterwalker (talk) 17:51, 5 December 2022 (UTC)[reply]

  • Gameplay
  • Overall there is a lot of copy-editing to be done. It's important not to let the details get in the way of a good understanding for the average reader. I have a bunch of suggestions that will hopefully help.
  • "as well as blocking incoming attacks whether melee or ranged" -> "or block incoming attacks".
  • "The block meter will deplete gradually as it blocks incoming attacks, eventually opening a window of opportunity for opponents to attack." -> "Blocking an attack will deplete a character's block meter, opening them up to attack when the meter hits zero."
  • "If the player is able to block just before an opponent attack, a parry sequence would be triggered against the enemy or deflect incoming projectiles, heavily depleting an opponent's block meter, opening them up for attack. " -> "If the player blocks just before an attack, this will parry the attack or deflect a projectile, causing their opponent's block meter to fall more quickly."
  • "The player can either quickly sidestep or dodge to avoid being hit or use Force abilities to interrupt them." -> "The player can either sidestep, dodge, or interrupt the attack."
  • "The player only has one lightsaber at the beginning of the game, though they will acquire a double-bladed lightsaber on the planet Dathomir, and eventually gain the ability to dual-wield them" -> "The player only has one lightsaber at the beginning of the game, and they can earn the ability to dual-wield a double-bladed lightsaber later in the game."
  • "The game can only be saved manually at checkpoints, which appear as "meditation circles." At these meditation circles, the player can spend the skill points and "rest," which replenishes their health, Force energy, and healing items, but causes all enemies to respawn" -> "Each level contains "meditation circles" where the player can save the game, spend skill points to update their character, and rest to recover health, healing items, and force energy. However, resting will cause all enemies to respawn."
  • "At the beginning of the game, the player only has an ability known as "Force slow," which can significantly slow down an enemy. Eventually, the player will acquire more powerful Force powers, including Force push and Force pull, as well as wall-run and double-jump, allowing him to reach previously inaccessible areas" -> "The player begins the game with a "force slow" ability that slows down enemies, and slowly earns more force powers such as wall-run, double-jump, force-push, and force-pull."
  • "Enemy types range from Imperial stormtroopers, droids, and Purge Troopers, who have been trained specifically to battle Jedi, to wild beasts that are native to each planet the player explores" -> "Enemy types include wild beasts native to certain planets, as well as stormtroopers, droids, and jedi-hunting Purge Troopers."
  • "The game's bosses include Inquisitors, who wield lightsabers and the Force, bounty hunters hired to hunt down the player, large vehicles such as AT-STs, and wild beasts like the Oggdo Bogdo and the Gorgara" -> "The game's bosses include Inquisitors, bounty hunters, larger wild beasts, and large vehicles such as AT-STs."
  • "while some are optional battles that players may miss" -> "while others are optional."
  • "players can find shortcuts which allow them to progress through an area quickly in subsequent visits" -> "players can find shortcuts to traverse areas more quickly."
  • "Some areas may remain inaccessible until later in the game when the player unlocks certain abilities, transversal techniques or navigational items." -> "Many areas can only be accessed once the player unlocks new abilities or items."
  • "When requested, BD-1 will project the map hologram of the planet, showing players the location of the current objectives" -> "When requested, BD-1 will project a holographic map of the planet, including the location of the player's objectives."
  • "Through exploration, players will access chests, which unlock additional cosmetic items such as outfits for the player, new colour scheme for BD-1 and paint jobs for the ship." -> "Exploration will reveal chests, which unlock cosmetic items that change the appearance of the player, their ship, and BD-1."
  • "The color of the player's lightsabers can be modified." -> Just drop this
  • "the player will find echoes which provide players with additional details about the game's world and story, and life and Force essences, which permanently increase the player's health and Force meter" -> "The player can also find "essence" items that give a permanent increases to their health or force meter, as well as "echoes" that reveal more of the game's story."
  • "BD-1 can be upgraded with abilities, allowing the player to navigate the environment easily and occasionally assisting him in combat, though some upgrades can be easily missed" -> "BD-1 can also be upgraded to help with navigation and combat."
  • "the Meditation Arena" -> "an arena"
  • "This allows them to complete combat challenges, involving fighting multiple waves of enemies in arenas based on certain locations from the story mode; completing these challenges awards the player with one to three stars, depending on whether the player abided by restrictions on the character's health (i.e. never recovered health or took any damage), which can be used to unlock additional skins for BD-1. " -> "The arena offers combat challenges where the player fights waves of enemies based on locations from the main game. Completing a challenge awards the player with up to three stars, based on the player's health. These stars can be used to unlock cosmetic changes for BD-1."
  • "The Meditation Arena includes a battle grid, where the player can face off against their own custom enemy wave, while being able to grant themselves invincibility, unlimited Force, and other cheats." -> "The arena also includes a battle grid, where players can select their abilities and opponents for a custom challenge."
  • Setting/Characters
  • "Star Wars Jedi: Fallen Order takes place five years after the events of Revenge of the Sith. " -> for outside readers, maybe recap the most relevant event for the current story. for example "the events of the Revenge of the Sith, including the rise of Darth Vader and the Empire."
  • It might also help to state the obvious about the setting. (e.g.: Where in space are we? Who are the Jedi? What is the Force?)
  • This will help make sense of the next sentence, which starts to talk about the empire and Vader and so on.
  • I encourage you to remove some of the minor characters who don't play a major role in the plot.
  • Plot
  • "Five years after the Great Jedi Purge and the Galactic Republic's conversion into the Galactic Empire, -> "The story begins five years after the Galactic Republic's transformation into an Empire, and a purge of the old guard known as the Great Jedi Purge." (Full stop.)
  • "After Cal is recorded by an Imperial Probe droid using the Force to save his friend Prauf, two Inquisitors known as the Second Sister and the Ninth Sister are sent to investigate" -> "An imperial probe catches Cal using the Force to save his friend, and two Inquisitors are sent to investigate him as an outlaw Jedi."
  • "After the Second Sister kills Prauf for speaking up against the Empire, Cal makes his escape." -> "The second sister kills Cal's friend for opposing the Empire, leading Cal to escape."
  • "He briefly engaging in a duel with the Second Sister before he is rescued by former Jedi Knight Cere Junda and her partner, pilot Greez Dritus, on their ship, the Stinger Mantis." -> "He is rescued by former Jedi Knight Cere Junda and pilot Greez Dritus, who transport him on their ship, the Stinger Mantis."
  • "On the way to the vault, Cal befriends a small droid named BD-1, who shows him a message from former Jedi Master Eno Cordova, revealing that the vault was built by an ancient civilization called the Zeffo and that a Jedi Holocron containing a list of Force-sensitive children has been hidden inside by Cordova." -> this sentence runs on and should be broken into two sentences
  • "regarding the vault but is ambushed by the Second Sister, who reveals herself as Trilla Suduri, Cere's former Padawan." -> "regarding the vault. However, he is ambushed by the Second Sister, who reveals herself as Trilla Suduri, Cere's former Padawan."
  • "Cal returns to Kashyyyk " -> "Cal returns to planet Kashyyyk" (there are a lot of proper nouns and a short recap helps.)
  • "On Dathomir, Cal's progress is impeded by Nightsister Merrin, who blames the Jedi for the massacre of her people during the Clone Wars and attempts to keep him away using an army of revenants." -> "On Dathomir, Cal is impeded by an army of revenants led by Nightsister Merrin, who blames the Jedi for the massacre of her people during the Clone Wars."
  • "After experiencing a flashback of his former master, Jaro Tapal, sacrificing himself to protect him during Order 66, the kyber crystal of Cal's lightsaber is destroyed. " -> Cal has a flashback of his former master sacrificing himself to protect him, and the kyber crystal of Cal's lightsaber is destroyed."
  • I have implemented some of the changes, but I think it is important to namedrop both his master's name and Order 66.
  • "He meets former Jedi Taron Malicos, who crash-landed on Dathomir during the Purge and has been seeking to learn the magic of the Nightsisters, over time going insane and succumbing to the dark side of the Force." -> This is another sentence that might be better as two sentences.
  • "Astrium and overcomes his guilt for his part in Jaro's death. " -> "Astrium and overcomes his guilt over Jaro's death."
  • "experiencing a vision of Force-sensitive children being attacked by the Empire while he becomes an Inquisitor himself" -> "experiencing a vision where he joins the Empire and attacks the Force-sensitive children."
  • "Back on the Stinger Mantis, the crew celebrates having accomplished their mission before coming to the realization that the children listed on the Holocron may well spend the rest of their lives in danger should they become Jedi and should be left alone to decide their own destinies." -> "The crew celebrates their success on the Stinger Mantis, until they realize that the children listed on the Holocron will only be in more danger if they become Jedis."
Let's pause there. This is a long article with a lot of detail, but I'm optimistic that this can be come a GA with enough work. Shooterwalker (talk) 21:01, 5 December 2022 (UTC)[reply]
  • @Shooterwalker: - Thanks for the review. I have addressed most of the issues you have mentioned above.
We're gonna keep going
Development
  • "Following his exit from Santa Monica Studio, Stig Asmussen, who had previously directed God of War III, joined Respawn Entertainment in 2014 as the studio's game director, leading the studio's second development team while the first development team was working on the Titanfall games. " -> this sentence is pretty complicated and hard to read. I might start with the main point and cover his background in a separate sentence, even if that muddles the chronology.
  • "Prior to the game's development, publisher Electronic Arts (EA), who then held exclusive rights to developing Star Wars games, and Respawn discussed the possibility of making a Star Wars game. This plan did not go through" -> I'm having trouble finding this in the sources. Mind pointing me in the right direction?
This comes from the Game Informer source "True Power of the Force" article.
  • "The game began development as an original game" -> "Respawn began development with an original game"
  • "but the combat system drew attention from various people at publisher EA, who felt the game would work well as a Star Wars game and asked Respawn if they would be interested." -> "and publisher EA felt that the concept would work well as a Star Wars game."
  • "When Respawn met with representatives from Lucasfilm, the IP owner was wary of making a game about Jedi since it was considered to be a sacred part of the franchise. Instead, it expressed interest in a game starring a smuggler or a bounty hunter whose primary weapon of choice is a blaster. This was at odds with Asmussen's vision for the game and the team's skillset of making third-person action games, thus the team had to take some time to convince Lucasfilm to have Jedi and lightsaber combat be the focus." -> "As owner of the Star Wars intellectual property, Lucasfilm was protective of the Jedi as a "sacred" part of the franchise, and encouraged Respawn to make a shooter game about a smuggler or bounty hunter. However, Asmussen pushed back with his vision, convincing Lucasfilm to focus on a game with Jedi and lightsaber combat."
  • "According to Asumussen, Lucasfilm served as an appraiser of ideas, in which they would regularly have discussion regarding the game's authenticity to the Star Wars universe" -> "Lucasfilm would continue to check in with Asmussen and Respawn, ensuring the game's fidelity to the Star Wars setting."
  • The statements about launch should go in the release section, or at the end of the development section.
Narrative
  • Link Chris Avellone (if that is the right person).
  • "which included Chris Avellone and four other writers, some of whom have previously worked on Star Wars animation shows including The Clone Wars and Rebels.[20]" -> "which included Chris Avellone, and several writers with Star Wars experience working on The Clones Wars and Rebels.":*
  • "The team chose to set the game between Episode III and Episode IV because this period features elements and imagery that were instantly recognizable to fans of the franchise but remained relatively less explored in mainstream media." -> "The team wanted to develop a story between the events of Episode III and IV, to explore recognizable Star Wars elements that had been under-utilized in other media."
  • "According to Jeff Magers, the game's lead level designer, the period between Episode III and Episode IV was dominated by the totalitarian Empire, making it "a perfect place for a video game hero, as a flickering candle of light in a very dark place." -> "Level designer Jeff Magers described the events after Episode III as "a perfect place for a video game hero, as a flickering candle of light in a very dark place.""
  • This paragraph is missing a source in the last sentence.
  • "One of the main themes of the story was "trauma," and how people react in moments of desperation was described to be at the "emotional heart" of the story" -> "The writing team described "trauma" as as one of the main themes, telling a story about how people react in moments of desperation."
  • "This was mainly reflected through Cal's journey as he gradually becomes more competent and confident in his own abilities and slowly goes from being hesitant to trust people to ultimately bonding with the game's cast of supporting characters as they rebel against the Empire" -> "This was reflected through Cal's growing confidence in his abilities, and his gradual trust of his companions as they resist the Empire."
  • "The game has a male human character as its protagonist because the sequel film trilogy already has Rey as the central character, and the team believed that an alien protagonist would "alienate" a lot of fans of the series" -> "The game chose a human protagonist as more relatable than an alien, and also decided he should be male to differentiate from the female lead in the sequel trilogy."
  • "The character first appeared in comic series Darth Vader: Dark Lord of the Sith, though she was created by Respawn and Lucasfilm for the game" -> These two parts feel like they contradict each other. Maybe rephrease?
  • "while its captain Greez Dritus belongs to a new alien species made for Fallen Order" -> this is a separate thought from the ship, should be its own sentence. Or tie into the next sentence about the character design.
  • It does feel a little odd to spend so much time on the design of a single companion character. It would be ideal to bring the characters into proportion in terms of WP:WEIGHT. Also, don't feel the need to comprehensively cover as many characters. A few highlights are enough.
Gameplay
  • "Respawn wanted players to explore the world without having to provide excessive guidance" -> "Respawn wanted players to explore the world without needing excessive guidance"
  • "Retraversal" -> "Re-traversal"
  • "While levels may seem linear at first, Cal can revisit planets to explore previously inaccessible areas by unlocking alternate paths using newly unlocked transversal abilities, further reflecting Cal's narrative growth as a character as he became more confident in himself and his connection with the Force throughout the course of the story.[31]" -> I don't think you need to say this as much, since it's already covered in the earlier gameplay section, and is implied by the rest of the paragraph.
  • The visual piece feels out of place with the gameplay design section.
  • "This was an early design decision as the team believed Jedi are highly trained warriors that focus on "precision and efficiency"." -> "The team decided early in development that Jedi warriors focus on "precision and efficiency"."
  • Move that last sentence to the first sentence in the paragraph, to frame the team's intentions.
  • "To make the combat more challenging, the team added the Block meter for some enemies, and introduced a diverse group of enemies, such as wild creatures whose thick skin cannot be easily pierced" -> "To make the combat more challenging, some enemies were designed with natural armor, and others were given a Block meter."
  • "The combat was described as a middle ground between The Legend of Zelda: Wind Waker, Metroid and games developed by FromSoftware such as Bloodborne and Dark Souls, as the team wanted the game to be grounded and challenging while remaining an accessible experience as Star Wars is a brand with a wide reach" -> "To balance between challenging and accessible gameplay, the team looked for a middle ground between Metroid, The Legend of Zelda: Wind Waker, and games developed by FromSoftware such as Bloodborne and Dark Souls."
  • "In particular, the team did not want the game to be crushing or unforgiving.[37] The team introduced several difficulty modes, which mostly change the amount of time players have to parry an enemy, how aggressive the enemy AI is, and the amount of health players would lose when they are hit." -> "The team did not want the game to be punishing, and introduced difficulty modes that mainly change enemy aggression, as well as the player's parry timing and health loss."
  • "According to the design team, the lethality of Cal's weapons would still be reflected even in the most difficult mode" -> "Even in the most difficult game mode, the design team wanted Cal's weapons to deliver lethal damage."
  • "Stormtroopers and human characters would not be dismembered by the lightsaber due to guidelines imposed by Disney/Lucasfilm. According to the team, moments of dismemberment were rare and only seen during dramatic moments in the Star Wars films" -> "As moments of dismemberment were rare in the Star Wars films, Lucasfilm and Respawn agreed that the game would not feature human dismemberment."
Music
  • "composer" -> "composers"
  • Unless you think it's essential, drop "series" for flow.
  • "Haab added that the score of the game was "dark", and some of the tracks "[border] on gothic horror". -> "Haab described the score of the game as "dark", with some songs bordering on "gothic horror"."
  • "Composing Cal's theme was singled out as one of the team's hardest challenges because Cal goes through a hero journey in the game and the music cannot foreshadow too much of his character development, especially during the beginning of the game. " -> "The team felt that Cal's theme was challenging to create, since they did not want to foreshadow too much of his character development and his heroic journey."
This is a long article with a lot of work. But if you can be patient with me, I can be patient with you. Do your best and we'll keep going. Shooterwalker (talk) 19:02, 7 December 2022 (UTC)[reply]
@Shooterwalker:: All issues have been addressed.
Thanks again for your work. This is a long article and might need another couple of rounds. But we'll just keep working through it slowly.
Release
  • The first paragraph is long. I recommend breaking it into two paragraphs, with the actual release date as the turning point.
  • This section feels cluttered. Removing some detail might make it more readable. Do we need to know every announcement and every marketing asset? Otherwise I'd see if there's a way to make it feel less like a string of random sentences about various releases and updates. Would subsections help?
  • "The project was revealed by publisher Electronic Arts to be a third-person action-adventure game set in the Star Wars universe in May 2016" -> "In May 2016, publisher Electornic Arts revealed the project as a third-person action-adventure game based in the Star Wars universe."
  • "Publisher Electronic Arts announced the game at E3 2018,[42] At E3 2019, Electronic Arts showcased a 15-minute demo of the game.[43] " -> "The game was officially announced at E3 2018, with a 15-minute demo appearing at E3 2019."
  • "At launch, the game received criticisms for its abundance of software bugs. Respawn once considered delaying the title to further polish the game, but ultimately decided to release the game during the holiday season.[45]" -> The chronology is confusing here. I'd focus on the second sentence, and move the criticism to either the reception section, or later in the release section.
  • "One of these cosmetics that were available through pre-ordering the game, the orange lightsaber crystal, was later made available through an update to all players" -> "One of these exclusive cosmetic items was later made available to everyone through an update."
  • "It introduces combat challenges" -> "It introduced combat challenges" (avoid mixing verb tenses)
  • Is it possible that some of these marketing activities are staying into the efforts for Star Wars: The Rise of Skywalker? To simplify the detail, consider a short statement like "The game coincided with many marketing activities to promote the new Star Wars film, including a comic book, toys, etc."
Reception
  • In general, there's a lot of weight on individual reviewers, with multiple sentences in multiple paragraphs. I'd encourage you to at least cut back on the double-sentence style, dropping some of the detail to summarize each reviewer's perspective. Wikipedia articles are written in a WP:SUMMARYSTYLE and we're trying to understand the overall reception of the game, and not the individual comments of every reviewer on every aspect of the game.
  • "calling him "likeable" " -> cut this for flow
  • "for adding extra dimensions to the game's characters" -> "for their character development"
  • "agreed and" -> "also" (avoid implying explicit agreement when what we mean is that they said something similar)
  • "which has been explored numerous times in other Star Wars media" -> cut this too (you basically say it already)
  • "describing the Empire in the game as "sinister" " -> cut this too
  • "though he noted that the design of some locations was too "gamey", thus hurting players' immersion" -> "though he felt some locations were designed in a "gamey" way that harmed immersion"
  • "obligatory and" -> cut this
  • "Ben Tyrer from GamesRadar applauded each location's intricate design, and praised the game's Metroidvania gameplay, as players will be able to find "intriguing" locations every time they revisit a planet. He enjoyed the puzzles featured in Fallen Order, which he likened to those found in Tomb Raider" -> "Ben Tyrer from GamesRadar praised the game's many locations as "intriguing", and compared the puzzles favorably to Tomb Raider."
  • "early in the game when Cal lacked many abilities" -> cut
  • "He noted that movements of some opponents were not well-telegraphed" -> cut
  • We really don't need five sentences from two reviewers comparing the combat to Sekiro.
  • "Stepleton noted Cal's lightsaber rarely interacted with the environment, and having inaccessible areas blocked off by a door was "silly"" -> this is out of place in a paragraph about combat, and might be worth cutting altogether considering the length
  • "VG247' Sherif Saed disliked certain combat encounters for overwhelming players with several enemy types attacking at the same time, and remarked that lightsaber combat, especially parrying and blocking, can be inconsistent, resulting in a frustrating gameplay experience" -> "VG247's Sherif Saed felt that the parrying mechanics were sometimes inconsistent and frustrating, and criticized several combat encounters where players are overwhelmed by too many enemies."
Sales
  • "fourth biggest physical release" -> big/size is confusing here.
  • "It was 2019's sixth best-selling game in the US with two months in the market." -> "With only two months of sales, it was still the sixth best-selling game of the year in the US."
  • "and Respawn's bestselling premium title of all-time in terms of dollar sales" -> I'm not sure what this means.
  • "Publisher" -> You've said this a few times and we can drop it at this point.
Sequel
  • Looks fine!
That basically wraps up the first pass. I'd like to circle back to the lead and look for any other issues. Thanks again for your work. Shooterwalker (talk) 02:23, 14 December 2022 (UTC)[reply]
@Shooterwalker: - Thank you for the in-depth reviews. All issues have been addressed. OceanHok (talk) 12:36, 16 December 2022 (UTC)[reply]
Great work. I'm going to look at the article one more time, focusing on the lead, and looking for any lingering issues.
Lead
  • I love a nice concise opening sentence that spells out the essentials.
  • Overall I'd leave some of the detail to the actual article itself, as per WP:SUMMARYSTYLE. But if you think I'm removing something essential to the lead, I would understand sneaking some details back in.
  • "It follows Jedi Padawan Cal Kestis, who becomes a target of the Galactic Empire and is hunted throughout the galaxy by the Imperial Inquisitors while attempting to complete his training, reconcile with his troubled past, and rebuild the fallen Jedi Order." -> "It follows Cal Kestis, a Padwan trying to rebuild the fallen Jedi Order while being hunted by the Inquisitors of the Galactic Empire."
  • "The player can use Kestis' lightsaber and Force powers to defeat enemies ranging from stormtroopers to wild beasts that are native to each planet they explore. The game adopts a Metroidvania style of exploration and progression, as each location is filled with multiple shortcuts and secret rooms that are inaccessible until the player gains the appropriate abilities or tools." -> "The game adopts a Metroidvania style of level design where new areas are accessed with new abilities, while combat is designed around Kestis's lightsaber and Force powers."
  • "but the combat system drew attention from various staffers at EA who felt it would work well as a Star Wars game. While creating it, the team collaborated closely with Lucasfilm." -> "and Electronic Arts felt the action would work well as a Star Wars game, convincing Lucasfilm to authorize and consult on the project."
  • "Developing the combat system and designing the levels, Respawn took inspirations from Metroid Prime, The Legend of Zelda: Wind Waker and Dark Souls; Rogue One and Star Wars Rebels influenced the game visually." -> "The game's visuals were influenced by Rogue One and Star Wars Rebels, while the combat and levels were inspired by Metroid Prime, Dark Souls, and The Legend of Zelda: Wind Waker."
  • Solid lead overall.
Gameplay
  • I might move the part about the meditation circles to a paragraph about level design, or to the start of the last paragraph, where you talk about how the updates have expanded the gameplay here. Just for flow / organization.
  • This section is generally well-written now. It does feel a little dense for the average reader, and I think they would be better served with a WP:SUMMARYSTYLE with less detail. But overall this is GA quality.
Synopsis
  • I know it's hard to imagine someone who hasn't heard of Star Wars, let alone who would still be interested in the article. But maybe throw in a few other basic facts about the Star Wars universe for the setting -- what's a Jedi, what's the Force, what's a Padawan?
  • I think you elude to the fact that Cal's identity isn't clear at the beginning of the game. Would it help the plot summary to reveal Cal's identity when the audience discovers it? e.g.: Cal is a scrapper when we meet him, but later in the paragraph, it's clear he's a Jedi outlaw.
  • The plot isn't easy to summarize but you've done a good job keeping it concise and relatively clear.
Development
  • "Prior to the game's development, publisher Electronic Arts (EA), who then held exclusive rights to developing Star Wars games, and Respawn discussed the possibility of making a Star Wars game. " -> "Years before the game's development, Respawn discussed the possibility of making a Star Wars game with publisher Electronic Arts (EA), who controlled an exclusive license from Lucasfilm to develop new Star Wars games."
  • "This plan did not go through.[13][14] Respawn began development with an original game unrelated to Star Wars, and publisher EA felt that the concept would work well as a Star Wars game" -> "When this plan did not go through, Respawn began development on an original game concept, and EA felt the project could work well as a Star Wars game."
  • "combat.Lucasfilm" -> minor spacing issue here
  • "several writers with Star Wars experience working on The Clone Wars and Rebels." -> "several writers experienced with the Star Wars setting from their work on Rebels and The Clone Wars."
  • "The team wanted to create an "authentic" Jedi story and a classic hero journey,[20] and wanted it to evoke feelings of the original trilogy" -> "The team wanted to evoke feelings of the original trilogy, while creating an "authentic" Jedi story and a classic hero journey."
  • "was described as" -> "was envisioned as"
  • You could link to Rey (Star Wars) with female lead -- for those who want to investigate further, without breaking the flow of the current prose.
  • Rename the design section. It's all design. Maybe this is about gameplay?
  • "throughout the course of the story" -> can cut this to improve flow, without losing any meaning
  • On second thought, I can see the one sentence about visuals. I think this would fit better elsewhere -- probably in the opening paragraph, but you could also expand "music" into "art and music".
  • "In particular, the team did not want the game to be crushing or unforgiving.[35] The team did not want the game to be punishing, and introduced difficulty modes that mainly change enemy aggression, as well as the player's parry timing and health loss." "In particular, the team did not want the game to be unforgiving or punishing.[35] The team introduced difficulty modes that mainly change enemy aggression, as well as the player's parry timing and health loss."
Release
  • "At launch, the game received criticisms for its abundance of software bugs." Save this sentence for after the game launches -- either later in the paragraph, or even in the reception section.
  • Consider a paragraph break for when the game releases. ("It was released...")
  • "The new versions improved stability of the 60 frames per second ("performance") mode, added support for higher resolutions, and vastly improved loading times. The update was free to those who owned either the PlayStation 4 or Xbox One versions of the game." -> Is there a way to say this more succinctly, in a WP:SUMMARYSTYLE?
  • "A free update was released on May 4, 2020, to coincide with Star Wars Day. It introduces combat challenges named "meditation training", New Game Plus, and new cosmetics for BD-1 and Cal.[54]" -> A free update with new cosmetics, game modes, and combat challenges was released on May 4, 2020, coinciding with Star Wars Day."
  • I think this section could benefit from some a subsection, since the comic books and merchandise don't exactly focus on the game release. ("Media tie-ins"? "Cross-promotions"?)
  • "A tie-in comic prequel series published by Marvel Comics, Star Wars Jedi: Fallen Order – Dark Temple, was announced on June 11, 2019, for release that September" -> "In September 2019, Marvel Comics published a tie-in comic prequel series, Star Wars Jedi: Fallen Order – Dark Temple."
  • could even tack on "... written by Matthew Rosenberg and illustrated by Paolo Villanelli" to that last sentence.
Reception
  • The rewrites you did here help a lot. It flows a lot better and I feel like I have a better view of how critics received the game overall.
  • The second paragraph about characters should become the last paragraph, since it jumps between a lot of subtopics. Lead with exploration.
Sequel
  • "for the sequel" -> "for this sequel" (there are many sequels in Star Wars)
  • "A book titled Star Wars Jedi: Battle Scars is set to be released on March 7, 2023. Penned by Sam Maggs, the book will bridge the events between Fallen Order and Survivor" -> "A tie-in novel titled Star Wars Jedi: Battle Scars is planned for release on March 7, 2023. The book is being written by Sam Maggs, and will bridge the events between Fallen Order and Survivor."
I know that's been a lot, but I am confident this will take us all the way there. Frankly, this could be an FA with a little more work. I appreciate your effort and patience. Shooterwalker (talk) 18:39, 16 December 2022 (UTC)[reply]
@Shooterwalker: - I have implemented some of the changes. I would like to keep the lead a little bit longer because it is a long article. OceanHok (talk) 13:05, 18 December 2022 (UTC)[reply]
I gave it a good look over and I'm happy to give this a pass. Thanks for your work on such a long and well-written article. Shooterwalker (talk) 01:45, 20 December 2022 (UTC)[reply]