User:Brightgalrs/Castle Story
Published article: Castle Story
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Developer(s) | Sauropod Studio |
Publisher(s) | Sauropod Studio |
Designer(s) | François Alain Germain Couët |
Engine | Unity |
Platform(s) | Windows, Mac OS X[1] |
Genre(s) | Real-time Strategy |
Castle Story is an independent real-time strategy video game under development by Sauropod Studio.[1][2]
Gameplay[edit]
In Castle Story the player is in control of workers called "Bricktrons" which can be directed to gather resources, build castles and fight enemies.[3] The game takes place on massive floating islands. The Unity game engine contains a physics engine that allows fully modelled destruction.[1]
Development[edit]
An eleven minute demonstration was released by Sauropod Studio on 24 December 2011.[2]
See also[edit]
References[edit]
- ^ a b c Harmon, Josh (4 January 2012). "Castle Story Is Minecraft Meets RTS". Gameranx. Retrieved 5 January 2012.
- ^ a b Beaton, Connor (5 January 2012). "Castle Story: 2012's Minecraft Killer?". zConnection International. Retrieved 5 January 2012.
- ^ "Sauropod Studio hompage". Sauropod Studio. Retrieved 5 January 2012.