User:LoggoGR

From Wikipedia, the free encyclopedia

I grew up in Athens, Greece.

Studied "European Civilization" at HOU University.

I love association football, basketball, cinema, philosophy, indie music, science fiction, video games and Panathinaikos :P.

Types of shoot 'em ups (Work in Progress)[edit]

Shoot 'em ups are categorized by design elements, particularly viewpoint and movement:[1]

Scrolling shooters The action in scrolling shooters takes place across a linear, point-A-to-point-B, route in which the player must shoot and dodge various types of enemy waves and obstacles that, typically, appear in predetermined locations and formations as the player progresses through the level.[2] Unlike fixed shooters, movement utilizes both the X and Y axis of the screen, with the player's orientation being (almost always) fixed to that of the primary scrolling axis.[3] There is, however, a small number of scrolling shooters, like Forgotten Worlds (1988) and Zero Gunner (1997), that allow the player to adjust their character's aim and fire in a multi-directional fashion.[4][5] Scrolling shooters may use side-scrolling, vertical scrolling or isometric viewpoints. As such, they are usually categorized in:

Arena shooters is a type of shoot 'em up in which the player must survive in confined "rooms" where the screen is filled with obstacles and swarms of enemies that spawn around the grid in incrementally larger groups.[8] Arena shooters often (but not necessarily) take place on rectangular playfields and feature 360 degree movement that allows the protagonist to rotate and, thus, move and shoot in any direction.[9][10] As such, they are one of the most classic examples of multi-directional shooters. Notable games include Robotron: 2084 (1982), Smash TV (1990), Geometry Wars (2005), Super Stardust HD (2007), Assault Android Cactus (2015) and Nex Machina (2017).[11][12] Arena shooters are often called "twin-stick shooters",[13] due to Robotron: 2084 popularizing that type of control scheme among shoot 'em up games.[14] However, a "twin-stick shooter" isn't necessarily an "arena shooter".

Bullet hell Japanese: 弾幕, danmaku (literally "barrage" or "bullet curtain"), is a shoot 'em up in which the entire screen is often almost completely filled with enemy bullets.[15] This type is also known as "curtain fire",[16] "manic shooters"[6] or "maniac shooters"[17] and is an offshoot of scrolling shooters that originated in the mid-1990s.[17]. This sub-genre places a higher emphasis on dodging and players are tasked with navigating their way through various types of "bullet mazes".[18] Due to the highly restricted amount of safe space for the players to move around in, bullet hell games almost always feature relatively small hitboxes, usually located near the very center of the player’s craft.[19] This type of shoot 'em up includes games such as Battle Garegga (1996), DoDonPachi (1997), Mars Matrix (2000), Ikaruga (2001), Ketsui (2003) and Mushihimesama (2004).

Cabal shooters describes a type of shoot 'em up in which the action is viewed from behind and the players control both an on-screen avatar and an aiming crosshair that can be moved over the whole screen.[20] Much like fixed shooters, the gameplay restricts the protagonist to a single axis of motion, perhaps with the ability to jump or duck. The players must shoot at enemies by aiming with the crosshair and dodge enemy bullets by using evasive maneuvers and moving left or right along the bottom of the screen.[21] Games in this style include Cabal (1988), Dynamite Duke (1989), Blood Bros. (1990), NAM-1975 (1990), Wild Guns (1994) and Gamshara (2002).[22][23] Shooting galleries, includng Light gun games, which don't feature an on-screen avatar and players have no control over movement and dodging, fall out of the shoot 'em up category.

Cute 'em ups refers to shoot 'em ups that feature brightly colored graphics depicting surreal settings and enemies. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with key examples including Twinbee (1985), Fantasy Zone (1986), Parodius (1988), Cotton (1991), Star Parodier (1992) and Harmful Park (1997).[24] Some cute 'em ups may employ overtly sexual characters and innuendo.[25]

Fixed shooters describes a type of shoot 'em up that restricts the protagonist to a single axis of motion, enemies attack in a single direction (such as descending from the top of the screen), and each level is contained within a single screen.[26] Typically, in fixed shooters the players face wave after wave of enemies and the next wave will not show up until the previous one has been defeated.[27] Examples include games like Space Invaders (1978), Galaxian (1979) and Galaga (1981). Nintendo's Heli Fire (1980), Atari's Centipede (1981) and Midway's Gorf (1981) are hybrids, in that the player can move freely, but that movement is constrained to a small area at the bottom of the screen. Otherwise, the games meet the fixed shooter definition.

Free-roam shooters describes a type of scrolling shoot 'em up which features stages that do not force the players across a linear, point-A-to-point-B, route.[28] The action takes place in open-ended, sandbox-style, areas allowing free movement within each level.[29] The players can change directions as desired, roam freely around the map and approach targets however they wish.[30][31][32] Games of this type that require to "seek-and-destroy" specific targets in order to progress, often include a radar to assist the players in finding and/or counting their remaining targets.[33]

Gravity shooters, also known as "Cave-flyers", "Thrust-types", "Gravitors", is a type of shoot 'em up in which the player pilots a rotatable craft with thrusters while being subject to gravity and, often, the craft's inertia.[36][37] Gravity shooters feature multi-directional, 360 degree, movement and shooting in multi-scrolling levels where the player is free to wander in all directions[38][39] The action is presented in a side-view and usually takes place in enclosed, cavernous, environments filled with various types of enemies and hazards.[40][41] Using the ship's "rotate & thrust" capabilities, the players must aim, shoot, dodge and carefully maneuver their way through the hazardous landscape while constantly taking gravity and (usually) fuel refill needs into account.[42][43] Key games include Gravitar (1982), Thrust (1986), Oids (1987), Gravity Force (1989), Solar Jetman (1990) and Sub-Terrania (1993).[44]

Maze shooters describes a type of shoot 'em up in which the player must shoot at enemies in a maze-like playfield (similar to Pac-Man), with walls and corridors in various formations.[45][46] The action is presented in a top-down perspective and is contained within a single screen. In maze shooters the player is able to move and shoot in at least four directions or even diagonally.[47] Examples include games like Berzerk (1980), Tank Battalion (1980), Wizard of Wor (1980), Pulsar (1981), Frenzy (1982) and Grobda (1984).[48][49]

Rail shooters limit the player to moving around the screen while the game follows a specific route with various types of enemy waves and obstacles that appear in predetermined locations and formations as the player progresses through the level.[50] These games often feature an "into the screen" viewpoint, with which the action is seen from behind the player character, and moves "into the screen", while the player retains control over dodging.[1][51] Examples include Space Harrier (1985), Galaxy Force (1988), Star Fox (1993), Panzer Dragoon (1995), Sin and Punishment (2000) and Rez (2001). Light gun games, that are "on-rails" are not in the shoot-em-up category but the FPS category,[52] and the term has also been applied to scripted events in first-person shooters such as Call of Duty.[53][54]

Run and gun (or "run 'n' gun"), describes a shoot 'em up in which the protagonist fights on foot, perhaps with the ability to jump, along a linear path without the use of auto-scrolling. Run and gun games may feature multi-directional movement and shooting as well as a variety of different viewpoints like: [55][56][57]

Tube shooters feature crafts flying through an abstract tube where the action is viewed from behind. Each level is contained within a single screen and there is still a single axis of motion, making these a subset of fixed shooters. This type of shoot 'em up includes games such as Tempest (1981), Gyruss (1983) and Space Giraffe (2007).[58]

Multidirectional shooters feature 360 degree movement where the protagonist may rotate and move in any direction.[59] Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called "twin-stick shooters".[60][61] Many of the above types of shoot 'em ups include games that can be classified as "multidirectional shooters".

  1. ^ a b c Cite error: The named reference ysguide was invoked but never defined (see the help page).
  2. ^ "Genre: Scrolling shoot 'em up". at Mobygames.
  3. ^ McMillan, Luke (Jun 2, 2013). "The Origin of The 'Shmup' Genre: A Historical Study". Gamasutra.
  4. ^ Whitehead, Dan (Jan 18, 2009). "Virtual Console Roundup". Eurogamer.
  5. ^ Chau, Anthony (Sep 25, 2001). "Zero Gunner 2 (Import)". IGN.
  6. ^ a b c Cite error: The named reference lecture was invoked but never defined (see the help page).
  7. ^ Smith, Rachael, "Sidewize", Your Sinclair, October 1987 (issue 22), p. 38
  8. ^ Gerstmann, Jeff (Nov 29, 2005). "Smash TV Review". Gamespot.
  9. ^ Dunham, Jeremy (May 15, 2012). "Super Stardust HD Review". IGN.
  10. ^ "Geometry Wars: Retro Evolved 2 Overview". at Giant Bomb.
  11. ^ "Nex Machina is an explosive spiritual successor to Smash TV and Robotron". at Polygon.
  12. ^ "The follow-up to 'Resogun' is a Hail Mary for arcade shooters". at Engadget.
  13. ^ Matulef, Jeffrey (Nov 26, 2012). "Nano Assault Neo review". Eurogamer.
  14. ^ Grannell, Craig (March 2009). "The Making of Robotron: 2084". Retro Gamer (60). Imagine Publishing: 44–47.
  15. ^ Cite error: The named reference ashcraft66 was invoked but never defined (see the help page).
  16. ^ Sheffield, Brandon, Q&A: Capcom's Kujawa On Revisiting Classics, Bullet Hell Archived 2008-06-23 at the Wayback Machine , Gamasutra, April 22, 2008. Accessed March 2, 2009
  17. ^ a b Ashcraft, p. 77
  18. ^ Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. Universe Publishing
  19. ^ Fahey, Mike (January 13, 2020). "Watching Other People Play Bullet-Hell Shooters Is Hellish". Kotaku.
  20. ^ "Cabal". at Hardcore Gaming 101.
  21. ^ "Cabal-variants". at MobyGames.
  22. ^ Kemps, Heidi (January 2, 2017). "Wild Guns Reloaded Review". GameSpot. Retrieved April 29, 2017.
  23. ^ Carroll, Martyn (December 2016). "Ultimate Guide: Cabal". Retro Gamer. No. 163. Future Publishing. pp. 38–43.
  24. ^ "The Complete Guide... Shoot Em Ups". Retro Gamer. No. 42. September 2007. p. 52.
  25. ^ Ashcraft, p. 82
  26. ^ Provo, Frank Galaga '90 Archived 2008-12-12 at the Wayback Machine , GameSpot, August 10, 2007. Accessed June 17, 2008
  27. ^ "Scrolling shoot 'em up". at Mobygames.
  28. ^ Halestorm, Bradly (Mar 9, 2015). "Review: 3D Fantasy Zone". Hardcore Gamer.
  29. ^ Gantayat, Anoop (April 10, 2000). "Bakuretsu Muteki Bangaio (Import)". IGN. Archived from the original on January 16, 2015. Retrieved May 6, 2018.
  30. ^ "Granada". at Hardcore Gaming 101.
  31. ^ Reed, Kristan (29 October 2007). "Uridium - Braybrook's finest hour". Eurogamer.
  32. ^ "Vanguard II". at Hardcore Gaming 101.
  33. ^ "Granada (Genesis) review". at HonestGamers.
  34. ^ "The making of...Dropzone". at Edge.
  35. ^ "Bosconian". at Allgame.
  36. ^ "Cave-flyers and Thrust variants". at Mobygames.
  37. ^ "Solar Jetman review" Computer and Video Games magazine, issue 112, page 83, Future Publishing, March 1991
  38. ^ Penn, Gary; Liddon, Gary; Rignall, Julian (May 1986). "THRUST". Zzap!64. No. 13. Newsfield. p. 16-17. {{cite magazine}}: Cite has empty unknown parameter: |1= (help)
  39. ^ Mega magazine, issue 26, page 74, Maverick Magazines, November 1994
  40. ^ "1983: A Spaceman's Odyssey - The History of Jetman", Retro Gamer magazine, issue 96, page 50-55, Imagine Publishing, November 2011
  41. ^ "Sub-Terrania review" Edge magazine, issue 8, page 72-73, Future Publishing, May 1994
  42. ^ "Fly Harder review", Amiga Power magazine, issue 36, page 71, Future Publishing, April 1994
  43. ^ "Zarathrusta review", ACE (magazine), issue 42, page 56, Future Publishing, March 1991
  44. ^ Gilray, Stewart (2009-11-20). "Gravity Crash Launch story".
  45. ^ McFerran, Damien (28 July 2017). "Namco Museum Review (Switch eShop)". Nintendo Life. Gamer Network. Archived from the original on 1 September 2019. Retrieved 1 May 2020.
  46. ^ "Tank Battalion". at Mobygames.
  47. ^ "Berzerk". at Hardcore Gaming 101.
  48. ^ "Wizard of Wor". arcade-history.com.
  49. ^ "Frenzy". arcade-history.com.
  50. ^ Goldstein, Hilary, Panzer Dragoon Orta Archived 2009-03-07 at the Wayback Machine , IGN, January 10, 2003, July 17, 2008
  51. ^ Kalata, Kurt, Space Harrier, Hardcore Gaming 101. Accessed February 02, 2010
  52. ^ Ashcraft, Brian (2008), Arcade Mania! The Turbo Charged World of Japan's Game Centers, Kodansha International, p. 147
  53. ^ "Call of Duty: Black Ops Review". Game Rant. 2010-11-11. Archived from the original on 2010-11-12. Retrieved 2010-11-27. it becomes a little disappointing when you're forced to sit there and watch scripted walkthroughs of story moments. Going to the Pentagon is something that should be pretty exciting, but it's essentially a rail-shooter without the shooting.
  54. ^ Robert Howarth (November 8, 2007). "Call of Duty 4 First Impressions". Voodoo Extreme. IGN. Archived from the original on November 11, 2007. Retrieved 2011-05-07.
  55. ^ Provo, Frank, Bloody Wolf Archived 2008-12-12 at the Wayback Machine Archived 2008-12-12 at the Wayback Machine, GameSpot, July 7, 2007. Accessed June 17, 2008
  56. ^ Dunham, Jeremy, First Look: Alien Hominid Archived 2008-12-24 at the Wayback Machine Archived 2008-12-24 at the Wayback Machine, IGN, July 27, 2004. Accessed June 17, 2008
  57. ^ Bielby, Matt, "The YS Complete Guide To Shoot-'em-ups Part II", Your Sinclair, August 1990 (issue 56), p. 19
  58. ^ Reed, Kristan, Gyruss Archived 2009-08-05 at the Wayback Machine , Eurogamer, April 19, 2007. Accessed February 17, 2009
  59. ^ Onyett, Charles (February 13, 2006). "Crystal Quest". IGN. Archived from the original on July 22, 2016. Retrieved June 17, 2008.
  60. ^ McAllister, Graham (March 30, 2011). "A Guide To iOS Twin Stick Shooter Usability". Gamasutra. Think Services. Archived from the original on April 25, 2014. Retrieved March 5, 2014.
  61. ^ Yin-Poole, Wesley (December 9, 2013). "Microsoft's ID@Xbox policy means this indie twin-stick shooter can't launch on Xbox One". Eurogamer. Gamer Network. Archived from the original on March 5, 2014. Retrieved March 5, 2014.