User:Joshuamonkey/temp

From Wikipedia, the free encyclopedia

Cantr II is an online role-playing game, in which a large number of players play an even larger number of characters who all together form different societies all over our virtual world. Societies exist in different languages, whereby all language groups play in the same virtual world.


Players[edit]

After you have created an account you are able to play as different characters. You can play a max of 15 different characters. The key to this entire gaming world uses the idea that each character you play is a different person not related to or not even knowing that the other characters of the same player exsits.


Rules[edit]

The Capital Rule

There is one rule that governs the interaction among the characters in Cantr II.

While each individual player is allowed to have multiple characters, those characters MUST be separate and distinct individuals. This has several ramifications for the game:

Your characters are not automatically a family, a clan, a tribe, an army, a company, or so on - not necessarily even friends. They should have their own interests and goals. They should not know each other unless they happen to meet. If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger. Describing your characters as a family, banding all of your characters together to form an army, or starting a character solely to produce goods or perform services for the benefit of another one of your characters (making a `mule` character) are all violations of this aspect of the Cardinal Rule. Your characters do not automatically know what your other characters have seen or done. If you have a character in Cantr City, that character should not know that there`s been a revolution to overthrow the Empress of Blojt and establish democracy until someone travels from Blojt to Cantr City to spread the news, even if you have another character in Blojt. Discussing events that happened elsewhere before the news has spread by in-game means is a violation of this aspect of the Capital Rule. Similarly, a multi-location organization should not exist without some member of the organization fairly traveling from one location to the other - ABC Corporation should not open offices in Cantr City and Blojt, unless someone travels from Cantr City to Blojt (quite a trip!) to open the second office. The creation of organizations should take place in the game - not among your personal characters, and not offline among your friends who also play unless you have legitimate in-game contact.

References:[edit]

http://www.cantr.net

http://www.cantr.net/mwiki/index.php/Main_Page

http://www.cantr.net/e107/news.php