User:Pammalhotra/sandbox

From Wikipedia, the free encyclopedia

Why Design Education?[edit]

Design Education is an attempt to prepare future designers for a large view of how design fits in the real world. It provides designers with the analytic, conceptual and creative skills required to create various designs.[1] Design education is a program to equip designers with the necessary skills and provide clarity to the study of design. Design education fosters an atmosphere where students take practical projects and solve them individually or in groups by sharing solutions and developments with each other.[2]

Various Disciplines[edit]

Graphic: Most universal of all arts. Explaining, decorating and identifying: imposing meaning on the world. It has various functions of sorting and differentiating companies or organizations [3].

User Interface: Is the study of human-computer interaction; the study, planning and design of how people and computers work together in order to fulfill a person’s need. [4]

Web: The creation process of an entire web site for attractive and informative web pages.[5]

Packaging: communicates a brand’s values and personality as the design of the packaging plays a pivotal role in perception of the brand[6]

Industrial: The development and design of products for manufacturing.[7]

Fashion: technigques involved in cerating three-dimensional garment designs.[8]

Information: To create and share one’s perception of the word in an effort to gain agreement.[9]

Interior: the practice of creating a range of interior environments that have an identity and atmosphere through various manipulated elements. [10]

Sustainable: The creation of products that are socially and environmentally responsible. [11]

Transgenerational: Creating products compatible with physical and sensory impairments that aging human may have and can limit major life activities.[12]

Universal: The creation of products that have various uses.[13]

Historical Models[edit]

The current model of teaching art and design’s context has not significantly changed from its historical roots:[14]

1) Ecole Des Beaux Arts (1819-1914):

2) Bauhaus (1919-32): Various academic philosophy models were implemented for teaching and learning such as interdisciplinary teamwork (where different individuals work together), artifacts created with common meanings in society and using the Socratic dialogue to allow students to contact researchers or professionals in the field.[15]

Interaction[edit]

Student-Student Interaction:

Students can collaborate on projects and tasks by consulting others or sharing solutions. [16] .

Student-Teacher Interaction:

Teachers and students can interact with one another based on traditional principles of supervision, consultation and discussion.[17]

Modern Times: Online[edit]

Online learning is a mechanism used to integrate various teaching styles and learning strategies for higher education . Online learning has been linked to increased quality of education; however, its direct impacts for design education have not been extensively researched.[18]

Design Education and ICT[edit]

Online delivery can generate creativity, advanced thinking, reflective action and design skills that enhance educational values through engaged learning experiences.[19] This allows students to learn based on their individual styles and assist in self-directed approaches of learning. New forms of flexible, personal and customized opportunities have developed with ICT.


The Future[edit]

The future of design education is already in effect as it has transformed into various area's of discipline. Design education has developed during the post-industrial society and originated during the industrial society.Cite error: A <ref> tag is missing the closing </ref> (see the help page). Professional design practice requires multidisciplinary knowledge. It is emerging due to the demands of information society and the knowledge economy that originally gave it growth. [20]

References[edit]

  1. ^ Friedman, Ken (2012). "Models of Design: Envisioning A Future Design Education". 46 (1/2). ProQuest 1019963104. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ Friedman, Ken (2012). "Models of Design: Envisioning A Future Design Education". 46 (1/2). ProQuest 1019963104. {{cite journal}}: Cite journal requires |journal= (help)
  3. ^ Newark, Quentin (2007). What is Graphic Design?. RotoVision. p. 6. ISBN 978-2940361878.
  4. ^ | last = Galitz | first = Wilbert | title = The Essential Guide to User Interface Design | publisher = Wiley Publishing Inc. | date = 2007 | pages = | isbn = 978-0-470-05342-3}}
  5. ^ | last = Sklar | first = Joel | title = Principles of Web Design | publisher = Course Technology Cengage Learning. | date = 2012 | pages = xviii | isbn = -13:978-1-111-52870-6}}
  6. ^ | last = Calver | first = Giles | title = What is Packaging Design? | publisher = RotoVision | date = 2007 | pages = 7 | ISBN = 978-2-940361-88-5}}
  7. ^ | last = Hespe | first = Michelle | title = Industrial Design: Conceptual Careers in the Making | publisher = Career FAQs PTY Ltd.| date = 2007 | pages = 2 | ISBN = 9781921106637}}
  8. ^ | last = Fischer | first = Annete | title = Basics Fashion Design 03: Construction. | publisher = AVA Publishing SA | date = 2009 | pages = 1 | ISBN = 978--9403730-75-08}}
  9. ^ | last = Jacobson | first = Robert | title = Information Design | publisher = First MIT Press | date = 2000 | pages = 1 | ISBN = 0-262-10069-x}}
  10. ^ | last = Brooker | first = Graeme | last = Stone | first = Sally | title = What is Interior Design? | publisher = RotoVision | date = 2010 | pages = 12 | ISBN = 978-2-88893-017-4}}
  11. ^ | last = Bhamra | first = Tracy | last = Lofthouse | first = Vicky | title = Design for Sustainability | publisher = Tracy Bhamra and Vicky Lofthouse | date = Dec 2007 | pages = 38 | ISBN = 9780566087042}}
  12. ^ | last = Reinhold | first = Van Nostrand | title = Transgenerational Design | publisher = Library of Congress Catalog | date = 1994 | pages = 25 |ISBN = 0-442-010656 }}
  13. ^ | last = Null | first = Robert | last = Cherry | first = Kenneth | title = Universal Design | publisher = Professionals Publications | date = 1996 | pages = 254 | ISBN = 0912045868}}
  14. ^ Thomassen, Aukje (2010). [www.elsevier.com/locate/compuedu "Standardizing Interaction Design Education"]. Computers & Education. 54 (4): 849-855. doi:10.1016/j.compedu.2009.09.014. {{cite journal}}: Check |url= value (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  15. ^ Thomassen, Aukje (2010). [www.elsevier.com/locate/compuedu "Standardizing Interaction Design Education"]. Computers & Education. 54 (4): 849-855. doi:10.1016/j.compedu.2009.09.014. {{cite journal}}: Check |url= value (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  16. ^ Park, Ji Yong (2011). "Design Education Online: Learning Delivery and Evaluation". 30.2.
  17. ^ Park, Ji Yong (2011). "Design Education Online: Learning Delivery and Evaluation". 30.2.
  18. ^ Park, Ji Yong (2011). "Design Education Online: Learning Delivery and Evaluation". 30.2.
  19. ^ Friedman, Ken (2012). "Models of Design: Envisioning A Future Design Education". 46 (1/2). ProQuest 1019963104. {{cite journal}}: Cite journal requires |journal= (help)
  20. ^ Friedman, Ken (2012). "Models of Design: Envisioning A Future Design Education". 46 (1/2). ProQuest 1019963104. {{cite journal}}: Cite journal requires |journal= (help)