Talk:Tao Feng: Fist of the Lotus

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The first fighter with interactive environments? Really?[edit]

I think this needs some more clarification. Even Street Fighter II had smashable objects in some of the stages, and the case could be made that Urban Champion was the true originator of interactive stages, with its falling flowerpots and police cruisers. 71.74.219.7 (talk) 12:51, 20 February 2008 (UTC)[reply]

See also Mortal Kombat's stage fatalities, Virtua Fighter's ring outs, Virtua Fighter 3's uneven floors, Soul Calibur II's walls, etc., etc. Changed the wording to indicate that while stage interactivity may be an important part of Tao Feng, it's far from the first game to strike upon the idea. MagFlare (talk) 14:11, 20 February 2008 (UTC)[reply]

Why not expand this article?[edit]

Seriously, I think it needs more than just mentioning that it was created by Studio Gigante.

Because I can't cite my knowledge[edit]

That's why. Blue Spider 13:36, 5 November 2006 (UTC)[reply]

Pulled from stores[edit]

Why is there no reference to the fact that this game was pulled from stores for having anti-Christian music? It was quite the to-do. 24.218.218.9 02:32, 18 March 2007 (UTC)[reply]

This is false. The game pulled from the shelves was Kakuto Chojin, another Xbox fighter. Also, it was anti-Muslim, not anti-Christian. I see how you can make the mistake, though, as they are very similar. They were both highly hyped games with great graphics that ended up being poorly recieved. Hajile6 03:29, 18 July 2007 (UTC)[reply]

Character Info[edit]

I will be deleting all of the Character Info in line with guidelines. Specifically, under the subheading Content that may be moved to Gaming Wikis, where it says lists of statistics and minutiae are outside of Wikipedia's scope. Ong elvin 09:27, 4 September 2007 (UTC)[reply]