User:LeoRomero/scx

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The Wikipedia Social Capital Game: a "Mechanism Design" approach to transforming Wikipedia

Wikipedia, the World's Well of Knowledge, is under attack. Not from without, but from within. The object of this game is to protect Wikipedia from ourselves, for the immediate and ultimate gain of the game's Most Valuable Player: The Reader.

Please Edit as you please, and help us invent this game. Thank you.

Definition of terms[edit]

Assumptions[edit]

Premises, upon which whole arguments are built, are easier to discredit when they are stated as simply as possible, preferably in the form of equations. We state our Assumptions precisely. You might agree or disagree. But at least we should agree on what we agree or disagree.

  • Wikipedia = Best Game Ever!
  • Wikipedia = Fun. In this playground, we play games (not gaming-games, but game-games), while making Wikipedia better for our Readers.
  • Responsibility = Trust. When we can be held responsible for our behavior, we are more likely to play nice, and play well, with each other.
  • Trust > Privacy. If we must surrender some privacy to make Wikipedia trustworthy, then that's what we ought to do.
  • Wikipedia = War = Bad. We propose an end to "Edit Wars" and all other forms of compensatory machoism which entrench our warlike behavior.
  • Wikipedia = Social Capital Exchange (SCX) = Good. We had previously proposed that Wikipedians think instead of our Community as a "market" in Social Capital.
  • Wikipedia = Free SCX = Better. We said that this kind of market - where the "bottomline" is the Common Good - ought to be as free as it can possibly be. Unregulated, unfettered, unconstrained.
  • Free SCX = Free World. Our hypothesis is this: with a free social capital market at the center of the Wikipedia Community, Wikipedians can fix our pressing problems, release our power to change the world, open bigger markets for Wikipedians, and more opportunities to Live the Dream.
  • What's that dream again? A world where we all share our knowledge, where all knowledge is free.

Weaknesses & Threats[edit]

Gender bias on Wikipedia

Source: Criticism of Wikipedia, Academic studies about Wikipedia

Strengths & Opportunities[edit]

We have lots of strengths to celebrate, but right now, we're fixing problems and creating opportunities. For Opportunities, please read on.

SCX by the numbers[edit]

persistent word views

the number of times a word introduced by an edit is viewed. Each time an article is viewed, each of its words is also viewed. When a word written by editor X is viewed, X is credited with 1 PWV.

we don't need no stinkin' "metrics"

  • Real-time updates on data used to quantify the strengths, weaknesses, problems and opportunities above
  • Measures of Content
    • quality of knowledge
    • quality of writing
    • diversity of subject
    • progress on low-attention topics
    • progress on backlogs
  • From At least 5 hard steps to a happier life by Jonathan Haidt and Leo Romero, based on The Happiness Hypothesis by Jon Haidt.
    Measures of Community
    • SCX index - tracks changes in Social Capital over time
    • Player's Net Worth over time - f.e in terms of persistent word views (PWV) [2] for Content - measured in Social Capital Bucks (SCs/SoCs)
    • subjective well-being - see image At least 5 hard steps to a happier life
    • diversity
    • rule reduction and simplification
    • transition to real names, identities, histories

The Game[edit]

Goal of the game[edit]

Institutionalize the Social Capital Market of the Wikipedia Community, with the least amount of regulation, without breaking current rules, in a way that others can replicate, for the immediate and ultimate gain of our Readers.

Players[edit]

  1. Bot - our Robot Overlords, who protect the SCX from Pricks; usually, a Cred/Lab
  2. Buyer - person (inc coprporations) who pays for edits
  3. Car - a Charity; a Wikipedian who does Pro work for free; can play Cred
  4. Cred - a Car with above-average social capital
  5. Lab - lab coats; the Wikimedia Foundation, as a group of Cars & Creds with (limited) superpowers
  6. Prick - someone who pokes holes through Wikipedia's Well of Knowledge
  7. Pro - a Paid editor; a Wikipedian who receives cash to edit Wikipedia; can play Car or Cred
  8. Reader - person who is
    1. an innocent reader of Wikipedia articles
    2. ignorant of inside-games which produced said articles
    3. usually a Free Rider
    4. the Player who makes the least amount of moves in the Game, other than reading
    5. the Most Valuable Player in the Game

The Social Capital Exchange[edit]

all legal transactions take place at the SCX, and only at the SCX

Wikipedia as a social enterprise [insert brain here]

Rules of the Exchange[edit]

We are not total Anarchists (if only). We do have some rules - a very, very few.

  • To play, you must be you. And thus you must:
    • be transparent, inc conducting all transactions "on-wiki"
    • use one and only one UserName across The Projects
    • make it easy for other Players to see all your contributions, via all Names/IPs, across all projects
    • provide other ways to verify your identity (personal website, social media avatars, DNA, a.s.o)
    • make it easy for other players to see your social relationships and interactions online
  • If you are a Pro, you must abide by Community and WMF rules, esp Wikipedia:Paid editing (policy). You may also play Car or Cred.

How to play[edit]

Winners and losers[edit]

Sample game 1: History of peaceful revolutions[edit]

Players:

Transactions at the SCX:

Sources[edit]

I've read only ~10 of these. The rest are resting here, waiting to be read, and cited somewhere. - Loretta/LeoRomero (talk) 01:43, 11 December 2015 (UTC) [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51]

Sources
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  19. ^ Hong, Liu. "The Two Mechanisms behind the Influence of Social Capital on Academic Development of English Teachers in Universities of China". Asian Social Science. 10 (17). doi:10.5539/ass.v10n17p244.
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  22. ^ Pastoriza, David; Ariño, Miguel A.; Ricart, Joan E. (2007-03-17). "Ethical Managerial Behaviour as an Antecedent of Organizational Social Capital". Journal of Business Ethics. 78 (3): 329–341. doi:10.1007/s10551-006-9334-8. ISSN 0167-4544.
  23. ^ Aldrich, Daniel P.; Meyer, Michelle A. (2015-02-01). "Social Capital and Community Resilience". American Behavioral Scientist. 59 (2): 254–269. doi:10.1177/0002764214550299. ISSN 0002-7642.
  24. ^ Agneessens, F., & Wittek, R. (2008). Social capital and employee well-being: Disentangling intrapersonal and interpersonal selection and influence mechanisms.Revue Française De Sociologie, 49(3), 613-637.
  25. ^ Giordano, G. N., & Lindström, M. (2011). Social capital and change in psychological health over time. Social Science & Medicine (1982), 72(8), 1219.
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  28. ^ Kim, P. H., & Aldrich, H. E. (2005). Social capital and entrepreneurship. Foundations and Trends in Entrepreneurship, 1(2), 55.
  29. ^ Musso, Juliet; Weare, Christopher; Bryer, Thomas; Cooper, Terry L. (2011-01-01). "Toward "Strong Democracy" in Global Cities? Social Capital Building, Theory-Driven Reform, and the Los Angeles Neighborhood Council Experience". Public Administration Review. 71 (1): 102–111. doi:10.1111/j.1540-6210.2010.02311.x. ISSN 1540-6210.
  30. ^ Wood, Lisa; Giles-Corti, Billie; Zubrick, Stephen R.; Bulsara, Max K. (2013-04-01). ""Through the Kids . . . We Connected With Our Community" Children as Catalysts of Social Capital". Environment and Behavior. 45 (3): 344–368. doi:10.1177/0013916511429329. ISSN 0013-9165.
  31. ^ Hardyns, Wim; Vyncke, Veerle; Pauwels, Lieven; Willems, Sara (2015-04-09). "Study protocol: SWING – social capital and well-being in neighborhoods in Ghent". International Journal for Equity in Health. 14 (1): 36. doi:10.1186/s12939-015-0163-1. ISSN 1475-9276. PMC 4437247. PMID 25890052.{{cite journal}}: CS1 maint: unflagged free DOI (link)
  32. ^ Akçomak, İ. Semih; ter Weel, Bas (2009-07-01). "Social capital, innovation and growth: Evidence from Europe". European Economic Review. 53 (5): 544–567. doi:10.1016/j.euroecorev.2008.10.001.
  33. ^ Fieseler, Christian; Fleck, Matthes (2013-11-20). "The Pursuit of Empowerment through Social Media: Structural Social Capital Dynamics in CSR-Blogging". Journal of Business Ethics. 118 (4): 759–775. doi:10.1007/s10551-013-1959-9. ISSN 0167-4544.
  34. ^ Lin, N. (2000). Inequality in social capital. Contemporary Sociology, 29(6), 785-795.
  35. ^ Chang, Hsin Hsin; Chuang, Shuang-Shii (2011-01-01). "Social capital and individual motivations on knowledge sharing: Participant involvement as a moderator". Information & Management. 48 (1): 9–18. doi:10.1016/j.im.2010.11.001.
  36. ^ Dolfsma, Wilfred; Eijk, Rene van der; Jolink, Albert (2008-12-14). "On a Source of Social Capital: Gift Exchange". Journal of Business Ethics. 89 (3): 315–329. doi:10.1007/s10551-008-0002-z. ISSN 0167-4544.
  37. ^ Javanmard, Habibollah; Alhosseini, Zinat Sadat. "A study on effect of social capital on expediting knowledge distribution" (PDF). Management Science Letters: 2665–2668. doi:10.5267/j.msl.2013.08.036.
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  39. ^ Seferiadis, Anastasia A.; Cummings, Sarah; Zweekhorst, Marjolein B. M.; Bunders, Joske F. G. (2015-04-01). "Producing social capital as a development strategy: Implications at the micro-level". Progress in Development Studies. 15 (2): 170–185. doi:10.1177/1464993414565530. ISSN 1464-9934.
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Questions, comments, suggestions, insults[edit]

Or just fix this as you please, please. - Thanks again; Loretta/LeoRomero (talk) 09:10, 11 December 2015 (UTC)


RfC Fact Check - {Ping}ing principal authors of Social capital - @Bellagio99, Regiorgio, Cybercobra, Metamagician3000, Thomasmeeks, and David Woodward: did we did we define "Social Capital" precisely? - Thanks; Loretta/LeoRomero (talk) 22:04, 11 December 2015 (UTC)


RfC Fact Check - {Ping}ing principal authors of Mechanism design - @Michael Hardy, Gary, Alexwch, and Lycurgus: did we define "Mechanism Design" precisely? - Thanks; Loretta/LeoRomero (talk) 22:14, 11 December 2015 (UTC)

Pong. My last edit on that was 8 ya but my interest is rekindled, will look at in more depth shortly. Lycurgus (talk) 05:16, 12 December 2015 (UTC)