Tokyo Crash Mobs

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Tokyo Crash Mobs
Developer(s)Mitchell Corp.
Nintendo SPD
Publisher(s)Nintendo
Composer(s)Megumi Komagata
Platform(s)Nintendo 3DS
Release
  • JP: August 8, 2012
  • WW: January 17, 2013
Genre(s)Puzzle game
Mode(s)Single-player

Tokyo Crash Mobs, known in Japan as Gyōretsu Nageloop (行列ナゲループ, Gyōretsu Nagerupu), is a puzzle game released on the Nintendo eShop for the Nintendo 3DS on August 8, 2012, in Japan[1] and January 17, 2013, worldwide. The game uses full motion video (FMV) to portray its characters, with the cutscenes using the actors in strange situations.[2][3]

Gameplay[edit]

Grace gameplay. Throwing people ahead in the line.
Savannah gameplay. The people are moving towards the red button.

The game is divided into days and weeks, and every day the player changes characters from either Grace or Savannah, each with their own different story.

In stages featuring Grace, she is waiting in line to enter a store. She tries to shorten the line by picking up bystanders and throwing them at other bystanders. The bystanders are divided into different colors; if the player gets three of the same color touching, they will fly off the screen, shortening the line. Grace can clear the stage by clearing the line before the store opens.

In stages featuring Savannah, she has a group of people forming around her. However, they are trying to get to a Red Button, and if they are successful in pushing it, it will send Savannah falling to her death and into a black hole. Savannah rolls people instead of throwing them, meaning that people will come from below instead of above. If you were to hold your aim too long, the people would have time to react by jumping over the incoming pedestrian. Your goal is to make sure Savannah doesn't meet her intergalactic fate by getting rid of all of the people.

Every Sunday, Grace and Savannah team up to survive being ambushed by an army of ninjas wearing all black. Instead of using the Touch Screen, you will now be moving your Nintendo 3DS in all directions in order to aim, using the A button to throw, and B button to roll. The player needs to take out all of the ninjas before you are defeated in battle from losing all of your hearts.

Game modes[edit]

Tokyo Crash Mobs offers the following game modes

Story Mode
Play the game following its bizarre storyline. Unlock cutscenes in this mode.
Challenge Mode
Choose to play as either Grace or Savannah. Try to knock out 999 bystanders before there are too many (Grace), or before they hit the button (Savannah).
Movie Maze
Explore this maze to watch the game's cutscenes. Movie Maze adds (very unfitting) music to the cutscenes. There are secret cutscenes that can be found by tapping around on the touch screen.

Reception[edit]

The game received "average" reviews according to the review aggregation website Metacritic.[4]

References[edit]

  1. ^ "行列ナゲループ". Nintendo (in Japanese). Retrieved June 4, 2016.
  2. ^ "Tokyo Crash Mobs". Nintendo. Archived from the original on January 21, 2013. Retrieved June 25, 2022.
  3. ^ Hinkle, David (December 19, 2012). "Trying to make sense of Tokyo Crash Mobs". Engadget (Joystiq). Yahoo. Archived from the original on December 20, 2012. Retrieved June 25, 2022.
  4. ^ a b "Tokyo Crash Mobs for 3DS Reviews". Metacritic. Red Ventures. Retrieved June 25, 2022.
  5. ^ Holmes, Jonathan (February 3, 2013). "Review: Tokyo Crash Mobs". Destructoid. Enthusiast Gaming. Retrieved June 25, 2022.
  6. ^ Edge staff (January 23, 2013). "Tokyo Crash Mobs review". Edge. Future plc. Archived from the original on January 26, 2013. Retrieved June 25, 2022.
  7. ^ Donlan, Christian (January 18, 2013). "Tokyo Crash Mobs review". Eurogamer. Gamer Network. Retrieved June 25, 2022.
  8. ^ Bischoff, Daniel R. (January 17, 2013). "Tokyo Crash Mobs Review". GameRevolution. CraveOnline. Retrieved June 25, 2022.
  9. ^ Faciane, Alex (January 27, 2013). "Review: Tokyo Crash Mobs is the most extraordinary mediocre game ever". GameZone. Archived from the original on February 4, 2013. Retrieved June 25, 2022.
  10. ^ Thomas, Lucas M. (January 18, 2013). "Tokyo Crash Mobs Review". IGN. Ziff Davis. Retrieved June 25, 2022.
  11. ^ McFerran, Damien (January 15, 2013). "Tokyo Crash Mobs Review". Nintendo Life. Gamer Network. Retrieved June 25, 2022.
  12. ^ Ronaghan, Neal (January 17, 2013). "Tokyo Crash Mobs". Nintendo World Report. NINWR, LLC. Retrieved June 25, 2022.
  13. ^ "Tokyo Crash Mobs review". Official Nintendo Magazine. Future plc. March 2013. p. 96.
  14. ^ Rose, Mike (January 15, 2013). "Tokyo Crash Mobs". Pocket Gamer. Steel Media Ltd. Retrieved June 25, 2022.
  15. ^ Grubb, Jeff (January 18, 2013). "Tokyo Crash Mobs is a hectic puzzle game with animated-GIF sensibilities (review)". VentureBeat. Retrieved June 25, 2022.
  16. ^ Lee, Ben (January 24, 2013). "Downloadable games round-up: 10000000, Tokyo Crash Mobs, more". Digital Spy. Hearst Communications. Retrieved June 25, 2022.
  17. ^ Jenkins, David (January 21, 2013). "Tokyo Crash Mobs review - delusion now". Metro. DMG Media. Retrieved June 25, 2022.

External links[edit]