User:Rabbani6/sandbox

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Velocity Edit for CCT 110[edit]

Rabbani6/sandbox
Platform(s)PlayStation Portable, PlayStation 3, PlayStation Vita
Release
Genre(s)Shoot 'em up, Puzzle
Mode(s)Single-player

NOTE: In intro remove thaht the release of velocity ultras is in may

Plot[edit]

Velocity is set in 2212. The star Vilio has collapsed into a black hole rendering the nearby space mining ships, colony cruisers, and special forces fighters without power. Only the Quarp Jet is capable of a recuse operation because it has the power to teleport. Unfortunately the mission is further complicated by the invasion of a neighboring nation. Moreover the ships can only be rescued after disabling their shields. The shields can only be disabled through circuit breakers. The circuit breakers are scatted, and must be activated in the correct order. In Velocity the player takes on the role of Quarp Jet. They must find the station, disable their shields, and rescue the stranded ships. Concurrency they must also battle with the invading nation. [2]

Game play[edit]

The game play for velocity involves navigating your ship through space. While avoiding and defeating the enemies. However the main goal of the game is to rescue stranded ships. The game adds depth by introducing new abilities and obstacles. The stranded ships are protected by shields that must be disabled by switches in a specific order. The player's ship has the ability to fire bombs.The game allows the player to teleport their ship anywhere. It also allows the player create telepods which they can return to anytime. The telepods adds a puzzle element to the game because they players has to return to activate the switches in the right order.[3]

Development[edit]

Velocity was developed by FuturLab studios, which is based in Brighton.[4] The idea for Velocity came from a musical tune composed by one of the games creators James Marsden. The tune is featured in the critical urgency levels of the games. The game stated development in June 2010. In August of 2011 the main features and mechanics of the were finalized. August 2011 was also when FuturLab studios signed a deal with PlayStation Plus that was essential to the games completion. Velocity was mainly worked on by its creators: James Marsden and Robin Jubber. Additionally the creators also worked with sixteen freelance employes. The freelance employees work on the game ranged from a few day to several months.[5]

Velocity Ultra[edit]

Velocity Ultra is an High-definition remake of Velocity for the Play Station Vita. It is scheduled to release on May 15 2013.Naturally the remake will include numerous new features and upgrades. The graphics for Velocity Ultra have been completely remade to accommodate the High-definition resolution of the PlayStation Vita. The art style has been reworked to be more consistent, and better match the upgraded graphics. Moreover the remake will include trophy support for the PlayStation Network. Furthermore Velocity Ultra will include leaderboards. There will be a global leaderboard, and a separate leaderboard for Play Station Network friends. Additionally the game's user interface has been redesigned from the menus to the game play itself. Teleportation is possible simply by touching the screen, and bombs have been allocated to the right analog stick. [6]

Reception[edit]

Velocity has received generally favorable reviews.-Leave previous euro gamer blurb here-IGN adds "It’s not the modest price that makes you love Velocity, though, it’s the ideas – the casual, confident creativity and gradually unfolding scope of its levels". [14] GameSpot gave Velocity a 7/10 noting that "initial parts of the game are repetitive". [15]

References[edit]

  1. ^ James (Mar. 27, 2012). "Velocity Release Date". Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= and |date= (help)
  2. ^ http://www.velocitygame.co.uk/about.php?page=about
  3. ^ FuturLabsVideo (Jan. 4, 2012). "Velocity Trailer". Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= and |date= (help)
  4. ^ http://www.futurlab.co.uk/history
  5. ^ King, Ryan; Marsden (May 21, 2012). "Velocity - Interview with FuturLab". Retrieved Apr 4, 2013. {{cite news}}: More than one of |author= and |last= specified (help)
  6. ^ Marsden, James (Mar 27, 2013). "Velocity Ultra: new trailers and new features for PS Vita shoot 'em up". PlayStation Blog. Retrieved Apr 3, 2013.
  7. ^ Velocity, Meta critic.
  8. ^ Brown, Nathan (May 2, 2012). "Velocity Review". Edge. Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= (help)
  9. ^ Stanton, Rich (May 16, 2012). "Velocity Review". Eurogamer. Retrieved Jan. 16, 2013. {{cite news}}: Check date values in: |accessdate= (help); Italic or bold markup not allowed in: |work= (help)
  10. ^ Walton, Mark (Jun. 19, 2012). "Velocity Review". GameSpot. Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= and |date= (help)
  11. ^ MacDonald, Keza (May 22, 2012). "Velocity Review". IGN. Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= (help)
  12. ^ PlayTeam (May 18, 2013). "Velocity PS Mini Review". Play (UK magazine). Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= (help)
  13. ^ Gaston, Martin (Jun. 18, 2012). "Velocity Review". VideoGamer. Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= and |date= (help)
  14. ^ MacDonald, Keza (May 22, 2012). "Velocity Review". IGN. Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= (help)
  15. ^ Walton, Mark (Jun. 19, 2012). "Velocity Review". GameSpot. Retrieved Apr. 4, 2013. {{cite news}}: Check date values in: |accessdate= and |date= (help)

End of Velocity Edit for CCT 110[edit]